Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / tech / units / aerodrome / aerodrome.xml
blob80f9b956f98316bebaff220e461fc45e9889af39
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="4" />
6                 <ai-build-size value="5"/>
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="wood"/>
11                 <sight value="5" />
12                 <time value="120" />
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="1011"/>
17                         <row value="1011"/>
18                         <row value="0000"/>
19                         <row value="1011"/>
20                 </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties>
26                         <property value="burnable"/>
27                 </properties>
28                 <light enabled="false" />
29                 <unit-requirements>
30                         <unit name="castle" />
31                         <unit name="technodrome" />
32                 </unit-requirements>
33                 <upgrade-requirements/>
34                 <resource-requirements>
35                         <resource name="gold" amount="150" />
36                         <resource name="wood" amount="200" />
37                 </resource-requirements>
38                 <resources-stored/>
39                 <image path="images/aerodrome.bmp"/>
40                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41                 <meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
42                 <selection-sounds enabled="true">
43                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
44                 </selection-sounds>
45                 <command-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
47                 </command-sounds>
48         </parameters>
49         <skills>
50                 <skill>
51                         <name value="be_built_skill"/>
52                         <ep-cost value="0"/>
53                         <speed value="300"/>
54                         <anim-speed value="300"/>
55                         <animation path="models/aerodrome_construction.g3d"/>
56                         <sound enabled="false"/>
57                         <type value="be_built"/>
58                 </skill>
59                 <skill>
60                         <type value="stop"/>
61                         <name value="stop_skill"/>
62                         <ep-cost value="0"/>
63                         <speed value="300"/>
64                         <anim-speed value="100"/>
65                         <animation path="models/aerodrome.g3d"/>
66                         <sound enabled="false"/>
67                 </skill>
68                 <skill>
69                         <type value="produce"/>
70                         <name value="produce_ornithopter_skill"/>
71                         <ep-cost value="0"/>
72                         <speed value="300"/>
73                         <anim-speed value="200"/>
74                         <animation path="models/aerodrome_ornithopter.g3d"/>
75                         <sound enabled="true" start-time="0.2">
76                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
77                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
78                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
79                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
80                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
81                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
82                         </sound>
83                 </skill>
84                 <skill>
85                         <type value="produce"/>
86                         <name value="produce_airship_skill"/>
87                         <ep-cost value="0"/>
88                         <speed value="300"/>
89                         <anim-speed value="200"/>
90                         <animation path="models/aerodrome_airship.g3d"/>
91                         <sound enabled="true" start-time="0.2">
92                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
93                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
94                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
95                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
96                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
97                                 <sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
98                         </sound>
99                 </skill>
100                 <skill>
101                         <type value="die"/>
102                         <name value="die_skill"/>
103                         <ep-cost value="0" />
104                         <speed value="300"/>
105                         <anim-speed value="300" />
106                         <animation path="../castle/destruction_models/technodrome_destruction.g3d"/>
107                         <particles value="true">
108                                 <particle-file path="smoke_particles.xml"/>
109                                 <particle-file path="glow_particles.xml"/>
110                         </particles>
111                         <sound enabled="true" start-time="0">
112                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
113                         </sound>
114                         <fade value="false"/>
115                 </skill>
116         </skills>
117         <commands>
118                 <command>
119                         <type value="produce"/>
120                         <name value="produce_ornithopter"/>
121                         <image path="../ornithopter/images/ornithopter.bmp"/>
122                         <unit-requirements />
123                         <upgrade-requirements />
124                         <produce-skill value="produce_ornithopter_skill"/>
125                         <produced-unit name="ornithopter"/>
126                 </command>
127                 <command>
128                         <type value="produce"/>
129                         <name value="produce_airship"/>
130                         <image path="../airship/images/airship.bmp"/>
131                         <unit-requirements />
132                         <upgrade-requirements />
133                         <produce-skill value="produce_airship_skill"/>
134                         <produced-unit name="airship"/>
135                 </command>
136         </commands>
137 </unit>