1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="5"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="wood"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="false" />
30 <unit name="castle" />
31 <unit name="technodrome" />
33 <upgrade-requirements/>
34 <resource-requirements>
35 <resource name="gold" amount="150" />
36 <resource name="wood" amount="200" />
37 </resource-requirements>
39 <image path="images/aerodrome.bmp"/>
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
42 <selection-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
51 <name value="be_built_skill"/>
54 <anim-speed value="300"/>
55 <animation path="models/aerodrome_construction.g3d"/>
56 <sound enabled="false"/>
57 <type value="be_built"/>
61 <name value="stop_skill"/>
64 <anim-speed value="100"/>
65 <animation path="models/aerodrome.g3d"/>
66 <sound enabled="false"/>
69 <type value="produce"/>
70 <name value="produce_ornithopter_skill"/>
73 <anim-speed value="200"/>
74 <animation path="models/aerodrome_ornithopter.g3d"/>
75 <sound enabled="true" start-time="0.2">
76 <sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
77 <sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
78 <sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
79 <sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
80 <sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
81 <sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
85 <type value="produce"/>
86 <name value="produce_airship_skill"/>
89 <anim-speed value="200"/>
90 <animation path="models/aerodrome_airship.g3d"/>
91 <sound enabled="true" start-time="0.2">
92 <sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
93 <sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
94 <sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
95 <sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
96 <sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
97 <sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
102 <name value="die_skill"/>
103 <ep-cost value="0" />
105 <anim-speed value="300" />
106 <animation path="../castle/destruction_models/technodrome_destruction.g3d"/>
107 <particles value="true">
108 <particle-file path="smoke_particles.xml"/>
109 <particle-file path="glow_particles.xml"/>
111 <sound enabled="true" start-time="0">
112 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
114 <fade value="false"/>
119 <type value="produce"/>
120 <name value="produce_ornithopter"/>
121 <image path="../ornithopter/images/ornithopter.bmp"/>
122 <unit-requirements />
123 <upgrade-requirements />
124 <produce-skill value="produce_ornithopter_skill"/>
125 <produced-unit name="ornithopter"/>
128 <type value="produce"/>
129 <name value="produce_airship"/>
130 <image path="../airship/images/airship.bmp"/>
131 <unit-requirements />
132 <upgrade-requirements />
133 <produce-skill value="produce_airship_skill"/>
134 <produced-unit name="airship"/>