1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="6"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="false" />
29 <rotationAllowed value="false" />
31 <unit name="castle" />
33 <upgrade-requirements />
34 <resource-requirements>
35 <resource name="gold" amount="100" />
36 <resource name="stone" amount="150" />
37 <resource name="wood" amount="50" />
38 </resource-requirements>
40 <image path="images/barracks.bmp" />
41 <image-cancel path="../archer/images/tech_cancel.bmp"/>
42 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
43 <selection-sounds enabled="true">
44 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
46 <command-sounds enabled="true">
47 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
53 <name value="stop_skill"/>
56 <anim-speed value="100" />
57 <animation path="models/barracks.g3d" />
58 <sound enabled="false" />
61 <type value="be_built" />
62 <name value="be_built_skill"/>
65 <anim-speed value="300" />
66 <animation path="../castle/construction_models/barracks_construction.g3d" />
67 <sound enabled="false" />
70 <type value="upgrade"/>
71 <name value="upgrade_skill"/>
74 <anim-speed value="300" />
75 <animation path="models/barracks.g3d" />
76 <sound enabled="false" />
79 <type value="produce"/>
80 <name value="produce_skill"/>
83 <anim-speed value="300" />
84 <animation path="models/barracks.g3d" />
85 <sound enabled="false" />
89 <name value="die_skill"/>
92 <anim-speed value="300" />
93 <animation path="../castle/destruction_models/barracks_destruction.g3d" />
94 <particles value="true">
95 <particle-file path="smoke_particles.xml"/>
96 <particle-file path="glow_particles.xml"/>
98 <sound enabled="true" start-time="0">
99 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
101 <fade value="false"/>
106 <type value="produce"/>
107 <name value="produce_swordman" />
108 <image path="../swordman/images/swordman.bmp" />
109 <unit-requirements />
110 <upgrade-requirements />
111 <produce-skill value="produce_skill"/>
112 <produced-unit name="swordman"/>
115 <type value="produce"/>
116 <name value="produce_archer" />
117 <image path="../archer/images/archer.bmp" />
118 <unit-requirements />
119 <upgrade-requirements />
120 <produce-skill value="produce_skill"/>
121 <produced-unit name="archer"/>
124 <type value="produce"/>
125 <name value="produce_guard" />
126 <image path="../guard/images/guard.bmp" />
127 <unit-requirements />
128 <upgrade-requirements />
129 <produce-skill value="produce_skill"/>
130 <produced-unit name="guard"/>
133 <type value="produce"/>
134 <name value="produce_horseman" />
135 <image path="../horseman/images/horseman.bmp" />
136 <unit-requirements />
137 <upgrade-requirements />
138 <produce-skill value="produce_skill"/>
139 <produced-unit name="horseman"/>
142 <type value="upgrade"/>
143 <name value="create_training_field"/>
144 <image path="../../upgrades/training_field/images/training_field.bmp" />
145 <unit-requirements />
146 <upgrade-requirements />
147 <upgrade-skill value="upgrade_skill"/>
148 <produced-upgrade name="training_field"/>