Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / tech / units / blacksmith / blacksmith.xml
blob437867c0da11c12fda0f5cf0713890cab4b49772
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <ai-build-size value="5"/>
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="wood"/>
11                 <sight value="12" />
12                 <time value="120" />
13                 <multi-selection value="false" />
14                 <cellmap value="true">
15                         <row value="1011"/>
16                         <row value="1011"/>
17                         <row value="0000"/>
18                         <row value="1110"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land" />
23                 </fields>
24                 <properties>
25                         <property value="burnable"/>
26                 </properties>
27                 <light enabled="false" />
28                 <unit-requirements>
29                         <unit name="castle" />
30                 </unit-requirements>
31                 <upgrade-requirements />
32                 <resource-requirements>
33                         <resource name="gold" amount="100" />
34                         <resource name="wood" amount="150" />
35                 </resource-requirements>
36                 <resources-stored>
37                         <resource name="wood" amount="200" />
38                 </resources-stored>
39                 <image path="images/blacksmith.bmp"/>
40                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41                 <meeting-point value="false"/>
42                 <selection-sounds enabled="true">
43                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
44                 </selection-sounds>
45                 <command-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
47                 </command-sounds>
48         </parameters>
49         <skills>
50                 <skill>
51                         <name value="be_built_skill"/>
52                         <ep-cost value="0" />
53                         <speed value="300" />
54                         <anim-speed value="300" />
55                         <animation path="models/blacksmith_construction.g3d" />
56                         <sound enabled="false" />
57                         <type value="be_built" />
58                 </skill>
59                 <skill>
60                         <type value="stop" />
61                         <name value="stop_skill"/>
62                         <ep-cost value="0" />
63                         <speed value="300" />
64                         <anim-speed value="50" />
65                         <animation path="models/blacksmith.g3d" />
66                         <particles value="true">
67                                 <particle-file path="smoke_particles.xml"/>
68                         </particles>
69                         <sound enabled="false" />
70                 </skill>
71                 <skill>
72                         <type value="upgrade" />
73                         <name value="upgrade_skill"/>
74                         <ep-cost value="0" />
75                         <speed value="300" />
76                         <anim-speed value="150" />
77                         <animation path="models/blacksmith_upgrading.g3d" />
78                         <particles value="true">
79                                 <particle-file path="smoke_particles.xml"/>
80                                 <particle-file path="fire_particles1.xml"/>
81                                 <particle-file path="fire_particles2.xml"/>
82                         </particles>
83                         <sound enabled="true" start-time="0.3">
84                                 <sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
85                                 <sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
86                                 <sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
87                                 <sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
88                         </sound>
89                 </skill>
90                 <skill>
91                         <type value="die" />
92                         <name value="die_skill"/>
93                         <ep-cost value="0" />
94                         <speed value="300" />
95                         <anim-speed value="300" />
96                         <animation path="../castle/destruction_models/blacksmith_destruction.g3d" />
97                         <particles value="true">
98                                 <particle-file path="smoke_particles_2.xml"/>
99                                 <particle-file path="glow_particles.xml"/>
100                         </particles>
101                         <sound enabled="true" start-time="0">
102                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall1.wav"/>
103                         </sound>
104                         <fade value="false"/>
105                 </skill>
106         </skills>
107         <commands>
108                 <command>
109                         <type value="upgrade"/>
110                         <name value="upgrade_blade_weapons" />
111                         <image path="../../upgrades/blade_weapons/images/blade.bmp" />
112                         <unit-requirements />
113                         <upgrade-requirements />
114                         <upgrade-skill value="upgrade_skill"/>
115                         <produced-upgrade name="blade_weapons"/>
116                 </command>
117                 <command>
118                         <type value="upgrade"/>
119                         <name value="upgrade_piercing_weapons" />
120                         <image path="../../upgrades/piercing_weapons/images/piercing.bmp" />
121                         <unit-requirements />
122                         <upgrade-requirements />
123                         <upgrade-skill value="upgrade_skill"/>
124                         <produced-upgrade name="piercing_weapons"/>
125                 </command>
126                 <command>
127                         <type value="upgrade"/>
128                         <name value="upgrade_shield" />
129                         <image path="../../upgrades/shield_level_1/images/shield1.bmp" />
130                         <unit-requirements />
131                         <upgrade-requirements />
132                         <upgrade-skill value="upgrade_skill"/>
133                         <produced-upgrade name="shield_level_1"/>
134                 </command>
135                 <command>
136                         <type value="upgrade"/>
137                         <name value="upgrade_shield" />
138                         <image path="../../upgrades/shield_level_2/images/shield2.bmp" />
139                         <unit-requirements />
140                         <upgrade-requirements />
141                         <upgrade-skill value="upgrade_skill"/>
142                         <produced-upgrade name="shield_level_2"/>
143                 </command>
144         </commands>
145 </unit>