1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="5"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="wood"/>
13 <multi-selection value="false" />
14 <cellmap value="true">
22 <field value="land" />
25 <property value="burnable"/>
27 <light enabled="false" />
29 <unit name="castle" />
31 <upgrade-requirements />
32 <resource-requirements>
33 <resource name="gold" amount="100" />
34 <resource name="wood" amount="150" />
35 </resource-requirements>
37 <resource name="wood" amount="200" />
39 <image path="images/blacksmith.bmp"/>
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="false"/>
42 <selection-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
51 <name value="be_built_skill"/>
54 <anim-speed value="300" />
55 <animation path="models/blacksmith_construction.g3d" />
56 <sound enabled="false" />
57 <type value="be_built" />
61 <name value="stop_skill"/>
64 <anim-speed value="50" />
65 <animation path="models/blacksmith.g3d" />
66 <particles value="true">
67 <particle-file path="smoke_particles.xml"/>
69 <sound enabled="false" />
72 <type value="upgrade" />
73 <name value="upgrade_skill"/>
76 <anim-speed value="150" />
77 <animation path="models/blacksmith_upgrading.g3d" />
78 <particles value="true">
79 <particle-file path="smoke_particles.xml"/>
80 <particle-file path="fire_particles1.xml"/>
81 <particle-file path="fire_particles2.xml"/>
83 <sound enabled="true" start-time="0.3">
84 <sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
85 <sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
86 <sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
87 <sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
92 <name value="die_skill"/>
95 <anim-speed value="300" />
96 <animation path="../castle/destruction_models/blacksmith_destruction.g3d" />
97 <particles value="true">
98 <particle-file path="smoke_particles_2.xml"/>
99 <particle-file path="glow_particles.xml"/>
101 <sound enabled="true" start-time="0">
102 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall1.wav"/>
104 <fade value="false"/>
109 <type value="upgrade"/>
110 <name value="upgrade_blade_weapons" />
111 <image path="../../upgrades/blade_weapons/images/blade.bmp" />
112 <unit-requirements />
113 <upgrade-requirements />
114 <upgrade-skill value="upgrade_skill"/>
115 <produced-upgrade name="blade_weapons"/>
118 <type value="upgrade"/>
119 <name value="upgrade_piercing_weapons" />
120 <image path="../../upgrades/piercing_weapons/images/piercing.bmp" />
121 <unit-requirements />
122 <upgrade-requirements />
123 <upgrade-skill value="upgrade_skill"/>
124 <produced-upgrade name="piercing_weapons"/>
127 <type value="upgrade"/>
128 <name value="upgrade_shield" />
129 <image path="../../upgrades/shield_level_1/images/shield1.bmp" />
130 <unit-requirements />
131 <upgrade-requirements />
132 <upgrade-skill value="upgrade_skill"/>
133 <produced-upgrade name="shield_level_1"/>
136 <type value="upgrade"/>
137 <name value="upgrade_shield" />
138 <image path="../../upgrades/shield_level_2/images/shield2.bmp" />
139 <unit-requirements />
140 <upgrade-requirements />
141 <upgrade-skill value="upgrade_skill"/>
142 <produced-upgrade name="shield_level_2"/>