1 <?xml version="1.0" standalone="no" ?>
6 <max-hp value="9000" regeneration="0"/>
9 <armor-type value="stone"/>
12 <multi-selection value="true"/>
13 <uniform-selection value="true"/>
14 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="true" red="0.8" green="0.8" blue="0.5"/>
29 <rotationAllowed value="false" />
31 <upgrade-requirements />
32 <resource-requirements>
33 <resource name="gold" amount="100" />
34 <resource name="stone" amount="300" />
35 <resource name="wood" amount="150" />
36 </resource-requirements>
38 <resource name= "gold" amount="2000"/>
39 <resource name= "wood" amount="1200"/>
40 <resource name= "stone" amount="1500"/>
41 <resource name= "food" amount="150"/>
43 <image path="images/castle.bmp" />
44 <image-cancel path="../archer/images/tech_cancel.bmp"/>
45 <meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
46 <selection-sounds enabled="true">
47 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
49 <command-sounds enabled="true">
50 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
56 <name value="stop_skill"/>
59 <anim-speed value="100" />
60 <animation path="models/castle.g3d" />
61 <sound enabled="false" />
64 <type value="be_built" />
65 <name value="be_built_skill"/>
68 <anim-speed value="300" />
69 <animation path="construction_models/castle_construction.g3d" />
70 <sound enabled="false" />
73 <type value="produce" />
74 <name value="produce_skill"/>
77 <anim-speed value="300" />
78 <animation path="models/castle.g3d" />
79 <sound enabled="false" />
83 <name value="die_skill"/>
86 <anim-speed value="300" />
87 <animation path="destruction_models/castle_destruction.g3d" />
88 <particles value="true">
89 <particle-file path="smoke_particles.xml"/>
90 <particle-file path="glow_particles.xml"/>
92 <sound enabled="true" start-time="0">
93 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
95 <shake enabled="true" intensity="1000" duration="120" start-time="0.0">
96 <self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
97 <team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
98 <enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
100 <fade value="false"/>
105 <type value="produce"/>
106 <name value="produce_worker" />
107 <image path="../worker/images/worker.bmp" />
108 <unit-requirements />
109 <upgrade-requirements />
110 <produce-skill value="produce_skill"/>
111 <produced-unit name="worker"/>