1 <?xml version="1.0" standalone="no"?>
5 <!-- *** parameters *** -->
10 <max-hp value="500" regeneration="2"/>
13 <armor-type value="organic"/>
16 <multi-selection value="true"/>
17 <cellmap value="false"/>
23 <light enabled="false"/>
25 <upgrade-requirements/>
26 <resource-requirements>
27 <resource name="gold" amount="95"/>
28 <resource name="food" amount="-10"/>
29 </resource-requirements>
31 <resource name="food" amount="2"/>
32 <!-- more time for reaction in case of hunger -->
34 <image path="images/cow.bmp"/>
35 <image-cancel path="../archer/images/tech_cancel.bmp"/>
36 <meeting-point value="false"/>
37 <selection-sounds enabled="true">
38 <sound path="$COMMONDATAPATH/sounds/cow_select1.wav"/>
39 <sound path="$COMMONDATAPATH/sounds/cow_select2.wav"/>
40 <sound path="$COMMONDATAPATH/sounds/cow_select3.wav"/>
42 <command-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/cow_ack1.wav"/>
44 <sound path="$COMMONDATAPATH/sounds/cow_ack2.wav"/>
45 <sound path="$COMMONDATAPATH/sounds/cow_ack3.wav"/>
50 <!-- *** skills *** -->
56 <name value="stop_skill"/>
59 <anim-speed value="55"/>
60 <animation path="models/cow_standing.g3d"/>
61 <sound enabled="false"/>
66 <name value="move_skill"/>
69 <anim-speed value="150"/>
70 <animation path="models/cow_walking.g3d"/>
71 <sound enabled="false"/>
76 <name value="die_skill"/>
79 <anim-speed value="90"/>
80 <animation path="models/cow_dying.g3d"/>
81 <sound enabled="true" start-time="0">
82 <sound-file path="$COMMONDATAPATH/sounds/cow_die1.wav"/>
83 <sound-file path="$COMMONDATAPATH/sounds/cow_die2.wav"/>
84 <sound-file path="$COMMONDATAPATH/sounds/cow_die3.wav"/>
91 <!-- *** commands *** -->
98 <image path="../archer/images/tech_stop.bmp"/>
100 <upgrade-requirements/>
101 <stop-skill value="stop_skill"/>
107 <image path="../archer/images/tech_move.bmp"/>
109 <upgrade-requirements/>
110 <move-skill value="move_skill"/>