Bump minimum cmake
[megaglest-data.git] / techs / megapack / factions / tech / units / technodrome / technodrome.xml
blobbbec5feed07ae307f827346cb6d3020220e76d99
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="4" />
6                 <max-hp value="6000" regeneration="0"/>
7                 <max-ep value="0" />
8                 <armor value="0" />
9                 <armor-type value="wood"/>
10                 <sight value="5" />
11                 <time value="150" />
12                 <multi-selection value="true"/>
13                 <uniform-selection value="true"/>
14                 <cellmap value="true">
15                         <row value="1011"/>
16                         <row value="0000"/>
17                         <row value="1011"/>
18                         <row value="1011"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land" />
23                 </fields>
24                 <properties>
25                         <property value="burnable"/>
26                 </properties>
27                 <light enabled="false" />
28                 <rotationAllowed value="false" />
29                 <unit-requirements>
30                         <unit name="castle" />
31                         <unit name="blacksmith" />
32                 </unit-requirements>
33                 <upgrade-requirements />
34                 <resource-requirements>
35                         <resource name="gold" amount="200" />
36                         <resource name="wood" amount="200" />
37                 </resource-requirements>
38                 <resources-stored>
39                         <resource name="wood" amount="200" />
40                 </resources-stored>
41                 <image path="images/technodrome.bmp"/>
42                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
43                 <meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
44                 <selection-sounds enabled="true">
45                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
46                 </selection-sounds>
47                 <command-sounds enabled="true">
48                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
49                 </command-sounds>
50         </parameters>
51         <skills>
52                 <skill>
53                         <name value="be_built_skill"/>
54                         <ep-cost value="0"/>
55                         <speed value="300"/>
56                         <anim-speed value="300"/>
57                         <animation path="../castle/construction_models/technodrome_construction.g3d"/>
58                         <sound enabled="false"/>
59                         <type value="be_built"/>
60                 </skill>
61                 <skill>
62                         <type value="stop"/>
63                         <name value="stop_skill"/>
64                         <ep-cost value="0"/>
65                         <speed value="300"/>
66                         <anim-speed value="100"/>
67                         <animation path="models/technodrome.g3d"/>
68                         <sound enabled="false"/>
69                 </skill>
70                 <skill>
71                         <type value="produce"/>
72                         <name value="produce_skill"/>
73                         <ep-cost value="0"/>
74                         <speed value="300"/>
75                         <anim-speed value="300"/>
76                         <animation path="models/technodrome.g3d"/>
77                         <sound enabled="false"/>
78                 </skill>
79                 <skill>
80                         <type value="upgrade"/>
81                         <name value="upgrade_skill"/>
82                         <ep-cost value="0"/>
83                         <speed value="300"/>
84                         <anim-speed value="300"/>
85                         <animation path="models/technodrome.g3d"/>
86                         <sound enabled="false"/>
87                 </skill>
88                 <skill>
89                         <type value="die"/>
90                         <name value="die_skill"/>
91                         <ep-cost value="0" />
92                         <speed value="300"/>
93                         <anim-speed value="300" />
94                         <animation path="../castle/destruction_models/technodrome_destruction.g3d"/>
95                         <particles value="true">
96                                 <particle-file path="smoke_particles.xml"/>
97                                 <particle-file path="glow_particles.xml"/>
98                         </particles>
99                         <sound enabled="true" start-time="0">
100                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
101                         </sound>
102                         <fade value="false"/>
103                 </skill>
104         </skills>
105         <commands>
106                 <command>
107                         <type value="produce"/>
108                         <name value="produce_technician"/>
109                         <image path="../technician/images/technician.bmp"/>
110                         <unit-requirements />
111                         <upgrade-requirements />
112                         <produce-skill value="produce_skill"/>
113                         <produced-unit name="technician"/>
114                 </command>
115                 <command>
116                         <type value="upgrade"/>
117                         <name value="research_advanced_architecture"/>
118                         <image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp"/>
119                         <unit-requirements/>
120                         <upgrade-requirements/>
121                         <upgrade-skill value="upgrade_skill"/>
122                         <produced-upgrade name="advanced_architecture"/>
123                 </command>
124                 <command>
125                         <type value="upgrade"/>
126                         <name value="research_robotics"/>
127                         <image path="../../upgrades/robotics/images/robotics.bmp"/>
128                         <unit-requirements/>
129                         <upgrade-requirements/>
130                         <upgrade-skill value="upgrade_skill"/>
131                         <produced-upgrade name="robotics"/>
132                 </command>
133         </commands>
134 </unit>