Bump minimum cmake
[megaglest-data.git] / tilesets / dark_forest / dark_forest.xml
blob316f79bc10a3ec9c3a419292b06bf6c285888320
1 <?xml version="1.0"?>
3 <tileset>
4         <surfaces>
5                 <surface>
6                         <texture path="textures/surface1a.bmp" prob="0.2"/>
7                         <texture path="textures/surface1b.bmp" prob="0.2"/>
8                         <texture path="textures/surface1c.bmp" prob="0.1"/>
9                         <texture path="textures/surface1d.bmp" prob="0.03"/>
10                         <texture path="textures/surface1e.bmp" prob="0.02"/>
11                         <texture path="textures/surface1f.bmp" prob="0.02"/>
12                         <texture path="textures/surface1g.bmp" prob="0.1"/>
13                         <texture path="textures/surface1h.bmp" prob="0.13"/>
14                         <texture path="textures/surface1i.bmp" prob="0.1"/>
15                         <texture path="textures/surface1j.bmp" prob="0.1"/>
16                 </surface>
17                 <surface>
18                         <texture path="textures/surface2a.bmp" prob="0.2"/>
19                         <texture path="textures/surface2b.bmp" prob="0.2"/>
20                         <texture path="textures/surface2c.bmp" prob="0.2"/>
21                         <texture path="textures/surface2d.bmp" prob="0.2"/>
22                         <texture path="textures/surface2e.bmp" prob="0.1"/>
23                         <texture path="textures/surface2f.bmp" prob="0.1"/>
24                 </surface>
25                 <surface>
26                         <texture path="textures/surface3a.bmp" prob="0.5"/>
27                         <texture path="textures/surface3b.bmp" prob="0.5"/>
28                 </surface>
29                 <surface>
30                         <texture path="textures/surface4a.bmp" prob="1.0"/>
31                 </surface>
32                 <surface>
33                         <texture path="textures/surface5a.bmp" prob="0.1"/>
34                         <texture path="textures/surface5b.bmp" prob="0.2"/>
35                         <texture path="textures/surface5c.bmp" prob="0.2"/>
36                         <texture path="textures/surface5d.bmp" prob="0.1"/>
37                         <texture path="textures/surface5e.bmp" prob="0.2"/>
38                         <texture path="textures/surface5f.bmp" prob="0.1"/>
39                 </surface>
40                 <surface>
41                         <texture path="textures/rock1.bmp" prob="0.3"/>
42                         <texture path="textures/rock2.bmp" prob="0.2"/>
43                         <texture path="textures/rock3.bmp" prob="0.15"/>
44                         <texture path="textures/rock4.bmp" prob="0.25"/>
45                         <texture path="textures/rock5.bmp" prob="0.1"/>
46                 </surface>
47         </surfaces>
49         <objects>
50                 <object walkable="false">
51                         <model path="models/tree_1.g3d"/>
52                         <model path="models/tree_2.g3d"/>
53                         <model path="models/tree_3.g3d"/>
54                         <model path="models/tree_4.g3d"/>
55                         <model path="models/tree_5.g3d"/>
57                 </object>
58                 <object walkable="false">
59                         <model path="models/dead_tree.g3d"/>
60                 </object>
61                 <object walkable="false">
62                         <model path="models/stone1.g3d"/>
63                         <model path="models/stone2.g3d"/>
64                 </object>
65                 <object walkable="true">
66                         <model path="models/bush_1.g3d"/>
67                         <model path="models/bush_2.g3d"/>
68                         <model path="models/bush_3.g3d"/>
69                         <model path="models/bush_4.g3d"/>
70                         <model path="models/bush_5.g3d"/>
71                 </object>
72                 <object walkable="true">
73                         <model path="models/riverside_object.g3d"/>
74                         <model path="models/riverside_object2.g3d"/>
75                         <model path="models/riverside_object3.g3d"/>
76                         <model path="models/riverside_object4.g3d"/>
77                         <model path="models/riverside_object5.g3d"/>
78                 </object>
79                 <object walkable="true">
80                         <model path="models/grass.g3d"/>
81                 </object>
82                 <object walkable="false">
83                         <model path="models/hanged.g3d"/>
84                         <model path="models/impaled.g3d"/>
85                 </object>
86                 <object walkable="false">
87                         <model path="models/obelisk.g3d"/>
88                         <model path="models/statue.g3d"/>
89                         <model path="models/broken_statue.g3d"/>
90                         <model path="models/technician_statue.g3d"/>
91                         <model path="models/battlemage_statue.g3d"/>
92                         <model path="models/swordman_statue.g3d"/>
93                         <model path="models/broken_statue2.g3d"/>
94                 </object>
95                 <object walkable="false">
96                         <model path="models/big_stone.g3d"/>
97                 </object>
98                 <object walkable="false">
99                         <model path="models/none.g3d"/>
100                 </object>
101         </objects>
103         <ambient-sounds>
104                 <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
105                 <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
106                 <rain-sound enabled="true" path="sounds/rain.ogg"/>
107                 <snow-sound enabled="false"/>
108                 <day-start-sound enabled="true" path="sounds/chicken.wav"/>
109                 <night-start-sound enabled="true" path="sounds/wolf.wav"/>
110         </ambient-sounds>
112         <parameters>
113                 <water effects="true">
114                         <texture path="textures/water_001.tga"/>
115                         <texture path="textures/water_002.tga"/>
116                         <texture path="textures/water_003.tga"/>
117                         <texture path="textures/water_004.tga"/>
118                         <texture path="textures/water_005.tga"/>
119                         <texture path="textures/water_006.tga"/>
120                         <texture path="textures/water_007.tga"/>
121                         <texture path="textures/water_008.tga"/>
122                 </water>
123                 <fog enabled="true" mode="2" density="0.012" color-red="0.0" color-green="0.3" color-blue="1" />
124                 <sun-light red="1" green="1" blue="1"/>
125                 <moon-light red="0.3" green="0.3" blue="1"/>
126                 <day-night value="0.7"/>
127                 <weather sun="0.6" rain="0.4" snow="0"/>
128         </parameters>
129 </tileset>