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31 <texture path="textures/surface5b.bmp" prob="0.2"/>
32 <texture path="textures/surface5c.bmp" prob="0.2"/>
33 <texture path="textures/surface5d.bmp" prob="0.2"/>
34 <texture path="textures/surface5e.bmp" prob="0.1"/>
35 <texture path="textures/surface5f.bmp" prob="0.1"/>
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41 <texture path="textures/rock4.bmp" prob="0.25"/>
42 <texture path="textures/rock5.bmp" prob="0.1"/>
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49 <model path="models/big_tree1.g3d"/>
50 <model path="models/palm.g3d" />
51 <model path="models/palm2.g3d" />
52 <model path="models/palm2.g3d" />
53 <model path="models/palm2.g3d" />
54 <model path="models/bushtree.g3d" />
55 <model path="models/bushtree.g3d" />
56 <model path="models/bushtree.g3d" />
57 <!--model path="models/tree4.g3d"/>
58 <model path="models/tree5.g3d"/>
59 <model path="models/tree6.g3d"/>
60 <model path="models/tree7.g3d"/>
61 <model path="models/tree8.g3d"/>
62 <model path="models/tree9.g3d"/>
63 <model path="models/tree10.g3d"/-->
65 <object walkable="false">
66 <model path="models/kaktusbusch3.g3d"/>
67 <model path="models/kaktusbusch2.g3d"/>
68 <model path="models/kaktus_deadtree.g3d"/>
70 <object walkable="false">
71 <model path="models/stone1.g3d"/>
72 <model path="models/stone2.g3d"/>
74 <object walkable="true">
75 <model path="models/grass.g3d"/>
76 <!--model path="models/bush.g3d"/>
77 <model path="models/bush2.g3d"/>
78 <model path="models/bush3.g3d"/>
79 <model path="models/bush4.g3d"/>
80 <model path="models/bush5.g3d"/-->
82 <object walkable="true">
83 <model path="models/riverside_object.g3d"/>
84 <model path="models/riverside_object2.g3d"/>
85 <model path="models/riverside_object3.g3d"/>
86 <model path="models/riverside_object4.g3d"/>
87 <model path="models/riverside_object5.g3d"/>
89 <object walkable="false">
90 <model path="models/palm_deada.g3d"/>
91 <model path="models/palm_deadb.g3d"/>
92 <model path="models/palm_deada.g3d"/>
93 <model path="models/palm_deadc.g3d"/>
94 <model path="models/palm_deada.g3d"/>
96 <object walkable="false">
97 <model path="models/hanged.g3d"/>
98 <model path="models/impaled.g3d"/>
100 <object walkable="false">
101 <model path="models/obelisk.g3d"/>
102 <model path="models/statue.g3d"/>
103 <model path="models/broken_statue.g3d"/>
104 <model path="models/technician_statue.g3d"/>
105 <model path="models/battlemage_statue.g3d"/>
106 <model path="models/swordman_statue.g3d"/>
107 <model path="models/broken_statue2.g3d"/>
109 <object walkable="false">
110 <model path="models/big_stone.g3d"/>
111 <model path="models/big_stone2.g3d"/>
112 <model path="models/big_stone3.g3d"/>
114 <object walkable="false">
115 <model path="models/none.g3d"/>
120 <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
121 <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
122 <rain-sound enabled="true" path="sounds/rain.wav"/>
123 <snow-sound enabled="false"/>
124 <day-start-sound enabled="true" path="sounds/hawk.ogg"/>
125 <night-start-sound enabled="true" path="sounds/wolf.wav"/>
129 <water effects="true">
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131 <texture path="textures/water_002.tga"/>
132 <texture path="textures/water_003.tga"/>
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134 <texture path="textures/water_005.tga"/>
135 <texture path="textures/water_006.tga"/>
136 <texture path="textures/water_007.tga"/>
137 <texture path="textures/water_008.tga"/>
139 <fog enabled="false"/>
140 <sun-light red="1" green="1" blue="0.9"/>
141 <moon-light red="0.3" green="0.3" blue="0.4"/>
142 <day-night value="0.7"/>
143 <weather sun="1" rain="0" snow="0"/>