Bump minimum cmake
[megaglest-data.git] / tilesets / desert2 / desert2.xml
blob7eb649ff3bbd798c1c3f5dfff88528f5a343b183
1 <?xml version="1.0"?>
3 <tileset>
4         <surfaces>
5                 <surface>
6                         <texture path="textures/sand1.bmp" prob="0.1"/>
7                         <texture path="textures/sand2.bmp" prob="0.2"/>
8                         <texture path="textures/sand3.bmp" prob="0.3"/>
9                         <texture path="textures/sand2.bmp" prob="0.4"/>
11                 </surface>
12                 <surface>
13                         <texture path="textures/beach0.bmp" prob="0.1"/>
14                         <texture path="textures/beach2.bmp" prob="0.2"/>
15                         <texture path="textures/beach1.bmp" prob="0.15"/>
16                         <texture path="textures/beach1b.bmp" prob="0.30"/>
17                         <texture path="textures/beach3.bmp" prob="0.125"/>
18                         <texture path="textures/beach4.bmp" prob="0.05"/>
19                         <texture path="textures/beach5.bmp" prob="0.075"/>
20                 </surface>
21                 <surface>
22                         <texture path="textures/way1.bmp" prob="0.35"/>
23                         <texture path="textures/way2.bmp" prob="0.25"/>
24                         <texture path="textures/way3.bmp" prob="0.4"/>
25                 </surface>
26                 <surface>
27                         <texture path="textures/dark.bmp" prob="1.0"/>
28                 </surface>
29                 <surface>
30                         <texture path="textures/surface5a.bmp" prob="0.2"/>
31                         <texture path="textures/surface5b.bmp" prob="0.2"/>
32                         <texture path="textures/surface5c.bmp" prob="0.2"/>
33                         <texture path="textures/surface5d.bmp" prob="0.2"/>
34                         <texture path="textures/surface5e.bmp" prob="0.1"/>
35                         <texture path="textures/surface5f.bmp" prob="0.1"/>
36                 </surface>
37                 <surface>
38                         <texture path="textures/rock1.bmp" prob="0.3"/>
39                         <texture path="textures/rock2.bmp" prob="0.2"/>
40                         <texture path="textures/rock3.bmp" prob="0.15"/>
41                         <texture path="textures/rock4.bmp" prob="0.25"/>
42                         <texture path="textures/rock5.bmp" prob="0.1"/>
43                 </surface>
44         </surfaces>
46         <objects>
47                 <object walkable="false">
48                         <model path="models/palm.g3d" />
49                         <model path="models/big_tree1.g3d"/>
50                         <model path="models/palm.g3d" />
51                         <model path="models/palm2.g3d" />
52                         <model path="models/palm2.g3d" />
53                         <model path="models/palm2.g3d" />
54                         <model path="models/bushtree.g3d" />
55                         <model path="models/bushtree.g3d" />
56                         <model path="models/bushtree.g3d" />
57                         <!--model path="models/tree4.g3d"/>
58                         <model path="models/tree5.g3d"/>
59                         <model path="models/tree6.g3d"/>
60                         <model path="models/tree7.g3d"/>
61                         <model path="models/tree8.g3d"/>
62                         <model path="models/tree9.g3d"/>
63                         <model path="models/tree10.g3d"/-->
64                 </object>
65                 <object walkable="false">
66                         <model path="models/kaktusbusch3.g3d"/>
67                         <model path="models/kaktusbusch2.g3d"/>
68                         <model path="models/kaktus_deadtree.g3d"/>
69                 </object>
70                 <object walkable="false">
71                         <model path="models/stone1.g3d"/>
72                         <model path="models/stone2.g3d"/>
73                 </object>
74                 <object walkable="true">
75                         <model path="models/grass.g3d"/>
76                         <!--model path="models/bush.g3d"/>
77                         <model path="models/bush2.g3d"/>
78                         <model path="models/bush3.g3d"/>
79                         <model path="models/bush4.g3d"/>
80                         <model path="models/bush5.g3d"/-->
81                 </object>
82                 <object walkable="true">
83                         <model path="models/riverside_object.g3d"/>
84                         <model path="models/riverside_object2.g3d"/>
85                         <model path="models/riverside_object3.g3d"/>
86                         <model path="models/riverside_object4.g3d"/>
87                         <model path="models/riverside_object5.g3d"/>
88                 </object>
89                 <object walkable="false">
90                         <model path="models/palm_deada.g3d"/>
91                         <model path="models/palm_deadb.g3d"/>
92                         <model path="models/palm_deada.g3d"/>
93                         <model path="models/palm_deadc.g3d"/>
94                         <model path="models/palm_deada.g3d"/>
95                 </object>
96                 <object walkable="false">
97                         <model path="models/hanged.g3d"/>
98                         <model path="models/impaled.g3d"/>
99                 </object>
100                 <object walkable="false">
101                         <model path="models/obelisk.g3d"/>
102                         <model path="models/statue.g3d"/>
103                         <model path="models/broken_statue.g3d"/>
104                         <model path="models/technician_statue.g3d"/>
105                         <model path="models/battlemage_statue.g3d"/>
106                         <model path="models/swordman_statue.g3d"/>
107                         <model path="models/broken_statue2.g3d"/>
108                 </object>
109                 <object walkable="false">
110                         <model path="models/big_stone.g3d"/>
111                         <model path="models/big_stone2.g3d"/>
112                         <model path="models/big_stone3.g3d"/>
113                 </object>
114                 <object walkable="false">
115                         <model path="models/none.g3d"/>
116                 </object>
117         </objects>
119         <ambient-sounds>
120                 <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
121                 <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
122                 <rain-sound enabled="true" path="sounds/rain.wav"/>
123                 <snow-sound enabled="false"/>
124                 <day-start-sound enabled="true" path="sounds/hawk.ogg"/>
125                 <night-start-sound enabled="true" path="sounds/wolf.wav"/>
126         </ambient-sounds>
128         <parameters>
129                 <water effects="true">
130                         <texture path="textures/water_001.tga"/>
131                         <texture path="textures/water_002.tga"/>
132                         <texture path="textures/water_003.tga"/>
133                         <texture path="textures/water_004.tga"/>
134                         <texture path="textures/water_005.tga"/>
135                         <texture path="textures/water_006.tga"/>
136                         <texture path="textures/water_007.tga"/>
137                         <texture path="textures/water_008.tga"/>
138                 </water>
139                 <fog enabled="false"/>
140                 <sun-light red="1" green="1" blue="0.9"/>
141                 <moon-light red="0.3" green="0.3" blue="0.4"/>
142                 <day-night value="0.7"/>
143                 <weather sun="1" rain="0" snow="0"/>
144         </parameters>
145 </tileset>