Bump minimum cmake
[megaglest-data.git] / tilesets / hell / particles / smoke_particles.xml
blob6d3d8be8575cb07e8a025e11ce980b2c18f77827
1 <?xml version="1.0" standalone="yes"?>
2 <unit-particle-system>
3         <texture value="true" path="particles/particle.bmp" luminance="true"/>
4         <mode value="black"/>
5         <primitive value="quad"/>
6         <offset x="-0.2" y="4" z="0"/>
7         <direction x="0.3" y="1" z="0"/>
8         <color red="0.1" green="0.1" blue="0.1" alpha="0.3" />
9         <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.001" />
10         <radius value="0.5" />
11         <size value="1" />
12         <size-no-energy value="0.7" />
13         <speed value="2.0" />
14         <gravity value="0.001"/>
15         <emission-rate value="2" />
16         <energy-max value="200" />
17         <energy-var value="0" />
18         <relative value="false" />
19         <fixed value="false" />
20         <teamcolorNoEnergy value="false" />
21         <teamcolorEnergy value="false" />
23         <!--trajectory type="spiral">
24                 <speed value="14.0"/>
25                 <scale value="1"/>
26                 <frequency value="0.5"/>
27         </trajectory-->
28 </unit-particle-system>