Bump minimum cmake
[megaglest-data.git] / tilesets / scrub_land / scrub_land.xml
blobd6bb558847aadb550bc628d2401bf477b7289e0e
1 <?xml version="1.0"?>
3 <tileset>
4         <surfaces>
5                 <surface>
6                         <texture path="textures/surface1a.bmp" prob="0.2"/>
7                         <texture path="textures/surface1b.bmp" prob="0.2"/>
8                         <texture path="textures/surface1c.bmp" prob="0.1"/>
9                         <texture path="textures/surface1d.bmp" prob="0.03"/>
10                         <texture path="textures/surface1e.bmp" prob="0.02"/>
11                         <texture path="textures/surface1f.bmp" prob="0.02"/>
12                         <texture path="textures/surface1g.bmp" prob="0.1"/>
13                         <texture path="textures/surface1h.bmp" prob="0.13"/>
14                         <texture path="textures/surface1i.bmp" prob="0.1"/>
15                         <texture path="textures/surface1j.bmp" prob="0.1"/>
16                 </surface>
17                 <surface>
18                         <texture path="textures/surface2a.bmp" prob="0.2"/>
19                         <texture path="textures/surface2b.bmp" prob="0.2"/>
20                         <texture path="textures/surface2c.bmp" prob="0.2"/>
21                         <texture path="textures/surface2d.bmp" prob="0.2"/>
22                         <texture path="textures/surface2e.bmp" prob="0.1"/>
23                         <texture path="textures/surface2f.bmp" prob="0.1"/>
24                 </surface>
25                 <surface>
26                         <texture path="textures/ground1.bmp" prob="0.1"/>
27                         <texture path="textures/ground2.bmp" prob="0.25"/>
28                         <texture path="textures/ground3.bmp" prob="0.15"/>
29                         <texture path="textures/ground4.bmp" prob="0.3"/>
30                         <texture path="textures/ground5.bmp" prob="0.2"/>
31                 </surface>
32                 <surface>
33                         <texture path="textures/surface4a.bmp" prob="1.0"/>
34                 </surface>
35                 <surface>
36                         <texture path="textures/surface5a.bmp" prob="0.1"/>
37                         <texture path="textures/surface5b.bmp" prob="0.2"/>
38                         <texture path="textures/surface5c.bmp" prob="0.3"/>
39                         <texture path="textures/surface5d.bmp" prob="0.2"/>
40                         <texture path="textures/surface5e.bmp" prob="0.1"/>
41                         <texture path="textures/surface5f.bmp" prob="0.1"/>
42                 </surface>
43                 <surface>
44                         <texture path="textures/surface3a.bmp" prob="0.5"/>
45                         <texture path="textures/surface3b.bmp" prob="0.5"/>
46                 </surface>
47         </surfaces>
49         <objects>
50                 <object walkable="false">
51                         <model path="models/tree_1.g3d"/>
52                         <model path="models/joshuatree3.g3d"/>
53                         <model path="models/joshuatree2.g3d"/>
54                         <model path="models/tree_3.g3d"/>
55                         <model path="models/tree_5.g3d"/>
56                         <model path="models/joshuatree4.g3d"/>
57                         <model path="models/tree_1.g3d"/>
58                         <model path="models/tree_3.g3d"/>
59                         <model path="models/tree_5.g3d"/>
60                 </object>
61                 <object walkable="false">
62                         <model path="models/dead_tree.g3d"/>
63                 </object>
64                 <object walkable="false">
65                         <model path="models/stone1.g3d"/>
66                         <model path="models/stone2.g3d"/>
67                 </object>
68                 <object walkable="true">
69                         <model path="models/grass.g3d"/>
70                         <model path="models/bush_1.g3d"/>
71                         <model path="models/bush_2.g3d"/>
72                         <model path="models/grass.g3d"/>
73                         <model path="models/grass.g3d"/>
74                         <model path="models/bush_3.g3d"/>
75                         <model path="models/bush_4.g3d"/>
76                         <model path="models/bush_5.g3d"/>
78                 </object>
79                 <object walkable="true">
80                         <model path="models/riverside_object.g3d"/>
81                         <model path="models/riverside_object2.g3d"/>
82                         <model path="models/riverside_object3.g3d"/>
83                         <model path="models/riverside_object4.g3d"/>
84                         <model path="models/riverside_object5.g3d"/>
85                 </object>
86                 <object walkable="false">
87                         <model path="models/tree_2.g3d"/>
88                         <model path="models/tree_4.g3d"/>
89                 </object>
90                 <object walkable="false">
91                         <model path="models/hanged.g3d"/>
92                         <model path="models/impaled.g3d"/>
93                 </object>
94                 <object walkable="false">
95                         <model path="models/obelisk.g3d"/>
96                         <model path="models/statue.g3d"/>
97                         <model path="models/broken_statue.g3d"/>
98                         <model path="models/technician_statue.g3d"/>
99                         <model path="models/battlemage_statue.g3d"/>
100                         <model path="models/swordman_statue.g3d"/>
101                         <model path="models/broken_statue2.g3d"/>
102                 </object>
103                 <object walkable="false">
104                         <model path="models/big_stone.g3d"/>
105                 </object>
106                 <object walkable="false">
107                         <model path="models/none.g3d"/>
108                 </object>
109         </objects>
111         <ambient-sounds>
112                 <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
113                 <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
114                 <rain-sound enabled="true" path="sounds/rain.ogg"/>
115                 <snow-sound enabled="false"/>
116                 <day-start-sound enabled="true" path="sounds/chicken.wav"/>
117                 <night-start-sound enabled="true" path="sounds/wolf.wav"/>
118         </ambient-sounds>
120         <parameters>
121                 <water effects="true">
122                         <texture path="textures/water_001.tga"/>
123                         <texture path="textures/water_002.tga"/>
124                         <texture path="textures/water_003.tga"/>
125                         <texture path="textures/water_004.tga"/>
126                         <texture path="textures/water_005.tga"/>
127                         <texture path="textures/water_006.tga"/>
128                         <texture path="textures/water_007.tga"/>
129                         <texture path="textures/water_008.tga"/>
130                 </water>
131                 <fog enabled="true" mode="2" density="0.012" color-red="0.0" color-green="0.3" color-blue="1" />
132                 <sun-light red="1" green="1" blue="1"/>
133                 <moon-light red="0.3" green="0.3" blue="1"/>
134                 <day-night value="0.7"/>
135                 <weather sun="0.99" rain="0.01" snow="0"/>
136         </parameters>
137 </tileset>