Bump minimum cmake
[megaglest-data.git] / tilesets / winter_forest / winter_forest.xml
blobef8d59349a18c5642531230b215e0692175cb225
1 <?xml version="1.0" standalone="no" ?>
3 <tileset>
4         <surfaces>
5                 <surface>
6                         <texture path="textures/surface1a.bmp" prob="0.3"/>
7                         <texture path="textures/surface1b.bmp" prob="0.3"/>
8                         <texture path="textures/surface1c.bmp" prob="0.4"/>
9                 </surface>
10                 <surface>
11                         <texture path="textures/surface2a.bmp" prob="0.3"/>
12                       <texture path="textures/surface2b.bmp" prob="0.05"/>
13                   <texture path="textures/surface2c.bmp" prob="0.4"/>
14                   <texture path="textures/surface2d.bmp" prob="0.1"/>
15                   <texture path="textures/surface2e.bmp" prob="0.1"/>
16                   <texture path="textures/surface2f.bmp" prob="0.05"/>
17                 </surface>
18                 <surface>
19                         <texture path="textures/surface3a.bmp" prob="0.5"/>
20                         <texture path="textures/surface3b.bmp" prob="0.5"/>
21                 </surface>
22                 <surface>
23                         <texture path="textures/surface4a.bmp" prob="0.5"/>
24                         <texture path="textures/surface4b.bmp" prob="0.5"/>
25                         <texture path="textures/surface4c.bmp" prob="0."/>
26                 </surface>
27                 <surface>
28                         <texture path="textures/surface5a.bmp" prob="1.0"/>
29                 </surface>
30         </surfaces>
32         <objects>
33                 <object walkable="false">
34                         <model path="models/tree1.g3d"/>
35                         <model path="models/tree2.g3d"/>
36                         <model path="models/tree3.g3d"/>
37                         <model path="models/tree4.g3d"/>
38                         <model path="models/tree5.g3d"/>
39                         <model path="models/tree6.g3d"/>
40                         <model path="models/tree7.g3d"/>
41                         <model path="models/tree8.g3d"/>
42                         <model path="models/tree9.g3d"/>
43                         <model path="models/tree10.g3d"/>
44                 </object>
45                 <object walkable="false">
46                         <model path="models/dead_tree.g3d"/>
47                 </object>
48                 <object walkable="false">
49                         <model path="models/stone1.g3d"/>
50                         <model path="models/stone2.g3d"/>
51                 </object>
52                 <object walkable="true">
53                         <model path="models/bush.g3d"/>
54                         <model path="models/bush2.g3d"/>
55                         <model path="models/bush3.g3d"/>
56                         <model path="models/bush4.g3d"/>
57                         <model path="models/bush5.g3d"/>
58                 </object>
59                 <object walkable="false">
60                         <model path="models/riverside_object.g3d"/>
61                         <model path="models/riverside_object2.g3d"/>
62                         <model path="models/riverside_object3.g3d"/>
63                         <model path="models/riverside_object4.g3d"/>
64                         <model path="models/riverside_object5.g3d"/>
65                 </object>
66                 <object walkable="false">
67                         <model path="models/big_tree1.g3d"/>
68                         <model path="models/big_tree2.g3d"/>
69                 </object>
70                 <object walkable="false">
71                         <model path="models/hanged.g3d"/>
72                         <model path="models/impaled.g3d"/>
73                 </object>
74                 <object walkable="false">
75                         <model path="models/obelisk.g3d"/>
76                         <model path="models/statue.g3d"/>
77                         <model path="models/broken_statue.g3d"/>
78                         <model path="models/technician_statue.g3d"/>
79                         <model path="models/battlemage_statue.g3d"/>
80                         <model path="models/swordman_statue.g3d"/>
81                         <model path="models/broken_statue2.g3d"/>
82                 </object>
83                 <object walkable="false">
84                         <model path="models/big_stone.g3d"/>
85                         <model path="models/big_stone2.g3d"/>
86                         <model path="models/big_stone3.g3d"/>
87                 </object>
88                 <object walkable="false">
89                         <model path="models/none.g3d"/>
90                 </object>
91         </objects>
93         <ambient-sounds>
94                 <day-sound enabled="true" path="sounds/wind.ogg" play-always="true"/>
95                 <night-sound enabled="true" path="sounds/wind.ogg" play-always="true"/>
96                 <rain-sound enabled="true" path="sounds/rain.ogg" play-always="true"/>
97                 <snow-sound enabled="false"/>
98                 <day-start-sound enabled="true" path="../forest/sounds/chicken.wav"/>
99                 <night-start-sound enabled="true" path="../forest/sounds/wolf.wav"/>
100         </ambient-sounds>
102         <parameters>
103                 <water effects="true">
104                         <texture path="textures/water_001.tga"/>
105                         <texture path="textures/water_002.tga"/>
106                         <texture path="textures/water_003.tga"/>
107                         <texture path="textures/water_004.tga"/>
108                         <texture path="textures/water_005.tga"/>
109                         <texture path="textures/water_006.tga"/>
110                         <texture path="textures/water_007.tga"/>
111                         <texture path="textures/water_008.tga"/>
112                 </water>
113                 <fog enabled="true" mode="2" density="0.03" color-red="0.8" color-green="0.8" color-blue="0.8"/>
114                 <sun-light red="1.0" green="1.0" blue="0.9"/>
115                 <moon-light red="0.3" green="0.3" blue="0.4"/>
116                 <day-night value="0.7"/>
117                 <weather sun="0.5" rain="0.1" snow="0.4"/>
118         </parameters>
119 </tileset>