data fixing
[megaglest-data.git] / glest_game / techs / megapack / factions / egypt / units / spearthrower / spearthrower.xml
blob91b950c61d4f5735fa687c68f72c79570863e4ca
1 <?xml version="1.0" standalone="no"?>\r
2 \r
3 <unit>\r
4         <parameters>\r
5                 <size value="1"/>\r
6                 <height value="3"/>\r
7                 <max-hp value="700" regeneration="0"/>\r
8                 <max-ep value="0"/>\r
9                 <armor value="20"/>     \r
10                 <armor-type value="leather"/>                           \r
11                 <sight value="15"/>\r
12                 <time value="60"/>      \r
13                 <multi-selection value="true"/> \r
14                 <cellmap value="false"/>\r
15                 <levels>\r
16                         <level name="elite" kills="5"/>\r
17                 </levels>\r
18                 <fields>\r
19                         <field value="land"/>\r
20                         <field value="air"/>\r
21                 </fields>       \r
22                 <properties/>\r
23                 <light enabled="false"/>\r
24                 <unit-requirements>\r
25                         <unit name="desert_camp"/>\r
26                 </unit-requirements>\r
27                 <upgrade-requirements/>\r
28                 <resource-requirements>\r
29                         <resource name="wood" amount="50"/>\r
30                         <resource name="gold" amount="100"/>\r
31                         <resource name="food" amount="1"/>                              \r
32                 </resource-requirements>\r
33                 <resources-stored/>\r
34                 <image path="images/archer.bmp"/>\r
35                 <image-cancel path="../spearman/images/tech_cancel.bmp"/>\r
36                 <meeting-point value="false"/>\r
37                 <selection-sounds enabled="true">\r
38                         <sound path="sounds/archer_select1.wav"/>\r
39                         <sound path="sounds/archer_select2.wav"/>\r
40                         <sound path="sounds/archer_select3.wav"/>\r
41                         <sound path="sounds/archer_select4.wav"/>\r
42                         <sound path="sounds/archer_select5.wav"/>\r
43                         <sound path="sounds/archer_select6.wav"/>\r
44                         <sound path="sounds/archer_select7.wav"/>\r
45                         <sound path="sounds/archer_select8.wav"/>\r
46                         <sound path="sounds/archer_select9.wav"/>\r
47                         <sound path="sounds/archer_select10.wav"/>\r
48                         <sound path="sounds/archer_select11.wav"/>\r
50                 </selection-sounds>\r
51                 <command-sounds enabled="true">\r
52                         <sound path="sounds/archer_ack1.wav"/>\r
53                         <sound path="sounds/archer_ack2.wav"/>\r
54                         <sound path="sounds/archer_ack3.wav"/>\r
55                         <sound path="sounds/archer_ack4.wav"/>\r
56                         <sound path="sounds/archer_ack5.wav"/>\r
57                         <sound path="sounds/archer_ack6.wav"/>\r
58                         <sound path="sounds/archer_ack7.wav"/>\r
59                         <sound path="sounds/archer_ack8.wav"/>\r
60                         <sound path="sounds/archer_ack9.wav"/>\r
61                         <sound path="sounds/archer_ack10.wav"/>\r
62                         <sound path="sounds/archer_ack11.wav"/>\r
63                         <sound path="sounds/archer_ack12.wav"/>\r
64                         <sound path="sounds/archer_ack13.wav"/>\r
65                         <sound path="sounds/archer_ack14.wav"/>\r
66                         <sound path="sounds/archer_ack15.wav"/>\r
67                 </command-sounds>\r
68         </parameters>\r
70         <skills>\r
71         \r
72                 <skill>\r
73                         <type value="stop"/>\r
74                         <name value="stop_skill"/>              \r
75                         <ep-cost value="0"/>\r
76                         <speed value="1000"/>\r
77                         <anim-speed value="45"/>\r
78                         <animation path="models/spearthrower_standing.g3d"/>\r
79                         <sound enabled="false"/>\r
80                 </skill>\r
81                 \r
82                 <skill>\r
83                         <type value="move"/>\r
84                         <name value="move_skill"/>              \r
85                         <ep-cost value="0"/>\r
86                         <speed value="220"/>\r
87                         <anim-speed value="125"/>\r
88                         <animation path="models/spearthrower_walking.g3d"/>\r
89                         <sound enabled="false"/>\r
90                 </skill>\r
92                 <skill>\r
93                         <type value="attack"/>\r
94                         <name value="attack_skill"/>            \r
95                         <ep-cost value="0"/>\r
96                         <speed value="50"/>\r
97                         <anim-speed value="50"/>\r
98                         <animation path="models/spearthrower_attacking.g3d"/>\r
99                         <sound enabled="true" start-time="0.5">\r
100                                 <sound-file path="/sounds/archer_attack1.wav"/>\r
101                                 <sound-file path="/sounds/archer_attack2.wav"/>\r
102                                 <sound-file path="/sounds/archer_attack3.wav"/>\r
103                                 <sound-file path="/sounds/archer_attack4.wav"/>\r
104                         </sound>\r
105                         <attack-strenght value="95"/>\r
106                         <attack-var value="65"/>\r
107                         <attack-range value="9"/>\r
108                         <attack-type value="piercing"/>\r
109                         <attack-start-time value="0.5"/>\r
110                         <attack-fields>\r
111                                 <field value="land"/>\r
112                                 <field value="air"/>\r
113                         </attack-fields>\r
114                         <projectile value="true">\r
115                                 <particle value="true" path="particle_proj.xml"/>\r
116                                 <sound enabled="true">\r
117                                         <sound-file path="/sounds/arrow_hit1.wav"/>\r
118                                         <sound-file path="/sounds/arrow_hit2.wav"/>\r
119                                         <sound-file path="/sounds/arrow_hit3.wav"/>\r
120                                         <sound-file path="/sounds/arrow_hit4.wav"/>\r
121                                         <sound-file path="/sounds/arrow_hit5.wav"/>\r
122                                 </sound>\r
123                         </projectile>\r
124                         <splash value="false"/>\r
125                 </skill>\r
126                 \r
127                 <skill>\r
128                         <type value="die"/>\r
129                         <name value="die_skill"/>               \r
130                         <ep-cost value="0"/>\r
131                         <speed value="60"/>\r
132                         <anim-speed value="50"/>\r
133                         <animation path="models/spearthrower_dying.g3d"/>\r
134                         <sound enabled="true" start-time="0">\r
135                                 <sound-file path="sounds/archer_die1.wav"/>\r
136                                 <sound-file path="sounds/archer_die2.wav"/>\r
137                                 <sound-file path="sounds/archer_die3.wav"/>\r
138                                 <sound-file path="sounds/archer_die4.wav"/>\r
139                         </sound>                        \r
140                         <fade value="false"/>\r
141                 </skill>\r
144         </skills>\r
146         <!-- *** commands *** -->\r
147         \r
148         <commands>\r
149                 \r
150                 <command>\r
151                         <type value= "stop"/>\r
152                         <name value="stop"/>\r
153                         <image path="../spearman/images/tech_stop.bmp"/>\r
154                         <unit-requirements/>\r
155                         <upgrade-requirements/>\r
156                         <stop-skill value="stop_skill"/>\r
157                 </command>\r
159                 <command>\r
160                         <type value="move"/>\r
161                         <name value="move"/>\r
162                         <image path="../spearman/images/tech_move.bmp"/>\r
163                         <unit-requirements/>\r
164                         <upgrade-requirements/>\r
165                         <move-skill value="move_skill"/>\r
166                 </command>\r
168                 <command>\r
169                         <type value="attack"/>\r
170                         <name value="attack"/>\r
171                         <image path="images/archer_attack.bmp"/>\r
172                         <unit-requirements/>\r
173                         <upgrade-requirements/>\r
174                         <move-skill value="move_skill"/>\r
175                         <attack-skill value="attack_skill"/>\r
176                 </command>\r
177                 \r
178                 <command>\r
179                         <type value="attack_stopped"/>\r
180                         <name value="hold_position"/>\r
181                         <image path="../spearman/images/tech_hold.bmp"/>\r
182                         <unit-requirements/>\r
183                         <upgrade-requirements>\r
184                                 <!--upgrade name="training_field"/-->\r
185                         </upgrade-requirements>\r
186                         <stop-skill value="stop_skill"/>\r
187                         <attack-skill value="attack_skill"/>\r
188                 </command>\r
189                 \r
190         </commands>\r
191 </unit>