1 <?xml version="1.0" standalone="no"?>
\r
7 <max-hp value="700" regeneration="0"/>
\r
10 <armor-type value="leather"/>
\r
13 <multi-selection value="true"/>
\r
14 <cellmap value="false"/>
\r
16 <level name="elite" kills="5"/>
\r
19 <field value="land"/>
\r
20 <field value="air"/>
\r
23 <light enabled="false"/>
\r
25 <unit name="desert_camp"/>
\r
26 </unit-requirements>
\r
27 <upgrade-requirements/>
\r
28 <resource-requirements>
\r
29 <resource name="wood" amount="50"/>
\r
30 <resource name="gold" amount="100"/>
\r
31 <resource name="food" amount="1"/>
\r
32 </resource-requirements>
\r
34 <image path="images/archer.bmp"/>
\r
35 <image-cancel path="../spearman/images/tech_cancel.bmp"/>
\r
36 <meeting-point value="false"/>
\r
37 <selection-sounds enabled="true">
\r
38 <sound path="sounds/archer_select1.wav"/>
\r
39 <sound path="sounds/archer_select2.wav"/>
\r
40 <sound path="sounds/archer_select3.wav"/>
\r
41 <sound path="sounds/archer_select4.wav"/>
\r
42 <sound path="sounds/archer_select5.wav"/>
\r
43 <sound path="sounds/archer_select6.wav"/>
\r
44 <sound path="sounds/archer_select7.wav"/>
\r
45 <sound path="sounds/archer_select8.wav"/>
\r
46 <sound path="sounds/archer_select9.wav"/>
\r
47 <sound path="sounds/archer_select10.wav"/>
\r
48 <sound path="sounds/archer_select11.wav"/>
\r
51 <command-sounds enabled="true">
\r
52 <sound path="sounds/archer_ack1.wav"/>
\r
53 <sound path="sounds/archer_ack2.wav"/>
\r
54 <sound path="sounds/archer_ack3.wav"/>
\r
55 <sound path="sounds/archer_ack4.wav"/>
\r
56 <sound path="sounds/archer_ack5.wav"/>
\r
57 <sound path="sounds/archer_ack6.wav"/>
\r
58 <sound path="sounds/archer_ack7.wav"/>
\r
59 <sound path="sounds/archer_ack8.wav"/>
\r
60 <sound path="sounds/archer_ack9.wav"/>
\r
61 <sound path="sounds/archer_ack10.wav"/>
\r
62 <sound path="sounds/archer_ack11.wav"/>
\r
63 <sound path="sounds/archer_ack12.wav"/>
\r
64 <sound path="sounds/archer_ack13.wav"/>
\r
65 <sound path="sounds/archer_ack14.wav"/>
\r
66 <sound path="sounds/archer_ack15.wav"/>
\r
73 <type value="stop"/>
\r
74 <name value="stop_skill"/>
\r
75 <ep-cost value="0"/>
\r
76 <speed value="1000"/>
\r
77 <anim-speed value="45"/>
\r
78 <animation path="models/spearthrower_standing.g3d"/>
\r
79 <sound enabled="false"/>
\r
83 <type value="move"/>
\r
84 <name value="move_skill"/>
\r
85 <ep-cost value="0"/>
\r
86 <speed value="220"/>
\r
87 <anim-speed value="125"/>
\r
88 <animation path="models/spearthrower_walking.g3d"/>
\r
89 <sound enabled="false"/>
\r
93 <type value="attack"/>
\r
94 <name value="attack_skill"/>
\r
95 <ep-cost value="0"/>
\r
97 <anim-speed value="50"/>
\r
98 <animation path="models/spearthrower_attacking.g3d"/>
\r
99 <sound enabled="true" start-time="0.5">
\r
100 <sound-file path="/sounds/archer_attack1.wav"/>
\r
101 <sound-file path="/sounds/archer_attack2.wav"/>
\r
102 <sound-file path="/sounds/archer_attack3.wav"/>
\r
103 <sound-file path="/sounds/archer_attack4.wav"/>
\r
105 <attack-strenght value="95"/>
\r
106 <attack-var value="65"/>
\r
107 <attack-range value="9"/>
\r
108 <attack-type value="piercing"/>
\r
109 <attack-start-time value="0.5"/>
\r
111 <field value="land"/>
\r
112 <field value="air"/>
\r
114 <projectile value="true">
\r
115 <particle value="true" path="particle_proj.xml"/>
\r
116 <sound enabled="true">
\r
117 <sound-file path="/sounds/arrow_hit1.wav"/>
\r
118 <sound-file path="/sounds/arrow_hit2.wav"/>
\r
119 <sound-file path="/sounds/arrow_hit3.wav"/>
\r
120 <sound-file path="/sounds/arrow_hit4.wav"/>
\r
121 <sound-file path="/sounds/arrow_hit5.wav"/>
\r
124 <splash value="false"/>
\r
128 <type value="die"/>
\r
129 <name value="die_skill"/>
\r
130 <ep-cost value="0"/>
\r
131 <speed value="60"/>
\r
132 <anim-speed value="50"/>
\r
133 <animation path="models/spearthrower_dying.g3d"/>
\r
134 <sound enabled="true" start-time="0">
\r
135 <sound-file path="sounds/archer_die1.wav"/>
\r
136 <sound-file path="sounds/archer_die2.wav"/>
\r
137 <sound-file path="sounds/archer_die3.wav"/>
\r
138 <sound-file path="sounds/archer_die4.wav"/>
\r
140 <fade value="false"/>
\r
146 <!-- *** commands *** -->
\r
151 <type value= "stop"/>
\r
152 <name value="stop"/>
\r
153 <image path="../spearman/images/tech_stop.bmp"/>
\r
154 <unit-requirements/>
\r
155 <upgrade-requirements/>
\r
156 <stop-skill value="stop_skill"/>
\r
160 <type value="move"/>
\r
161 <name value="move"/>
\r
162 <image path="../spearman/images/tech_move.bmp"/>
\r
163 <unit-requirements/>
\r
164 <upgrade-requirements/>
\r
165 <move-skill value="move_skill"/>
\r
169 <type value="attack"/>
\r
170 <name value="attack"/>
\r
171 <image path="images/archer_attack.bmp"/>
\r
172 <unit-requirements/>
\r
173 <upgrade-requirements/>
\r
174 <move-skill value="move_skill"/>
\r
175 <attack-skill value="attack_skill"/>
\r
179 <type value="attack_stopped"/>
\r
180 <name value="hold_position"/>
\r
181 <image path="../spearman/images/tech_hold.bmp"/>
\r
182 <unit-requirements/>
\r
183 <upgrade-requirements>
\r
184 <!--upgrade name="training_field"/-->
\r
185 </upgrade-requirements>
\r
186 <stop-skill value="stop_skill"/>
\r
187 <attack-skill value="attack_skill"/>
\r