data fixing
[megaglest-data.git] / glest_game / techs / megapack / factions / magic / units / behemoth / behemoth.xml
blob7dc9028d745b1d245ca40dad88784132572fa84f
1 <?xml version="1.0" standalone="no"?>\r
2 \r
3 <unit>\r
4 \r
5         <parameters>\r
6                 <size value="2"/>\r
7                 <height value="2"/>\r
8                 <max-hp value="3200" regeneration="3"/>\r
9                 <max-ep value="0" regeneration="0"/>\r
10                 <armor value="50"/>     \r
11                 <armor-type value="organic"/>\r
12                 <sight value="10"/>\r
13                 <time value="70"/>      \r
14                 <multi-selection value="true"/> \r
15                 <cellmap value="false"/>\r
16                 <levels>\r
17                         <level name="ancient" kills="10"/>\r
18                 </levels>\r
19                 <fields>\r
20                         <field value="land"/>\r
21                 </fields>       \r
22                 <properties/>\r
23                         <light enabled="false"/>\r
24                 <unit-requirements>\r
25                         <unit name="mage_tower"/>\r
26                         <unit name="summoner"/>\r
27                 </unit-requirements>\r
28                 <upgrade-requirements/>\r
29                 <resource-requirements>\r
30                         <resource name="gold" amount="250"/>\r
31                         <resource name="energy" amount="2"/>                            \r
32                 </resource-requirements>\r
33                 <resources-stored/>\r
34                 <image path="images/behemoth.bmp"/>\r
35                 <image-cancel path="../archmage/images/magic_cancel.bmp"/>\r
36                 <meeting-point value="false"/>\r
37                 <selection-sounds enabled="true">\r
38                         <sound path="sounds/behemoth_select1.wav"/>\r
39                         <sound path="sounds/behemoth_select2.wav"/>\r
40                         <sound path="sounds/behemoth_select3.wav"/>\r
41                         <sound path="sounds/behemoth_select4.wav"/>\r
42                 </selection-sounds>\r
43                 <command-sounds enabled="true">\r
44                         <sound path="sounds/behemoth_ack1.wav"/>\r
45                         <sound path="sounds/behemoth_ack2.wav"/>\r
46                         <sound path="sounds/behemoth_ack3.wav"/>\r
47                         <sound path="sounds/behemoth_ack4.wav"/>\r
48                         <sound path="sounds/behemoth_ack5.wav"/>\r
49                         <sound path="sounds/behemoth_ack6.wav"/>\r
50                 </command-sounds>\r
52         </parameters>\r
54         <skills>\r
55         \r
56                 <skill>\r
57                         <type value="stop"/>\r
58                         <name value="stop_skill"/>              \r
59                         <ep-cost value="0"/>\r
60                         <speed value="1000"/>\r
61                         <anim-speed value="50"/>\r
62                         <animation path="models/behemoth_standing.g3d"/>\r
63                         <sound enabled="false"/>\r
64                 </skill>\r
65                 \r
66                 <skill>\r
67                         <type value="move"/>\r
68                         <name value="move_skill"/>              \r
69                         <ep-cost value="0"/>\r
70                         <speed value="170"/>\r
71                         <anim-speed value="65"/>\r
72                         <animation path="models/behemoth_walking.g3d"/>\r
73                         <sound enabled="true" start-time="0.4">\r
74                                 <sound-file path="sounds/behemoth_walk1.wav"/>\r
75                                 <sound-file path="sounds/behemoth_walk2.wav"/>\r
76                         </sound>\r
77                 </skill>\r
79                 <skill>\r
80                         <type value="attack"/>\r
81                         <name value="attack_skill"/>            \r
82                         <ep-cost value="0"/>\r
83                         <speed value="75"/>\r
84                         <anim-speed value="75"/>\r
85                         <animation path="models/behemoth_attacking.g3d"/>\r
86                         <sound enabled="true" start-time="0">\r
87                                 <sound-file path="sounds/behemoth_attack1a.wav"/>\r
88                                 <sound-file path="sounds/behemoth_attack1b.wav"/>\r
89                                 <sound-file path="sounds/behemoth_attack1c.wav"/>\r
90                                 <sound-file path="sounds/behemoth_attack1d.wav"/>\r
91                                 <sound-file path="sounds/behemoth_attack1e.wav"/>\r
92                                 <sound-file path="sounds/behemoth_attack1f.wav"/>\r
93                                 <sound-file path="sounds/behemoth_attack1g.wav"/>\r
94                                 <sound-file path="sounds/behemoth_attack1h.wav"/>\r
95                         </sound> \r
96                         <attack-strenght value="325"/>\r
97                         <attack-var value="25"/>\r
98                         <attack-range value="1"/>\r
99                         <attack-type value="impact"/>\r
100                         <attack-fields>\r
101                                 <field value="land"/>\r
102                         </attack-fields>\r
103                         <attack-start-time value="0.3"/>\r
104                         <projectile value="false"/>\r
105                         <splash value="false"/>\r
106                 </skill>\r
107         \r
108                 <skill>\r
109                         <type value="die"/>\r
110                         <name value="die_skill"/>               \r
111                         <ep-cost value="0"/>\r
112                         <speed value="100"/>\r
113                         <anim-speed value="100"/>\r
114                         <animation path="models/behemoth_dying.g3d"/>\r
115                         <sound enabled="true" start-time="0">\r
116                                 <sound-file path="sounds/behemoth_die1.wav"/>\r
117                                 <sound-file path="sounds/behemoth_die2.wav"/>\r
118                                 <sound-file path="sounds/behemoth_die3.wav"/>\r
119                                 <sound-file path="sounds/behemoth_die4.wav"/>\r
120                         </sound>\r
121                         <fade value="false"/>\r
122                 </skill>\r
124         </skills>\r
125         \r
126         <commands>\r
127                 \r
128                 <command>\r
129                         <type value="stop"/>\r
130                         <name value="stop"/>\r
131                         <image path="../archmage/images/magic_stop.bmp"/>\r
132                         <unit-requirements/>\r
133                         <upgrade-requirements/>\r
134                         <stop-skill value="stop_skill"/>\r
135                 </command>\r
137                 <command>\r
138                         <type value="move"/>\r
139                         <name value="move"/>\r
140                         <image path="../archmage/images/magic_move.bmp"/>\r
141                         <unit-requirements/>\r
142                         <upgrade-requirements/>\r
143                         <move-skill value="move_skill"/>\r
144                 </command>\r
146                 <command>\r
147                         <type value="attack"/>\r
148                         <name value="attack"/>\r
149                         <image path="images/behemoth_attack.bmp"/>\r
150                         <unit-requirements/>\r
151                         <upgrade-requirements/>\r
152                         <move-skill value="move_skill"/>\r
153                         <attack-skill value="attack_skill"/>\r
154                 </command>\r
156         </commands>\r
157 </unit>