1 <?xml version="1.0" standalone="no"?>
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8 <max-hp value="3200" regeneration="3"/>
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9 <max-ep value="0" regeneration="0"/>
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10 <armor value="50"/>
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11 <armor-type value="organic"/>
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14 <multi-selection value="true"/>
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15 <cellmap value="false"/>
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17 <level name="ancient" kills="10"/>
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20 <field value="land"/>
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23 <light enabled="false"/>
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25 <unit name="mage_tower"/>
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26 <unit name="summoner"/>
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27 </unit-requirements>
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28 <upgrade-requirements/>
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29 <resource-requirements>
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30 <resource name="gold" amount="250"/>
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31 <resource name="energy" amount="2"/>
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32 </resource-requirements>
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34 <image path="images/behemoth.bmp"/>
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35 <image-cancel path="../archmage/images/magic_cancel.bmp"/>
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36 <meeting-point value="false"/>
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37 <selection-sounds enabled="true">
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38 <sound path="sounds/behemoth_select1.wav"/>
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39 <sound path="sounds/behemoth_select2.wav"/>
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40 <sound path="sounds/behemoth_select3.wav"/>
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41 <sound path="sounds/behemoth_select4.wav"/>
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43 <command-sounds enabled="true">
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44 <sound path="sounds/behemoth_ack1.wav"/>
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45 <sound path="sounds/behemoth_ack2.wav"/>
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46 <sound path="sounds/behemoth_ack3.wav"/>
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47 <sound path="sounds/behemoth_ack4.wav"/>
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48 <sound path="sounds/behemoth_ack5.wav"/>
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49 <sound path="sounds/behemoth_ack6.wav"/>
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57 <type value="stop"/>
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58 <name value="stop_skill"/>
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59 <ep-cost value="0"/>
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60 <speed value="1000"/>
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61 <anim-speed value="50"/>
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62 <animation path="models/behemoth_standing.g3d"/>
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63 <sound enabled="false"/>
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67 <type value="move"/>
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68 <name value="move_skill"/>
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69 <ep-cost value="0"/>
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70 <speed value="170"/>
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71 <anim-speed value="65"/>
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72 <animation path="models/behemoth_walking.g3d"/>
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73 <sound enabled="true" start-time="0.4">
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74 <sound-file path="sounds/behemoth_walk1.wav"/>
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75 <sound-file path="sounds/behemoth_walk2.wav"/>
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80 <type value="attack"/>
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81 <name value="attack_skill"/>
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82 <ep-cost value="0"/>
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84 <anim-speed value="75"/>
\r
85 <animation path="models/behemoth_attacking.g3d"/>
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86 <sound enabled="true" start-time="0">
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87 <sound-file path="sounds/behemoth_attack1a.wav"/>
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88 <sound-file path="sounds/behemoth_attack1b.wav"/>
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89 <sound-file path="sounds/behemoth_attack1c.wav"/>
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90 <sound-file path="sounds/behemoth_attack1d.wav"/>
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91 <sound-file path="sounds/behemoth_attack1e.wav"/>
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92 <sound-file path="sounds/behemoth_attack1f.wav"/>
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93 <sound-file path="sounds/behemoth_attack1g.wav"/>
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94 <sound-file path="sounds/behemoth_attack1h.wav"/>
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96 <attack-strenght value="325"/>
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97 <attack-var value="25"/>
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98 <attack-range value="1"/>
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99 <attack-type value="impact"/>
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101 <field value="land"/>
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103 <attack-start-time value="0.3"/>
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104 <projectile value="false"/>
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105 <splash value="false"/>
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109 <type value="die"/>
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110 <name value="die_skill"/>
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111 <ep-cost value="0"/>
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112 <speed value="100"/>
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113 <anim-speed value="100"/>
\r
114 <animation path="models/behemoth_dying.g3d"/>
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115 <sound enabled="true" start-time="0">
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116 <sound-file path="sounds/behemoth_die1.wav"/>
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117 <sound-file path="sounds/behemoth_die2.wav"/>
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118 <sound-file path="sounds/behemoth_die3.wav"/>
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119 <sound-file path="sounds/behemoth_die4.wav"/>
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121 <fade value="false"/>
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129 <type value="stop"/>
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130 <name value="stop"/>
\r
131 <image path="../archmage/images/magic_stop.bmp"/>
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132 <unit-requirements/>
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133 <upgrade-requirements/>
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134 <stop-skill value="stop_skill"/>
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138 <type value="move"/>
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139 <name value="move"/>
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140 <image path="../archmage/images/magic_move.bmp"/>
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141 <unit-requirements/>
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142 <upgrade-requirements/>
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143 <move-skill value="move_skill"/>
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147 <type value="attack"/>
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148 <name value="attack"/>
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149 <image path="images/behemoth_attack.bmp"/>
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150 <unit-requirements/>
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151 <upgrade-requirements/>
\r
152 <move-skill value="move_skill"/>
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153 <attack-skill value="attack_skill"/>
\r