1 <?xml version="1.0" standalone="no"?>
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6 <max-hp value="700" regeneration="0"/>
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9 <armor-type value="leather"/>
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12 <multi-selection value="true"/>
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13 <cellmap value="false"/>
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15 <level name="elite" kills="5"/>
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18 <field value="land"/>
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19 <field value="air"/>
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22 <light enabled="true" red="0.0" green="1.0" blue="0.3"/>
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24 </unit-requirements>
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25 <upgrade-requirements>
26 </upgrade-requirements>
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27 <resource-requirements>
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28 <resource name="gold" amount="100"/>
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29 <resource name="stone" amount="30"/>
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30 <resource name="food" amount="1"/>
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31 </resource-requirements>
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33 <image path="images/genie.bmp"/>
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34 <image-cancel path="images/tech_cancel.bmp"/>
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35 <meeting-point value="false"/>
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36 <selection-sounds enabled="true">
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37 <sound path="sounds/genie_select1.wav"/>
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38 <sound path="sounds/genie_select2.wav"/>
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39 <sound path="sounds/genie_select3.wav"/>
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40 <sound path="sounds/genie_select4.wav"/>
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41 <sound path="sounds/genie_select5.wav"/>
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42 <sound path="sounds/genie_select6.wav"/>
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43 <sound path="sounds/genie_select7.wav"/>
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44 <sound path="sounds/genie_select8.wav"/>
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46 <command-sounds enabled="true">
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47 <sound path="sounds/genie_ack1.wav"/>
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48 <sound path="sounds/genie_ack2.wav"/>
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49 <sound path="sounds/genie_ack3.wav"/>
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50 <sound path="sounds/genie_ack4.wav"/>
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51 <sound path="sounds/genie_ack5.wav"/>
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52 <sound path="sounds/genie_ack6.wav"/>
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59 <type value="stop"/>
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60 <name value="stop_skill"/>
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61 <ep-cost value="0"/>
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62 <speed value="1000"/>
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63 <anim-speed value="45"/>
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64 <animation path="models/genie_standing.g3d"/>
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65 <sound enabled="false"/>
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69 <type value="move"/>
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70 <name value="move_skill"/>
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71 <ep-cost value="0"/>
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72 <speed value="220"/>
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73 <anim-speed value="125"/>
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74 <animation path="models/genie_walking.g3d"/>
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75 <sound enabled="false" start-time="0"/>
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79 <type value="move"/>
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80 <name value="charge_skill"/>
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81 <ep-cost value="0"/>
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82 <speed value="250"/>
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83 <anim-speed value="125"/>
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84 <animation path="models/genie_charging.g3d"/>
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85 <sound enabled="false"/>
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90 <type value="attack"/>
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91 <name value="attack_skill"/>
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92 <ep-cost value="0"/>
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94 <anim-speed value="50"/>
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95 <animation path="models/genie_attacking.g3d"/>
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96 <sound enabled="true" start-time="0.5">
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97 <sound-file path="sounds/genie_attack1.wav"/>
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98 <sound-file path="sounds/genie_attack2.wav"/>
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100 <attack-strenght value="100"/>
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101 <attack-var value="40"/>
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102 <attack-range value="10"/>
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103 <attack-type value="piercing"/>
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104 <attack-start-time value="0.5"/>
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106 <field value="land"/>
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107 <field value="air"/>
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109 <projectile value="true">
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110 <particle value="true" path="particle_proj.xml"/>
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111 <sound enabled="true">
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112 <sound-file path="sounds/arrow_hit1.wav"/>
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113 <sound-file path="sounds/arrow_hit2.wav"/>
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114 <sound-file path="sounds/arrow_hit3.wav"/>
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115 <sound-file path="sounds/arrow_hit4.wav"/>
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116 <sound-file path="sounds/arrow_hit5.wav"/>
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119 <splash value="true">
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120 <radius value="0"/>
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121 <damage-all value="true"/>
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122 <particle value="true" path="particle_splash.xml"/>
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127 <type value="die"/>
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128 <name value="die_skill"/>
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129 <ep-cost value="0"/>
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130 <speed value="60"/>
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131 <anim-speed value="60"/>
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132 <animation path="models/genie_dying.g3d"/>
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133 <sound enabled="true" start-time="0">
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134 <sound-file path="sounds/genie_die1.wav"/>
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135 <sound-file path="sounds/genie_die2.wav"/>
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136 <sound-file path="sounds/genie_die3.wav"/>
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137 <sound-file path="sounds/genie_die4.wav"/>
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139 <fade value="false"/>
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145 <!-- *** commands *** -->
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150 <type value= "stop"/>
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151 <name value="stop"/>
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152 <image path="images/tech_stop.bmp"/>
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153 <unit-requirements/>
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154 <upgrade-requirements/>
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155 <stop-skill value="stop_skill"/>
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159 <type value="move"/>
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160 <name value="move"/>
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161 <image path="images/tech_move.bmp"/>
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162 <unit-requirements/>
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163 <upgrade-requirements/>
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164 <move-skill value="move_skill"/>
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168 <type value="attack"/>
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169 <name value="attack"/>
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170 <image path="images/fire.bmp"/>
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171 <unit-requirements/>
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172 <upgrade-requirements/>
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173 <move-skill value="charge_skill"/>
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174 <attack-skill value="attack_skill"/>
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178 <type value="attack_stopped"/>
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179 <name value="hold_position"/>
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180 <image path="images/tech_hold.bmp"/>
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181 <unit-requirements/>
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182 <upgrade-requirements>
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183 </upgrade-requirements>
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184 <stop-skill value="stop_skill"/>
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185 <attack-skill value="attack_skill"/>
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