data fixing
[megaglest-data.git] / glest_game / techs / megapack / factions / persian / units / genie / genie.xml
blob1c7a1cf442696633be7a5e4821787fbd89160681
1 <?xml version="1.0" standalone="no"?>\r
2 <unit>\r
3         <parameters>\r
4                 <size value="1"/>\r
5                 <height value="3"/>\r
6                 <max-hp value="700" regeneration="0"/>\r
7                 <max-ep value="0"/>\r
8                 <armor value="20"/>     \r
9                 <armor-type value="leather"/>                           \r
10                 <sight value="15"/>\r
11                 <time value="45"/>      \r
12                 <multi-selection value="true"/> \r
13                 <cellmap value="false"/>\r
14                 <levels>\r
15                         <level name="elite" kills="5"/>\r
16                 </levels>\r
17                 <fields>\r
18                         <field value="land"/>\r
19                         <field value="air"/>\r
20                 </fields>       \r
21                 <properties/>
22                 <light enabled="true" red="0.0" green="1.0" blue="0.3"/>\r
23                 <unit-requirements>\r
24                 </unit-requirements>\r
25                 <upgrade-requirements>
26                 </upgrade-requirements>\r
27                 <resource-requirements>\r
28                         <resource name="gold" amount="100"/>\r
29                         <resource name="stone" amount="30"/>\r
30                         <resource name="food" amount="1"/>                              \r
31                 </resource-requirements>\r
32                 <resources-stored/>\r
33                 <image path="images/genie.bmp"/>\r
34                 <image-cancel path="images/tech_cancel.bmp"/>\r
35                 <meeting-point value="false"/>\r
36                 <selection-sounds enabled="true">\r
37                         <sound path="sounds/genie_select1.wav"/>\r
38                         <sound path="sounds/genie_select2.wav"/>\r
39                         <sound path="sounds/genie_select3.wav"/>\r
40                         <sound path="sounds/genie_select4.wav"/>\r
41                         <sound path="sounds/genie_select5.wav"/>\r
42                         <sound path="sounds/genie_select6.wav"/>\r
43                         <sound path="sounds/genie_select7.wav"/>\r
44                         <sound path="sounds/genie_select8.wav"/>\r
45                 </selection-sounds>\r
46                 <command-sounds enabled="true">\r
47                         <sound path="sounds/genie_ack1.wav"/>\r
48                         <sound path="sounds/genie_ack2.wav"/>\r
49                         <sound path="sounds/genie_ack3.wav"/>\r
50                         <sound path="sounds/genie_ack4.wav"/>\r
51                         <sound path="sounds/genie_ack5.wav"/>\r
52                         <sound path="sounds/genie_ack6.wav"/>\r
53                 </command-sounds>\r
54         </parameters>\r
56         <skills>\r
57         \r
58                 <skill>\r
59                         <type value="stop"/>\r
60                         <name value="stop_skill"/>              \r
61                         <ep-cost value="0"/>\r
62                         <speed value="1000"/>\r
63                         <anim-speed value="45"/>\r
64                         <animation path="models/genie_standing.g3d"/>\r
65                         <sound enabled="false"/>\r
66                 </skill>\r
67                 \r
68                 <skill>\r
69                         <type value="move"/>\r
70                         <name value="move_skill"/>              \r
71                         <ep-cost value="0"/>\r
72                         <speed value="220"/>\r
73                         <anim-speed value="125"/>\r
74                         <animation path="models/genie_walking.g3d"/>\r
75                         <sound enabled="false" start-time="0"/>\r
76                 </skill>\r
78                 <skill>\r
79                         <type value="move"/>\r
80                         <name value="charge_skill"/>            \r
81                         <ep-cost value="0"/>\r
82                         <speed value="250"/>\r
83                         <anim-speed value="125"/>\r
84                         <animation path="models/genie_charging.g3d"/>\r
85                         <sound enabled="false"/>\r
86                 </skill>\r
89                 <skill>\r
90                         <type value="attack"/>\r
91                         <name value="attack_skill"/>            \r
92                         <ep-cost value="0"/>\r
93                         <speed value="50"/>\r
94                         <anim-speed value="50"/>\r
95                         <animation path="models/genie_attacking.g3d"/>\r
96                         <sound enabled="true" start-time="0.5">\r
97                                 <sound-file path="sounds/genie_attack1.wav"/>\r
98                                 <sound-file path="sounds/genie_attack2.wav"/>\r
99                         </sound>\r
100                         <attack-strenght value="100"/>\r
101                         <attack-var value="40"/>\r
102                         <attack-range value="10"/>\r
103                         <attack-type value="piercing"/>\r
104                         <attack-start-time value="0.5"/>\r
105                         <attack-fields>\r
106                                 <field value="land"/>\r
107                                 <field value="air"/>\r
108                         </attack-fields>\r
109                         <projectile value="true">\r
110                                 <particle value="true" path="particle_proj.xml"/>\r
111                                 <sound enabled="true">\r
112                                         <sound-file path="sounds/arrow_hit1.wav"/>\r
113                                         <sound-file path="sounds/arrow_hit2.wav"/>\r
114                                         <sound-file path="sounds/arrow_hit3.wav"/>\r
115                                         <sound-file path="sounds/arrow_hit4.wav"/>\r
116                                         <sound-file path="sounds/arrow_hit5.wav"/>\r
117                                 </sound>\r
118                         </projectile>\r
119                         <splash value="true">\r
120                                 <radius value="0"/>\r
121                                 <damage-all value="true"/>\r
122                                 <particle value="true" path="particle_splash.xml"/>\r
123                         </splash>\r
124                 </skill>\r
125                 \r
126                 <skill>\r
127                         <type value="die"/>\r
128                         <name value="die_skill"/>               \r
129                         <ep-cost value="0"/>\r
130                         <speed value="60"/>\r
131                         <anim-speed value="60"/>\r
132                         <animation path="models/genie_dying.g3d"/>\r
133                         <sound enabled="true" start-time="0">\r
134                                 <sound-file path="sounds/genie_die1.wav"/>\r
135                                 <sound-file path="sounds/genie_die2.wav"/>\r
136                                 <sound-file path="sounds/genie_die3.wav"/>\r
137                                 <sound-file path="sounds/genie_die4.wav"/>\r
138                         </sound>                        \r
139                         <fade value="false"/>\r
140                 </skill>\r
143         </skills>\r
145         <!-- *** commands *** -->\r
146         \r
147         <commands>\r
148                 \r
149                 <command>\r
150                         <type value= "stop"/>\r
151                         <name value="stop"/>\r
152                         <image path="images/tech_stop.bmp"/>\r
153                         <unit-requirements/>\r
154                         <upgrade-requirements/>\r
155                         <stop-skill value="stop_skill"/>\r
156                 </command>\r
158                 <command>\r
159                         <type value="move"/>\r
160                         <name value="move"/>\r
161                         <image path="images/tech_move.bmp"/>\r
162                         <unit-requirements/>\r
163                         <upgrade-requirements/>\r
164                         <move-skill value="move_skill"/>\r
165                 </command>\r
167                 <command>\r
168                         <type value="attack"/>\r
169                         <name value="attack"/>\r
170                         <image path="images/fire.bmp"/>\r
171                         <unit-requirements/>\r
172                         <upgrade-requirements/>\r
173                         <move-skill value="charge_skill"/>\r
174                         <attack-skill value="attack_skill"/>\r
175                 </command>\r
176                 \r
177                 <command>\r
178                         <type value="attack_stopped"/>\r
179                         <name value="hold_position"/>\r
180                         <image path="images/tech_hold.bmp"/>\r
181                         <unit-requirements/>\r
182                         <upgrade-requirements>\r
183                         </upgrade-requirements>\r
184                         <stop-skill value="stop_skill"/>\r
185                         <attack-skill value="attack_skill"/>\r
186                 </command>\r
187                 \r
188         </commands>\r
189 </unit>