data fixing
[megaglest-data.git] / glest_game / techs / megapack / factions / persian / units / stickfighter / stickfighter.xml
blob68432574d66dddb194e5467683653c5d0f09a7a1
1 <?xml version="1.0" standalone="no"?>\r
2 \r
3 <unit>\r
4 \r
5         <!-- *** parameters *** -->\r
6 \r
7         <parameters>\r
8                 <size value="1"/>\r
9                 <height value="2"/>\r
10                 <max-hp value="700"  regeneration="2"/>\r
11                 <max-ep value="0"/>\r
12                 <armor value="22"/>     \r
13                 <armor-type value="leather"/>                           \r
14                 <sight value="10"/>\r
15                 <time value="30"/>      \r
16                 <multi-selection value="true"/> \r
17                 <cellmap value="false"/>\r
18                 <levels>\r
19                         <level name="elite" kills="3"/>\r
20                 </levels>\r
21                 <fields>\r
22                         <field value="land"/>\r
23                 </fields>       \r
24                 <properties/>\r
25                 <light enabled="false"/>\r
26                 <unit-requirements>
27                         <unit name="temple" />\r
28                 </unit-requirements>\r
29                 <upgrade-requirements/>\r
30                 <resource-requirements>\r
31                         <resource name="gold" amount="50"/>\r
32                         <resource name="wood" amount="25"/>\r
33                         <resource name="food" amount="1"/>                                              \r
34                 </resource-requirements>\r
35                 <resources-stored/>\r
36                 <image path="images/stickfighter.bmp"/>\r
37                 <image-cancel path="../genie/images/tech_cancel.bmp"/>\r
38                 <meeting-point value="false"/>\r
39                 <selection-sounds enabled="true">\r
40                         <sound path="sounds/stickfighter_select1.wav"/>\r
41                         <sound path="sounds/stickfighter_select2.wav"/>\r
42                         <sound path="sounds/stickfighter_select3.wav"/>\r
43                         <sound path="sounds/stickfighter_select4.wav"/>\r
44                         <sound path="sounds/stickfighter_select5.wav"/>\r
45                         <sound path="sounds/stickfighter_select6.wav"/>\r
46                         <sound path="sounds/stickfighter_select7.wav"/>\r
47                 </selection-sounds>\r
48                 <command-sounds enabled="true">\r
49                         <sound path="sounds/stickfighter_ack1.wav"/>\r
50                         <sound path="sounds/stickfighter_ack2.wav"/>\r
51                         <sound path="sounds/stickfighter_ack3.wav"/>\r
52                         <sound path="sounds/stickfighter_ack4.wav"/>\r
53                         <sound path="sounds/stickfighter_ack5.wav"/>\r
54                         <sound path="sounds/stickfighter_ack6.wav"/>\r
55                 </command-sounds>\r
56         </parameters>\r
59         <!-- *** skills *** -->\r
61         <skills>\r
62         \r
63                 <skill>\r
64                         <type value="stop"/>\r
65                         <name value="stop_skill"/>              \r
66                         <ep-cost value="0"/>\r
67                         <speed value="1000"/>\r
68                         <anim-speed value="45"/>\r
69                         <animation path="models/swordman_standing.g3d"/>\r
70                         <sound enabled="false"/>\r
71                 </skill>\r
72                 \r
74                 <skill>\r
75                         <type value="move"/>\r
76                         <name value="move_skill"/>              \r
77                         <ep-cost value="0"/>\r
78                         <speed value="220"/>\r
79                         <anim-speed value="90"/>\r
80                         <animation path="models/swordman_walking.g3d"/>\r
81                         <sound enabled="false"/>\r
82                 </skill>\r
84                 <skill>\r
85                         <type value="move"/>\r
86                         <name value="charge_skill"/>            \r
87                         <ep-cost value="0"/>\r
88                         <speed value="220"/>\r
89                         <anim-speed value="125"/>\r
90                         <animation path="models/swordman_charging.g3d"/>
91                         <sound enabled="false" start-time="0.0">\r
92                         </sound> \r
93                 </skill>\r
96                 <skill>\r
97                         <type value="attack"/>\r
98                         <name value="attack_skill"/>            \r
99                         <ep-cost value="0"/>\r
100                         <speed value="100"/>\r
101                         <anim-speed value="100"/>\r
102                         <animation path="models/swordman_attacking.g3d"/>\r
103                         <sound enabled="true" start-time="0.07">\r
104                                 <sound-file path="sounds/stickfighter_attack1.wav"/>\r
105                                 <sound-file path="sounds/stickfighter_attack2.wav"/>\r
106                                 <sound-file path="sounds/stickfighter_attack3.wav"/>\r
107                                 <sound-file path="sounds/stickfighter_attack4.wav"/>\r
108                                 <sound-file path="sounds/stickfighter_attack5.wav"/>\r
109                                 <sound-file path="sounds/stickfighter_attack6.wav"/>\r
110                                 <sound-file path="sounds/stickfighter_attack7.wav"/>\r
111                                 <sound-file path="sounds/stickfighter_attack8.wav"/>\r
112                                 <sound-file path="sounds/stickfighter_attack9.wav"/>\r
113                                 <sound-file path="sounds/stickfighter_attack10.wav"/>\r
114                                 <sound-file path="sounds/stickfighter_attack11.wav"/>\r
115                                 <sound-file path="sounds/stickfighter_attack12.wav"/>\r
116                         </sound> \r
117                         <attack-strenght value="100"/>\r
118                         <attack-var value="30"/>\r
119                         <attack-range value="1"/>\r
120                         <attack-type value="slashing"/>\r
121                         <attack-fields>\r
122                                 <field value="land"/>\r
123                         </attack-fields>\r
124                         <attack-start-time value="0"/>\r
125                         <projectile value="false"/>\r
126                         <splash value="false"/>\r
127                 </skill>\r
129                 <!-- *** skill 3 *** -->\r
130                 <skill>\r
131                         <type value="morph"/>\r
132                         <name value="morph_skill"/>             \r
133                         <ep-cost value="0"/>\r
134                         <speed value="500"/>\r
135                         <anim-speed value="80"/>\r
136                         <animation path="models/swordman_standing.g3d"/>\r
137                         <sound enabled="false"/>\r
138                 </skill>        \r
140                 <!-- *** skill 4 *** -->\r
141                 <skill>\r
142                         <type value="die"/>\r
143                         <name value="die_skill"/>               \r
144                         <ep-cost value="0"/>\r
145                         <speed value="60"/>\r
146                         <anim-speed value="60"/>\r
147                         <animation path="models/swordman_dying.g3d"/>\r
148                         <sound enabled="true" start-time="0">\r
149                                 <sound-file path="sounds/stickfighter_die1.wav"/>\r
150                                 <sound-file path="sounds/stickfighter_die2.wav"/>\r
151                                 <sound-file path="sounds/stickfighter_die3.wav"/>\r
152                                 <sound-file path="sounds/stickfighter_die4.wav"/>\r
153                         </sound>                        \r
154                         <fade value="false"/>\r
155                 </skill>\r
158         </skills>\r
160         <!-- *** commands *** -->\r
161         \r
162         <commands>\r
163                 \r
164                 <command>\r
165                         <type value="stop"/>\r
166                         <name value="stop"/>\r
167                         <image path="../genie/images/tech_stop.bmp"/>\r
168                         <unit-requirements/>\r
169                         <upgrade-requirements/>\r
170                         <stop-skill value="stop_skill"/>\r
171                 </command>\r
173                 <command>\r
174                         <type value="move"/>\r
175                         <name value="move"/>\r
176                         <image path="../genie/images/tech_move.bmp"/>\r
177                         <unit-requirements/>\r
178                         <upgrade-requirements/>\r
179                         <move-skill value="move_skill"/>\r
180                 </command>\r
182                 <command>\r
183                         <type value="attack"/>\r
184                         <name value="attack"/>\r
185                         <image path="images/stickfighter_attack.bmp"/>\r
186                         <unit-requirements/>\r
187                         <upgrade-requirements/>\r
188                         <move-skill value="charge_skill"/>\r
189                         <attack-skill value="attack_skill"/>\r
190                 </command>\r
191 \r               \r
192                 <command>\r
193                         <type value="attack_stopped"/>\r
194                         <name value="hold_position"/>\r
195                         <image path="../genie/images/tech_hold.bmp"/>\r
196                         <unit-requirements/>\r
197                         <upgrade-requirements>\r
198                         </upgrade-requirements>\r
199                         <stop-skill value="stop_skill"/>\r
200                         <attack-skill value="attack_skill"/>\r
201                 </command>\r
203         </commands>\r
204 </unit>