1 <?xml version="1.0" standalone="no"?>
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5 <!-- *** parameters *** -->
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10 <max-hp value="700" regeneration="2"/>
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12 <armor value="22"/>
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13 <armor-type value="leather"/>
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16 <multi-selection value="true"/>
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17 <cellmap value="false"/>
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19 <level name="elite" kills="3"/>
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22 <field value="land"/>
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25 <light enabled="false"/>
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27 <unit name="temple" />
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28 </unit-requirements>
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29 <upgrade-requirements/>
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30 <resource-requirements>
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31 <resource name="gold" amount="50"/>
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32 <resource name="wood" amount="25"/>
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33 <resource name="food" amount="1"/>
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34 </resource-requirements>
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36 <image path="images/stickfighter.bmp"/>
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37 <image-cancel path="../genie/images/tech_cancel.bmp"/>
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38 <meeting-point value="false"/>
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39 <selection-sounds enabled="true">
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40 <sound path="sounds/stickfighter_select1.wav"/>
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41 <sound path="sounds/stickfighter_select2.wav"/>
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42 <sound path="sounds/stickfighter_select3.wav"/>
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43 <sound path="sounds/stickfighter_select4.wav"/>
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44 <sound path="sounds/stickfighter_select5.wav"/>
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45 <sound path="sounds/stickfighter_select6.wav"/>
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46 <sound path="sounds/stickfighter_select7.wav"/>
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48 <command-sounds enabled="true">
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49 <sound path="sounds/stickfighter_ack1.wav"/>
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50 <sound path="sounds/stickfighter_ack2.wav"/>
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51 <sound path="sounds/stickfighter_ack3.wav"/>
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52 <sound path="sounds/stickfighter_ack4.wav"/>
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53 <sound path="sounds/stickfighter_ack5.wav"/>
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54 <sound path="sounds/stickfighter_ack6.wav"/>
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59 <!-- *** skills *** -->
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64 <type value="stop"/>
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65 <name value="stop_skill"/>
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66 <ep-cost value="0"/>
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67 <speed value="1000"/>
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68 <anim-speed value="45"/>
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69 <animation path="models/swordman_standing.g3d"/>
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70 <sound enabled="false"/>
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75 <type value="move"/>
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76 <name value="move_skill"/>
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77 <ep-cost value="0"/>
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78 <speed value="220"/>
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79 <anim-speed value="90"/>
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80 <animation path="models/swordman_walking.g3d"/>
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81 <sound enabled="false"/>
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85 <type value="move"/>
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86 <name value="charge_skill"/>
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87 <ep-cost value="0"/>
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88 <speed value="220"/>
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89 <anim-speed value="125"/>
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90 <animation path="models/swordman_charging.g3d"/>
91 <sound enabled="false" start-time="0.0">
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97 <type value="attack"/>
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98 <name value="attack_skill"/>
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99 <ep-cost value="0"/>
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100 <speed value="100"/>
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101 <anim-speed value="100"/>
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102 <animation path="models/swordman_attacking.g3d"/>
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103 <sound enabled="true" start-time="0.07">
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104 <sound-file path="sounds/stickfighter_attack1.wav"/>
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105 <sound-file path="sounds/stickfighter_attack2.wav"/>
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106 <sound-file path="sounds/stickfighter_attack3.wav"/>
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107 <sound-file path="sounds/stickfighter_attack4.wav"/>
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108 <sound-file path="sounds/stickfighter_attack5.wav"/>
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109 <sound-file path="sounds/stickfighter_attack6.wav"/>
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110 <sound-file path="sounds/stickfighter_attack7.wav"/>
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111 <sound-file path="sounds/stickfighter_attack8.wav"/>
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112 <sound-file path="sounds/stickfighter_attack9.wav"/>
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113 <sound-file path="sounds/stickfighter_attack10.wav"/>
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114 <sound-file path="sounds/stickfighter_attack11.wav"/>
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115 <sound-file path="sounds/stickfighter_attack12.wav"/>
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117 <attack-strenght value="100"/>
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118 <attack-var value="30"/>
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119 <attack-range value="1"/>
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120 <attack-type value="slashing"/>
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122 <field value="land"/>
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124 <attack-start-time value="0"/>
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125 <projectile value="false"/>
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126 <splash value="false"/>
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129 <!-- *** skill 3 *** -->
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131 <type value="morph"/>
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132 <name value="morph_skill"/>
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133 <ep-cost value="0"/>
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134 <speed value="500"/>
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135 <anim-speed value="80"/>
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136 <animation path="models/swordman_standing.g3d"/>
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137 <sound enabled="false"/>
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140 <!-- *** skill 4 *** -->
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142 <type value="die"/>
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143 <name value="die_skill"/>
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144 <ep-cost value="0"/>
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145 <speed value="60"/>
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146 <anim-speed value="60"/>
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147 <animation path="models/swordman_dying.g3d"/>
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148 <sound enabled="true" start-time="0">
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149 <sound-file path="sounds/stickfighter_die1.wav"/>
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150 <sound-file path="sounds/stickfighter_die2.wav"/>
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151 <sound-file path="sounds/stickfighter_die3.wav"/>
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152 <sound-file path="sounds/stickfighter_die4.wav"/>
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154 <fade value="false"/>
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160 <!-- *** commands *** -->
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165 <type value="stop"/>
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166 <name value="stop"/>
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167 <image path="../genie/images/tech_stop.bmp"/>
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168 <unit-requirements/>
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169 <upgrade-requirements/>
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170 <stop-skill value="stop_skill"/>
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174 <type value="move"/>
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175 <name value="move"/>
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176 <image path="../genie/images/tech_move.bmp"/>
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177 <unit-requirements/>
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178 <upgrade-requirements/>
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179 <move-skill value="move_skill"/>
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183 <type value="attack"/>
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184 <name value="attack"/>
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185 <image path="images/stickfighter_attack.bmp"/>
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186 <unit-requirements/>
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187 <upgrade-requirements/>
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188 <move-skill value="charge_skill"/>
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189 <attack-skill value="attack_skill"/>
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193 <type value="attack_stopped"/>
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194 <name value="hold_position"/>
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195 <image path="../genie/images/tech_hold.bmp"/>
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196 <unit-requirements/>
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197 <upgrade-requirements>
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198 </upgrade-requirements>
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199 <stop-skill value="stop_skill"/>
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200 <attack-skill value="attack_skill"/>
\r