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52 <h1>Clickable Techtree Diagram for Romans - Buildings (Megapack) </h1>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: <A HREF=egypt_overview.html>Egypt</a> |
55 <A HREF=indian_overview.html>Indian</a> |
56 <A HREF=magic_overview.html>Magic</a> |
57 <A HREF=norsemen_overview.html>Norsemen</a> |
58 <A HREF=persian_overview.html>Persian</a> |
59 <A HREF=romans_overview.html><I>Romans</I></a> |
60 <A HREF=tech_overview.html>Tech</a>
63 <H4>Techtree Diagrams: <a href="romans_techtree_clickable_map_buildings.html">Buildings</a> |
64 <a href="romans_techtree_clickable_map_buildings_units.html">Buildings Units</a> |
65 <a href="romans_techtree_clickable_map_all.html">All</a></H4>
67 <img src="images/romans/romans_techtree_graph_buildings.png" usemap=#test>
68 <map id="test" name="test">
69 <area shape="poly" id="node1" href="romans_military_camp_full.html" title="Military\nCamp" alt="" coords="150,132,78,101,5,132,5,181,150,181"/>
70 <area shape="poly" id="node4" href="romans_guard_tower_full.html" title="Guard\nTower" alt="" coords="288,269,227,238,166,269,166,318,287,318"/>
71 <area shape="poly" id="node6" href="romans_eagle_pillar_full.html" title="Eagle\nPillar" alt="" coords="139,269,84,238,29,269,30,318,139,318"/>
72 <area shape="poly" id="node2" href="romans_training_camp_full.html" title="Training\nCamp" alt="" coords="579,132,506,101,432,132,432,181,579,181"/>
73 <area shape="poly" id="node3" href="romans_forum_full.html" title="Forum" alt="" coords="452,22,395,5,338,22,338,49,452,49"/>
74 <area shape="poly" id="node5" href="romans_gladiator_school_full.html" title="Gladiator\nSchool" alt="" coords="471,269,392,238,313,269,313,318,471,318"/>
75 <area shape="poly" id="node7" href="romans_blacksmith_shop_full.html" title="Blacksmith\nShop" alt="" coords="358,132,266,101,174,132,174,181,358,181"/>
76 <area shape="poly" id="node8" href="romans_temple_full.html" title="Temple" alt="" coords="602,22,539,5,476,22,476,49,602,49"/>
78 <h4>Arrow Styles:</h4>
80 <li>Bold: Unit creates building
81 <li>Solid: Building produces unit or upgrade
82 <li>Dashed: Units morphs/upgrades to other unit
83 <li>Dotted: Unit or Upgrade is a requirement