language correction 'flyingvalkyrie' > 'flying_valkyrie'
[megaglest-data.git] / tilesets / hell / hell.xml
blob443eed201a927cfb038058bb49ab319b65792f16
1 <?xml version="1.0"?>
2 <!-- particles
3                <object walkable="true">
4                         <model path="models/reed.g3d">
5                                 <particles value="true">
6                                         <particle-file path="smoke_particles.xml"/>
7                                 </particles>
8                         </model>
9                 </object>
10 -->
11 <tileset>
12         <surfaces>
13                 <surface>
14                         <texture path="textures/surface1a.bmp" prob="0.15"/>
15                         <texture path="textures/surface1b.bmp" prob="0.17"/>
16                         <texture path="textures/surface1c.bmp" prob="0.3"/>
17                         <texture path="textures/surface1d.bmp" prob="0.21"/>
18                         <texture path="textures/surface1e.bmp" prob="0.10"/>
19                         <texture path="textures/surface1f.bmp" prob="0.02"/>
20                 </surface>
21                 <surface>
22                         <texture path="textures/surface2a.bmp" prob="0.2"/>
23                         <texture path="textures/surface2b.bmp" prob="0.2"/>
24                         <texture path="textures/surface2c.bmp" prob="0.2"/>
25                         <texture path="textures/surface2d.bmp" prob="0.2"/>
26                         <texture path="textures/surface2e.bmp" prob="0.1"/>
27                         <texture path="textures/surface2f.bmp" prob="0.1"/>
28                 </surface>
29                 <surface>
30                         <texture path="textures/surface3a.bmp" prob="0.65"/>
31                         <texture path="textures/surface3b.bmp" prob="0.35"/>
32                 </surface>
33                 <surface>
34                         <texture path="textures/surface4a.bmp" prob="1.0"/>
35                 </surface>
36                 <surface>
37                         <texture path="textures/surface5a.bmp" prob="0.1"/>
38                         <texture path="textures/surface5b.bmp" prob="0.2"/>
39                         <texture path="textures/surface5c.bmp" prob="0.2"/>
40                         <texture path="textures/surface5d.bmp" prob="0.1"/>
41                         <texture path="textures/surface5e.bmp" prob="0.2"/>
42                         <texture path="textures/surface5f.bmp" prob="0.1"/>
43                 </surface>
44                 <surface>
45                         <texture path="textures/rock1.bmp" prob="0.3"/>
46                         <texture path="textures/rock2.bmp" prob="0.2"/>
47                         <texture path="textures/rock3.bmp" prob="0.15"/>
48                         <texture path="textures/rock4.bmp" prob="0.25"/>
49                         <texture path="textures/rock5.bmp" prob="0.1"/>
50                 </surface>
51         </surfaces>
53         <objects>
54                 <object walkable="false">
55                         <model path="models/bone2.g3d" />
56                         <model path="models/bone3.g3d" />
57                 </object>
58                 <object walkable="false">
59                         <model path="models/sarg_holz.g3d"/>
60                         <model path="models/sarg_stein.g3d"/>
61                         <model path="models/crosses.g3d"/>
62                         <model path="models/crosses.g3d"/>
63                 </object>
64                 <object walkable="false">
66                         <model path="models/stone2.g3d"/>
67                         <model path="models/stone3.g3d"/>
68                 </object>
69                 <object walkable="true">
70                         <model path="models/skullbone.g3d"/>
71                         <model path="models/skullbone2.g3d"/>
72                         <model path="models/skullbone3.g3d"/>
73                 </object>
74                 <object walkable="true">
75                         <model path="models/bodypart2.g3d"/>
76                         <model path="models/bodypart3.g3d"/>
77                         <model path="models/bodypart2.g3d"/>
78                         <model path="models/bodypart4.g3d"/>
79                         <model path="models/bodypart5.g3d"/>
80                 </object>
81                 <object walkable="false">
82                         <model path="models/deadtree.g3d"/>
83                         <model path="models/deadtree.g3d"/>
84                         <model path="models/deathtree_small.g3d"/>
85                         <model path="models/deadtree2.g3d"/>
86                 </object>
87                 <object walkable="false">
88                         <model path="models/hell1.g3d"/>
89                         <model path="models/hell2.g3d"/>
90                         <model path="models/hell3.g3d"/>
91                 </object>
92                 <object walkable="false">
93                         <model path="models/obelisk.g3d"/>
94                         <model path="models/broken_statue.g3d"/>
95                         <model path="models/technician_statue.g3d"/>
96                         <model path="models/battlemage_statue.g3d"/>
97                         <model path="models/grab.g3d"/>
98                         <model path="models/broken_statue2.g3d"/>
99                 </object>
100                 <object walkable="false">
101                         <model path="models/vulcano.g3d">
102                                 <particles value="true">
103                                         <particle-file path="particles/fire_particles2.xml"/>
104                                 </particles>
105                         </model>
106                         <model path="models/vulcano2.g3d"/>
107                         <model path="models/vulcano1.g3d">
108                                 <particles value="true">
109                                         <particle-file path="particles/smoke_particles2.xml"/>
110                                 </particles>
111                         </model>
112                         <model path="models/vulcano1.g3d">
113                                 <particles value="true">
114                                         <particle-file path="particles/smoke_particles2.xml"/>
115                                 </particles>
116                         </model>
117                         <model path="models/vulcano.g3d">
118                                 <particles value="true">
119                                         <particle-file path="particles/fire_particles.xml"/>
120                                         <particle-file path="particles/smoke_particles.xml"/>
121                                 </particles>
122                         </model>
123                         <model path="models/vulcano2.g3d"/>
124                 </object>
125                 <object walkable="false">
126                         <model path="models/none.g3d"/>
127                 </object>
128         </objects>
130         <ambient-sounds>
131                 <day-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
132                 <night-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
133                 <rain-sound enabled="true" path="sounds/hell.ogg"/>
134                 <snow-sound enabled="false"/>
135                 <day-start-sound enabled="true" path="sounds/good_morning.wav"/>
136                 <night-start-sound enabled="true" path="sounds/wolf.wav"/>
137         </ambient-sounds>
139         <parameters>
140                 <water effects="true">
141                         <texture path="textures/water_001.tga"/>
142                         <texture path="textures/water_002.tga"/>
143                         <texture path="textures/water_003.tga"/>
144                         <texture path="textures/water_004.tga"/>
145                         <texture path="textures/water_005.tga"/>
146                         <texture path="textures/water_006.tga"/>
147                         <texture path="textures/water_007.tga"/>
148                         <texture path="textures/water_008.tga"/>
149                 </water>
150                 <fog enabled="false"/>
151                 <sun-light red="1" green="1" blue="1"/>
152                 <moon-light red="0.05" green="0.1" blue="0.4"/>
153                 <day-night value="0.7"/>
154                 <shadow-intensity value="0.5"/>
155                 <weather sun="1.0" rain="0.0" snow="0"/>
156         </parameters>
157 </tileset>