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5 (Megapack) </title>
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53 <h1>Tech Techtree of Glest - Version 0.8 beta
54 (Megapack) </h1>
55 <p>
56 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
57 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
58 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
59 &nbsp;<A HREF=norsemen_overview.html>Norsemen</a> |&nbsp;
60 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
61 &nbsp;<A HREF=romans_overview.html>Romans</a> |&nbsp;
62 &nbsp;<A HREF=tech_overview.html><I>Tech</I></a>
63 </H4><P>
64 <P>
65 <H4>Techtree Diagrams: <a href="tech_techtree_clickable_map_buildings.html">Buildings</a> |
66 <a href="tech_techtree_clickable_map_buildings_units.html">Buildings Units</a> |
67 <a href="tech_techtree_clickable_map_all.html">All</a></H4>
68 <P>
69 <H1>Overview for Faction: Tech</H1>
71 <H3>Combat Units</H3> <TABLE BORDER=1 WIDTH="100%"><TR> <TH> Name
72 <TH> Total Cost
73 <TH> Hit Points
74 <TH> Rege- nerate
75 <TH> Armor Strength
76 <TH> Armor Type
77 <TH> Sight Range
79 <TH> Move Speed
80 <TH> Air / Ground
81 <TH> Attack Strength Land
82 <TH> Attack Strength Air
83 <TH> Attack Range
84 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/air_ballista/images/air_ballista.bmp" HEIGHT=32 WIDTH=32 ALT="Air Ballista"><A HREF="tech_air_ballista_full.html">Air Ballista</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">270</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
85 <TD ALIGN=CENTER>3000</TD><TD ALIGN=CENTER>5</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>15</TD><TD ALIGN=CENTER>--
86 <TD ALIGN=CENTER>Ground</TD>
87 <TD ALIGN=CENTER>--
88 </TD><TD ALIGN=CENTER>200&nbsp;+-&nbsp;75</TD><TD ALIGN=CENTER>15</TD>
89 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/airship/images/airship.bmp" HEIGHT=32 WIDTH=32 ALT="Airship"><A HREF="tech_airship_full.html">Airship</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">300</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
90 <TD ALIGN=CENTER>2200</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>15</TD><TD ALIGN=CENTER>120
91 <TD ALIGN=CENTER>Air</TD>
92 <TD ALIGN=CENTER>300&nbsp;+-&nbsp;150</TD><TD ALIGN=CENTER>--
93 </TD><TD ALIGN=CENTER>8</TD>
94 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/archer/images/archer.bmp" HEIGHT=32 WIDTH=32 ALT="Archer"><A HREF="tech_archer_full.html">Archer</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;&nbsp;50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
95 <TD ALIGN=CENTER>700</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>15</TD><TD ALIGN=CENTER>220
96 <TD ALIGN=CENTER>Ground</TD>
97 <TD ALIGN=CENTER>100&nbsp;+-&nbsp;50</TD><TD ALIGN=CENTER>100&nbsp;+-&nbsp;50</TD><TD ALIGN=CENTER>10</TD>
98 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/battle_machine/images/battle_machine.bmp" HEIGHT=32 WIDTH=32 ALT="Battle Machine"><A HREF="tech_battle_machine_full.html">Battle Machine</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">240</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">180</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
99 <TD ALIGN=CENTER>2500</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>45</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>240
100 <TD ALIGN=CENTER>Ground</TD>
101 <TD ALIGN=CENTER>400&nbsp;+-&nbsp;150</TD><TD ALIGN=CENTER>170&nbsp;+-&nbsp;75</TD><TD ALIGN=CENTER>9</TD>
102 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/catapult/images/catapult.bmp" HEIGHT=32 WIDTH=32 ALT="Catapult"><A HREF="tech_catapult_full.html">Catapult</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">210</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">120</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
103 <TD ALIGN=CENTER>1500</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>11</TD><TD ALIGN=CENTER>150
104 <TD ALIGN=CENTER>Ground</TD>
105 <TD ALIGN=CENTER>450&nbsp;+-&nbsp;150</TD><TD ALIGN=CENTER>--
106 </TD><TD ALIGN=CENTER>10</TD>
107 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/defense_tower/images/defense_tower.bmp" HEIGHT=32 WIDTH=32 ALT="Defense Tower"><A HREF="tech_defense_tower_full.html">Defense Tower</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;
108 <TD ALIGN=CENTER>7000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>16</TD><TD ALIGN=CENTER>--
109 <TD ALIGN=CENTER>Ground</TD>
110 <TD ALIGN=CENTER>120&nbsp;+-&nbsp;50</TD><TD ALIGN=CENTER>120&nbsp;+-&nbsp;50</TD><TD ALIGN=CENTER>12</TD>
111 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard.bmp" HEIGHT=32 WIDTH=32 ALT="Guard"><A HREF="tech_guard_full.html">Guard</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;&nbsp;75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp;
112 <TD ALIGN=CENTER>900</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>40</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#metal">Metal</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>170
113 <TD ALIGN=CENTER>Ground</TD>
114 <TD ALIGN=CENTER>110&nbsp;+-&nbsp;30</TD><TD ALIGN=CENTER>--
115 </TD><TD ALIGN=CENTER>1</TD>
116 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/horseman/images/horseman.bmp" HEIGHT=32 WIDTH=32 ALT="Horseman"><A HREF="tech_horseman_full.html">Horseman</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp;
117 <TD ALIGN=CENTER>1400</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>30</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>480
118 <TD ALIGN=CENTER>Ground</TD>
119 <TD ALIGN=CENTER>215&nbsp;+-&nbsp;25</TD><TD ALIGN=CENTER>--
120 </TD><TD ALIGN=CENTER>3</TD>
121 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/ornithopter/images/ornithopter.bmp" HEIGHT=32 WIDTH=32 ALT="Ornithopter"><A HREF="tech_ornithopter_full.html">Ornithopter</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
122 <TD ALIGN=CENTER>900</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>15</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#organic">Organic</A></TD><TD ALIGN=CENTER>15</TD><TD ALIGN=CENTER>250
123 <TD ALIGN=CENTER>Air</TD>
124 <TD ALIGN=CENTER>150&nbsp;+-&nbsp;100</TD><TD ALIGN=CENTER>150&nbsp;+-&nbsp;50</TD><TD ALIGN=CENTER>9</TD>
125 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/swordman/images/swordman.bmp" HEIGHT=32 WIDTH=32 ALT="Swordman"><A HREF="tech_swordman_full.html">Swordman</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;&nbsp;75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;&nbsp;25</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
126 <TD ALIGN=CENTER>700</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>220
127 <TD ALIGN=CENTER>Ground</TD>
128 <TD ALIGN=CENTER>80&nbsp;+-&nbsp;30</TD><TD ALIGN=CENTER>--
129 </TD><TD ALIGN=CENTER>1</TD>
130 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/technician/images/technician.bmp" HEIGHT=32 WIDTH=32 ALT="Technician"><A HREF="tech_technician_full.html">Technician</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
131 <TD ALIGN=CENTER>550</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>8</TD><TD ALIGN=CENTER>210
132 <TD ALIGN=CENTER>Ground</TD>
133 <TD ALIGN=CENTER>150&nbsp;+-&nbsp;100</TD><TD ALIGN=CENTER>--
134 </TD><TD ALIGN=CENTER>6</TD>
135 </TABLE>
136 <H3>Worker Units</H3> <TABLE BORDER=1 WIDTH="100%"><TR> <TH> Name
137 <TH> Total Cost
138 <TH> Hit Points
139 <TH> Rege- nerate
140 <TH> Armor Strength
141 <TH> Armor Type
142 <TH> Sight Range
144 <TH> Move Speed
145 <TH> Air / Ground
146 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/cow/images/cow.bmp" HEIGHT=32 WIDTH=32 ALT="Cow"><A HREF="tech_cow_full.html">Cow</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;&nbsp;95</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-10</NOBR>&nbsp;
147 <TD ALIGN=CENTER>500</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#organic">Organic</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>150</TD>
148 <TD ALIGN=CENTER>Ground</TD>
149 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/pig/images/pig.bmp" HEIGHT=32 WIDTH=32 ALT="Pig"><A HREF="tech_pig_full.html">Pig</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;&nbsp;50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-5</NOBR>&nbsp;
150 <TD ALIGN=CENTER>300</TD><TD ALIGN=CENTER>2</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#organic">Organic</A></TD><TD ALIGN=CENTER>10</TD><TD ALIGN=CENTER>100</TD>
151 <TD ALIGN=CENTER>Ground</TD>
152 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/technician/images/technician.bmp" HEIGHT=32 WIDTH=32 ALT="Technician"><A HREF="tech_technician_full.html">Technician</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
153 <TD ALIGN=CENTER>550</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>8</TD><TD ALIGN=CENTER>210</TD>
154 <TD ALIGN=CENTER>Ground</TD>
155 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/worker/images/worker.bmp" HEIGHT=32 WIDTH=32 ALT="Worker"><A HREF="tech_worker_full.html">Worker</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;&nbsp;75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
156 <TD ALIGN=CENTER>600</TD><TD ALIGN=CENTER>1</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#leather">Leather</A></TD><TD ALIGN=CENTER>9</TD><TD ALIGN=CENTER>190</TD>
157 <TD ALIGN=CENTER>Ground</TD>
158 </TABLE>
159 <H3>Buildings</H3> <TABLE BORDER=1 WIDTH="100%"><TR> <TH> Name
160 <TH> Total Cost
161 <TH> Hit Points
162 <TH> Rege- nerate
163 <TH> Armor Strength
164 <TH> Armor Type
165 <TH> Sight Range
167 <TH>Storage
168 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/aerodrome/images/aerodrome.bmp" HEIGHT=32 WIDTH=32 ALT="Aerodrome"><A HREF="tech_aerodrome_full.html">Aerodrome</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">200</NOBR>&nbsp;
169 <TD ALIGN=CENTER>6000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>5</TD><TD></TD>
170 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/barracks/images/barracks.bmp" HEIGHT=32 WIDTH=32 ALT="Barracks"><A HREF="tech_barracks_full.html">Barracks</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;&nbsp;50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">150</NOBR>&nbsp;
171 <TD ALIGN=CENTER>6000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#stone">Stone</A></TD><TD ALIGN=CENTER>6</TD><TD></TD>
172 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/blacksmith/images/blacksmith.bmp" HEIGHT=32 WIDTH=32 ALT="Blacksmith"><A HREF="tech_blacksmith_full.html">Blacksmith</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
173 <TD ALIGN=CENTER>6000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>12</TD><TD><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;200&nbsp;</TD>
174 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/castle/images/castle.bmp" HEIGHT=32 WIDTH=32 ALT="Castle"><A HREF="tech_castle_full.html">Castle</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">300</NOBR>&nbsp;
175 <TD ALIGN=CENTER>9000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#stone">Stone</A></TD><TD ALIGN=CENTER>15</TD><TD><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;2000&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;1200&nbsp;<IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">&nbsp;1500&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;150&nbsp;</TD>
176 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/defense_tower/images/defense_tower.bmp" HEIGHT=32 WIDTH=32 ALT="Defense Tower"><A HREF="tech_defense_tower_full.html">Defense Tower</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;
177 <TD ALIGN=CENTER>7000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>20</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>16</TD><TD></TD>
178 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/farm/images/farm.bmp" HEIGHT=32 WIDTH=32 ALT="Farm"><A HREF="tech_farm_full.html">Farm</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">&nbsp;&nbsp;50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-10</NOBR>&nbsp;
179 <TD ALIGN=CENTER>3000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>5</TD><TD><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;20&nbsp;</TD>
180 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/units/technodrome/images/technodrome.bmp" HEIGHT=32 WIDTH=32 ALT="Technodrome"><A HREF="tech_technodrome_full.html">Technodrome</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">200</NOBR>&nbsp;
181 <TD ALIGN=CENTER>6000</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER>-</TD><TD ALIGN=CENTER><a href="attack_and_armor_types.html#wood">Wood</A></TD><TD ALIGN=CENTER>5</TD><TD><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;200&nbsp;</TD>
182 </TABLE>
183 <H3>Upgrades</H3><TABLE BORDER=1><TR> <TH WIDTH=200> Name
184 <TH> Cost
185 <TH> Increases
186 <TH> Affects
187 <TH> Enables to build
188 <TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/advanced_architecture/images/advanced_architecture.bmp" HEIGHT=32 WIDTH=32 ALT="Advanced Architecture"><A HREF="tech_advanced_architecture_full.html">Advanced Architecture</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
189 <TD ALIGN=CENTER >&nbsp;<TD ALIGN=CENTER>&nbsp;
190 <TD><A HREF="tech_air_ballista_full.html">Air Ballista</A>, <A HREF="tech_defense_tower_full.html">Defense Tower</A><TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/blade_weapons/images/blade.bmp" HEIGHT=32 WIDTH=32 ALT="Blade Weapons"><A HREF="tech_blade_weapons_full.html">Blade Weapons</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
191 <TD ALIGN=CENTER >&nbsp;Attack&nbsp;Strength:&nbsp;+20<TD ALIGN=CENTER>&nbsp;<A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A>
192 <TD>&nbsp;<TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/piercing_weapons/images/piercing.bmp" HEIGHT=32 WIDTH=32 ALT="Piercing Weapons"><A HREF="tech_piercing_weapons_full.html">Piercing Weapons</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
193 <TD ALIGN=CENTER >&nbsp;Attack&nbsp;Strength:&nbsp;+20<TD ALIGN=CENTER>&nbsp;<A HREF="tech_archer_full.html">Archer</A>, <A HREF="tech_horseman_full.html">Horseman</A>
194 <TD>&nbsp;<TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/robotics/images/robotics.bmp" HEIGHT=32 WIDTH=32 ALT="Robotics"><A HREF="tech_robotics_full.html">Robotics</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
195 <TD ALIGN=CENTER >&nbsp;<TD ALIGN=CENTER>&nbsp;<A HREF="tech_barracks_full.html">Barracks</A>
196 <TD><A HREF="tech_airship_full.html">Airship</A>, <A HREF="tech_battle_machine_full.html">Battle Machine</A><TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/shield_level_1/images/shield1.bmp" HEIGHT=32 WIDTH=32 ALT="Shield Level 1"><A HREF="tech_shield_level_1_full.html">Shield Level 1</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;&nbsp;50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
197 <TD ALIGN=CENTER >&nbsp;Armor:&nbsp;+10<TD ALIGN=CENTER>&nbsp;<A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A>, <A HREF="tech_horseman_full.html">Horseman</A>
198 <TD>&nbsp;<TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/shield_level_2/images/shield2.bmp" HEIGHT=32 WIDTH=32 ALT="Shield Level 2"><A HREF="tech_shield_level_2_full.html">Shield Level 2</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;
199 <TD ALIGN=CENTER >&nbsp;Armor:&nbsp;+10<TD ALIGN=CENTER>&nbsp;<A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A>, <A HREF="tech_horseman_full.html">Horseman</A>
200 <TD>&nbsp;<TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/stables/images/stables.bmp" HEIGHT=32 WIDTH=32 ALT="Stables"><A HREF="tech_stables_full.html">Stables</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
201 <TD ALIGN=CENTER >&nbsp;<TD ALIGN=CENTER>&nbsp;
202 <TD><A HREF="tech_horseman_full.html">Horseman</A><TR><TD> <IMG SRC="../../techs/megapack/factions/tech/upgrades/training_field/images/training_field.bmp" HEIGHT=32 WIDTH=32 ALT="Training Field"><A HREF="tech_training_field_full.html">Training Field</A></TD><TD><NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
203 <TD ALIGN=CENTER >&nbsp;Production&nbsp;Speed:&nbsp;+150<TD ALIGN=CENTER>&nbsp;<A HREF="tech_barracks_full.html">Barracks</A>
204 <TD>Enables command <i>Hold Position</i> for: <A HREF="tech_horseman_full.html">Horseman</A>, <A HREF="tech_catapult_full.html">Catapult</A>, <A HREF="tech_archer_full.html">Archer</A>, <A HREF="tech_battle_machine_full.html">Battle Machine</A>, <A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A></TABLE>
205 <P>&nbsp;<P><HR><H1>Unit Details for Faction Tech</H1>
207 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="advanced_architecture_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/advanced_architecture/images/advanced_architecture.bmp" HEIGHT=64 WIDTH=64 ALT="Advanced Architecture"></TD><TD WIDTH=500> <B>Advanced Architecture</B></TD></TR>
208 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
209 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_technodrome_full.html">Technodrome</A><BR>
210 </TD></TR>
211 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
212 <TR><TD>Production Time:</TD><TD>200</TD></TR>
213 <TR><TD>Advanced Architecture is a Upgrade-Requirement for:</TD><TD><A HREF="tech_air_ballista_full.html">Air Ballista</A><br>
214 <A HREF="tech_defense_tower_full.html">Defense Tower</A><br>
215 </TD></TR>
216 <TR><TD>Needed to build Advanced Architecture:</TD><TD><A HREF="tech_technodrome_full.html">Technodrome</A><br>
217 </TD></TR>
218 </TABLE><P>
220 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="aerodrome_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/aerodrome/images/aerodrome.bmp" HEIGHT=64 WIDTH=64 ALT="Aerodrome"></TD><TD WIDTH=500> <B>Aerodrome</B></TD></TR>
221 <TR><TD>Type:</TD><TD>Building</TD></TR>
222 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_technician_full.html">Technician</A><BR>
223 </TD></TR>
224 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">200</NOBR>&nbsp;
225 <TR><TD>Production Time:</TD><TD>120</TD></TR>
226 <TR><TD>Maximum Hitpoints:</TD><TD>6000</TD></TR>
227 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
228 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
229 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
230 <TR><TD>Sight-Range:</TD><TD>5</TD></TR>
231 <TR><TD>Aerodrome is able to Produce:</TD><TD><A HREF="tech_ornithopter_full.html">Ornithopter</A><br>
232 <A HREF="tech_airship_full.html">Airship</A><br>
233 </TD></TR>
234 <TR><TD>Needed to build Aerodrome:</TD><TD><A HREF="tech_castle_full.html">Castle</A><br>
235 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
236 </TD></TR>
237 </TABLE><P>
239 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="air_ballista_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/air_ballista/images/air_ballista.bmp" HEIGHT=64 WIDTH=64 ALT="Air Ballista"></TD><TD WIDTH=500> <B>Air Ballista</B></TD></TR>
240 <TR><TD>Type:</TD><TD>Combat Unit
241 </TD></TR>
242 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="tech_technician_full.html">Technician</A><BR>
243 </TD></TR>
244 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">270</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp; <BR>(Cost for Air Ballista with 40&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;120&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;150&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;1&nbsp;<BR>&nbsp;+ cost for <A HREF="tech_technician_full.html">Technician</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp; )
245 <TR><TD>Production Time:</TD><TD>180</TD></TR>
246 <TR><TD>Maximum Hitpoints:</TD><TD>3000</TD></TR>
247 <TR><TD>Regeneration of Hitpoints:</TD><TD>5</TD></TR>
248 <TR><TD>Armor-Strength:</TD><TD>20</TD></TR>
249 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
250 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
251 <TR><TD>Needed to build Air Ballista:</TD><TD><A HREF="tech_advanced_architecture_full.html">Advanced Architecture</A><br>
252 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
253 </TD></TR>
254 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
255 <TR><TD>Attack Command: Attack On<IMG SRC="../../techs/megapack/factions/tech/units/air_ballista/images/air_ballista_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack On"></TD><TD>
256 Target: Only air units<BR>
257 Strength: 200+-75<BR>
258 Range: 15<BR>
259 Splash-Radius: 2<BR>
260 Splash also damages own units!<BR>
261 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
262 Attack Speed: 70<BR>
263 Start Time: 0.3<BR>
264 </TD></TR>
265 <TR><TD>Level(s):</TD><TD>
266 <B>Elite</b> at 10 kills<BR>
267 Hitpoints: 3000 -> 4500<BR>
268 Armor Strength: 20 -> 30<BR>
269 Sight: 15 -> 18<BR>
270 </TD></TR>
271 </TABLE><P>
273 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="airship_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/airship/images/airship.bmp" HEIGHT=64 WIDTH=64 ALT="Airship"></TD><TD WIDTH=500> <B>Airship</B></TD></TR>
274 <TR><TD>Type:</TD><TD>Combat Unit
275 </TD></TR>
276 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_aerodrome_full.html">Aerodrome</A><BR>
277 </TD></TR>
278 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">300</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
279 <TR><TD>Production Time:</TD><TD>220</TD></TR>
280 <TR><TD>Maximum Hitpoints:</TD><TD>2200</TD></TR>
281 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
282 <TR><TD>Armor-Strength:</TD><TD>20</TD></TR>
283 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
284 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
285 <TR><TD>Needed to build Airship:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
286 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
287 <A HREF="tech_robotics_full.html">Robotics</A><br>
288 </TD></TR>
289 <TR><TD>Movement Type:</TD><TD>Air Unit</TD>
290 <TR><TD> Move Command: Move </TD><TD> Speed: 120</TD></TR>
291 <TR><TD>Attack Command: Missile<IMG SRC="../../techs/megapack/factions/tech/units/airship/images/airship_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Missile"></TD><TD>
292 Target: Only ground units<BR>
293 Strength: 300+-150<BR>
294 Range: 8<BR>
295 Splash-Radius: 1<BR>
296 Splash also damages own units!<BR>
297 Type: <a href="attack_and_armor_types.html#energy">Energy</A> <BR>
298 Attack Speed: 70<BR>
299 Start Time: 0.2<BR>
300 This Attack Skill is used on "Hold Position"<BR>
301 </TD></TR>
302 <TR><TD>Level(s):</TD><TD>
303 <B>Elite</b> at 12 kills<BR>
304 Hitpoints: 2200 -> 3300<BR>
305 Armor Strength: 20 -> 30<BR>
306 Sight: 15 -> 18<BR>
307 </TD></TR>
308 </TABLE><P>
310 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="archer_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/archer/images/archer.bmp" HEIGHT=64 WIDTH=64 ALT="Archer"></TD><TD WIDTH=500> <B>Archer</B></TD></TR>
311 <TR><TD>Type:</TD><TD>Combat Unit
312 </TD></TR>
313 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_barracks_full.html">Barracks</A><BR>
314 </TD></TR>
315 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
316 <TR><TD>Production Time:</TD><TD>60</TD></TR>
317 <TR><TD>Maximum Hitpoints:</TD><TD>700</TD></TR>
318 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
319 <TR><TD>Armor-Strength:</TD><TD>20</TD></TR>
320 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
321 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
322 <TR><TD>Needed to build Archer:</TD><TD><A HREF="tech_barracks_full.html">Barracks</A><br>
323 </TD></TR>
324 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
325 <TR><TD> Move Command: Move </TD><TD> Speed: 220</TD></TR>
326 <TR><TD>Attack Command: Attack<IMG SRC="../../techs/megapack/factions/tech/units/archer/images/archer_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
327 Target: Ground and air units<BR>
328 Strength: 100+-50<BR>
329 Range: 10<BR>
330 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
331 Attack Speed: 50<BR>
332 Start Time: 0.5<BR>
333 This Attack Skill is used on "Hold Position"<BR>
334 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
335 </TD></TR>
336 <TR><TD>Level(s):</TD><TD>
337 <B>Elite</b> at 5 kills<BR>
338 Hitpoints: 700 -> 1050<BR>
339 Armor Strength: 20 -> 30<BR>
340 Sight: 15 -> 18<BR>
341 </TD></TR>
342 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_piercing_weapons_full.html">Piercing Weapons</A> (Attack&nbsp;Strength:&nbsp;+20)<BR>
343 </TD></TR>
344 </TABLE><P>
346 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="barracks_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/barracks/images/barracks.bmp" HEIGHT=64 WIDTH=64 ALT="Barracks"></TD><TD WIDTH=500> <B>Barracks</B></TD></TR>
347 <TR><TD>Type:</TD><TD>Building</TD></TR>
348 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
349 </TD></TR>
350 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">150</NOBR>&nbsp;
351 <TR><TD>Production Time:</TD><TD>100</TD></TR>
352 <TR><TD>Maximum Hitpoints:</TD><TD>6000</TD></TR>
353 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
354 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
355 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#stone">Stone</A></TD></TR>
356 <TR><TD>Sight-Range:</TD><TD>6</TD></TR>
357 <TR><TD>Barracks is able to Produce:</TD><TD><A HREF="tech_swordman_full.html">Swordman</A><br>
358 <A HREF="tech_archer_full.html">Archer</A><br>
359 <A HREF="tech_guard_full.html">Guard</A><br>
360 <A HREF="tech_horseman_full.html">Horseman</A><br>
361 </TD></TR>
362 <TR><TD>Barracks is able to Upgrade:</TD><TD><A HREF="tech_training_field_full.html">Training Field</A><br>
363 </TD></TR>
364 <TR><TD>Barracks is a Requirement for:</TD><TD><A HREF="tech_archer_full.html">Archer</A><br>
365 <A HREF="tech_swordman_full.html">Swordman</A><br>
366 <A HREF="tech_guard_full.html">Guard</A><br>
367 </TD></TR>
368 <TR><TD>Needed to build Barracks:</TD><TD><A HREF="tech_castle_full.html">Castle</A><br>
369 </TD></TR>
370 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_robotics_full.html">Robotics</A><BR>
371 <A HREF="tech_training_field_full.html">Training Field</A> (Production&nbsp;Speed:&nbsp;+150)<BR>
372 </TD></TR>
373 </TABLE><P>
375 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="battle_machine_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/battle_machine/images/battle_machine.bmp" HEIGHT=64 WIDTH=64 ALT="Battle Machine"></TD><TD WIDTH=500> <B>Battle Machine</B></TD></TR>
376 <TR><TD>Type:</TD><TD>Combat Unit
377 </TD></TR>
378 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="tech_technician_full.html">Technician</A><BR>
379 </TD></TR>
380 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">240</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">180</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp; <BR>(Cost for Battle Machine with 40&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;90&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;180&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;1&nbsp;<BR>&nbsp;+ cost for <A HREF="tech_technician_full.html">Technician</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp; )
381 <TR><TD>Production Time:</TD><TD>140</TD></TR>
382 <TR><TD>Maximum Hitpoints:</TD><TD>2500</TD></TR>
383 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
384 <TR><TD>Armor-Strength:</TD><TD>45</TD></TR>
385 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
386 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
387 <TR><TD>Needed to build Battle Machine:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
388 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
389 <A HREF="tech_robotics_full.html">Robotics</A><br>
390 </TD></TR>
391 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
392 <TR><TD> Move Command: Move </TD><TD> Speed: 170</TD></TR>
393 <TR><TD>Attack Command: Attack<IMG SRC="../../techs/megapack/factions/tech/units/battle_machine/images/battle_machine_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
394 Target: Only ground units<BR>
395 Strength: 400+-150<BR>
396 Range: 1<BR>
397 Type: <a href="attack_and_armor_types.html#slashing">Slashing</A> <BR>
398 Attack Speed: 90<BR>
399 Start Time: 0.8<BR>
400 This Attack Skill is used on "Hold Position"<BR>
401 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
402 Special Move Speed: 240 (Charge Skill)<BR>
403 </TD></TR>
404 <TR><TD>Attack Command: Attack Arrow<IMG SRC="../../techs/megapack/factions/tech/units/battle_machine/images/battle_machine_attack_arrow.bmp" HEIGHT=32 WIDTH=32 ALT="Attack Arrow"></TD><TD>
405 Target: Ground and air units<BR>
406 Strength: 170+-75<BR>
407 Range: 9<BR>
408 Splash-Radius: 1<BR>
409 Splash also damages own units!<BR>
410 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
411 Attack Speed: 52<BR>
412 Start Time: 0.5<BR>
413 </TD></TR>
414 <TR><TD>Level(s):</TD><TD>
415 <B>Elite</b> at 10 kills<BR>
416 Hitpoints: 2500 -> 3750<BR>
417 Armor Strength: 45 -> 67<BR>
418 Sight: 10 -> 12<BR>
419 </TD></TR>
420 </TABLE><P>
422 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="blacksmith_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/blacksmith/images/blacksmith.bmp" HEIGHT=64 WIDTH=64 ALT="Blacksmith"></TD><TD WIDTH=500> <B>Blacksmith</B></TD></TR>
423 <TR><TD>Type:</TD><TD>Building</TD></TR>
424 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
425 </TD></TR>
426 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
427 <TR><TD>Storage:</TD><TD><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;200&nbsp;
428 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)</TD></TR>
429 <TR><TD>Production Time:</TD><TD>120</TD></TR>
430 <TR><TD>Maximum Hitpoints:</TD><TD>6000</TD></TR>
431 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
432 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
433 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
434 <TR><TD>Sight-Range:</TD><TD>12</TD></TR>
435 <TR><TD>Blacksmith is able to Upgrade:</TD><TD><A HREF="tech_blade_weapons_full.html">Blade Weapons</A><br>
436 <A HREF="tech_piercing_weapons_full.html">Piercing Weapons</A><br>
437 <A HREF="tech_shield_level_1_full.html">Shield Level 1</A><br>
438 <A HREF="tech_shield_level_2_full.html">Shield Level 2</A><br>
439 </TD></TR>
440 <TR><TD>Blacksmith is a Requirement for:</TD><TD><A HREF="tech_technodrome_full.html">Technodrome</A><br>
441 <A HREF="tech_horseman_full.html">Horseman</A><br>
442 <A HREF="tech_ornithopter_full.html">Ornithopter</A><br>
443 <A HREF="tech_airship_full.html">Airship</A><br>
444 <A HREF="tech_catapult_full.html">Catapult</A><br>
445 <A HREF="tech_battle_machine_full.html">Battle Machine</A><br>
446 <A HREF="tech_defense_tower_full.html">Defense Tower</A><br>
447 <A HREF="tech_guard_full.html">Guard</A><br>
448 </TD></TR>
449 <TR><TD>Needed to build Blacksmith:</TD><TD><A HREF="tech_castle_full.html">Castle</A><br>
450 </TD></TR>
451 </TABLE><P>
453 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="blade_weapons_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/blade_weapons/images/blade.bmp" HEIGHT=64 WIDTH=64 ALT="Blade Weapons"></TD><TD WIDTH=500> <B>Blade Weapons</B></TD></TR>
454 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
455 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_blacksmith_full.html">Blacksmith</A><BR>
456 </TD></TR>
457 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
458 <TR><TD>Production Time:</TD><TD>600</TD></TR>
459 <TR><TD>Increase Attack&nbsp;Strength:&nbsp;</TD><TD>+20</TD></TR>
460 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A></TD></TR>
461 <TR><TD>Needed to build Blade Weapons:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
462 </TD></TR>
463 </TABLE><P>
465 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="castle_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/castle/images/castle.bmp" HEIGHT=64 WIDTH=64 ALT="Castle"></TD><TD WIDTH=500> <B>Castle</B></TD></TR>
466 <TR><TD>Type:</TD><TD>Building</TD></TR>
467 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
468 </TD></TR>
469 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">300</NOBR>&nbsp;
470 <TR><TD>Storage:</TD><TD><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;2000&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;1200&nbsp;<IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">&nbsp;1500&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;150&nbsp;
471 </TD></TR>
472 <TR><TD>Production Time:</TD><TD>300</TD></TR>
473 <TR><TD>Maximum Hitpoints:</TD><TD>9000</TD></TR>
474 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
475 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
476 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#stone">Stone</A></TD></TR>
477 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
478 <TR><TD>Castle is able to Produce:</TD><TD><A HREF="tech_worker_full.html">Worker</A><br>
479 </TD></TR>
480 <TR><TD>Castle is a Requirement for:</TD><TD><A HREF="tech_aerodrome_full.html">Aerodrome</A><br>
481 <A HREF="tech_farm_full.html">Farm</A><br>
482 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
483 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
484 <A HREF="tech_barracks_full.html">Barracks</A><br>
485 </TD></TR>
486 </TABLE><P>
488 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="catapult_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/catapult/images/catapult.bmp" HEIGHT=64 WIDTH=64 ALT="Catapult"></TD><TD WIDTH=500> <B>Catapult</B></TD></TR>
489 <TR><TD>Type:</TD><TD>Combat Unit
490 </TD></TR>
491 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="tech_technician_full.html">Technician</A><BR>
492 </TD></TR>
493 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">210</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">120</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp; <BR>(Cost for Catapult with 40&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;60&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;120&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;1&nbsp;<BR>&nbsp;+ cost for <A HREF="tech_technician_full.html">Technician</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp; )
494 <TR><TD>Production Time:</TD><TD>100</TD></TR>
495 <TR><TD>Maximum Hitpoints:</TD><TD>1500</TD></TR>
496 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
497 <TR><TD>Armor-Strength:</TD><TD>10</TD></TR>
498 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
499 <TR><TD>Sight-Range:</TD><TD>11</TD></TR>
500 <TR><TD>Needed to build Catapult:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
501 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
502 </TD></TR>
503 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
504 <TR><TD> Move Command: Move </TD><TD> Speed: 150</TD></TR>
505 <TR><TD>Attack Command: Fire Ball<IMG SRC="../../techs/megapack/factions/tech/units/catapult/images/catapult_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Fire Ball"></TD><TD>
506 Target: Only ground units<BR>
507 Strength: 450+-150<BR>
508 Range: 10<BR>
509 Splash-Radius: 2<BR>
510 Splash also damages own units!<BR>
511 Type: <a href="attack_and_armor_types.html#impact">Impact</A> <BR>
512 Attack Speed: 50<BR>
513 Start Time: 0.7<BR>
514 This Attack Skill is used on "Hold Position"<BR>
515 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
516 </TD></TR>
517 </TABLE><P>
519 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="cow_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/cow/images/cow.bmp" HEIGHT=64 WIDTH=64 ALT="Cow"></TD><TD WIDTH=500> <B>Cow</B></TD></TR>
520 <TR><TD>Type:</TD><TD>Worker Unit<br>
521 </TD></TR>
522 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_farm_full.html">Farm</A><BR>
523 </TD></TR>
524 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">95</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-10</NOBR>&nbsp;
525 <TR><TD>Production Time:</TD><TD>40</TD></TR>
526 <TR><TD>Maximum Hitpoints:</TD><TD>500</TD></TR>
527 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
528 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
529 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#organic">Organic</A></TD></TR>
530 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
531 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
532 <TR><TD> Move Command: Move </TD><TD> Speed: 150</TD></TR>
533 </TABLE><P>
535 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="defense_tower_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/defense_tower/images/defense_tower.bmp" HEIGHT=64 WIDTH=64 ALT="Defense Tower"></TD><TD WIDTH=500> <B>Defense Tower</B></TD></TR>
536 <TR><TD>Type:</TD><TD>Building</TD></TR>
537 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
538 </TD></TR>
539 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;
540 <TR><TD>Production Time:</TD><TD>140</TD></TR>
541 <TR><TD>Maximum Hitpoints:</TD><TD>7000</TD></TR>
542 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
543 <TR><TD>Armor-Strength:</TD><TD>20</TD></TR>
544 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
545 <TR><TD>Sight-Range:</TD><TD>16</TD></TR>
546 <TR><TD>Needed to build Defense Tower:</TD><TD><A HREF="tech_advanced_architecture_full.html">Advanced Architecture</A><br>
547 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
548 </TD></TR>
549 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
550 <TR><TD>Attack Command: Attack On<IMG SRC="../../techs/megapack/factions/tech/units/defense_tower/images/defense_tower_attack_on.bmp" HEIGHT=32 WIDTH=32 ALT="Attack On"></TD><TD>
551 Target: Ground and air units<BR>
552 Strength: 120+-50<BR>
553 Range: 12<BR>
554 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
555 Attack Speed: 80<BR>
556 Start Time: 0.3<BR>
557 </TD></TR>
558 </TABLE><P>
560 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="farm_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/farm/images/farm.bmp" HEIGHT=64 WIDTH=64 ALT="Farm"></TD><TD WIDTH=500> <B>Farm</B></TD></TR>
561 <TR><TD>Type:</TD><TD>Building</TD></TR>
562 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
563 </TD></TR>
564 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=16 WIDTH=16 ALT="Stone">50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-10</NOBR>&nbsp;
565 <TR><TD>Storage:</TD><TD><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;20&nbsp;
566 </TD></TR>
567 <TR><TD>Production Time:</TD><TD>50</TD></TR>
568 <TR><TD>Maximum Hitpoints:</TD><TD>3000</TD></TR>
569 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
570 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
571 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
572 <TR><TD>Sight-Range:</TD><TD>5</TD></TR>
573 <TR><TD>Farm is able to Produce:</TD><TD><A HREF="tech_pig_full.html">Pig</A><br>
574 <A HREF="tech_cow_full.html">Cow</A><br>
575 </TD></TR>
576 <TR><TD>Farm is able to Upgrade:</TD><TD><A HREF="tech_stables_full.html">Stables</A><br>
577 </TD></TR>
578 <TR><TD>Farm is a Requirement for:</TD><TD><A HREF="tech_horseman_full.html">Horseman</A><br>
579 </TD></TR>
580 <TR><TD>Needed to build Farm:</TD><TD><A HREF="tech_castle_full.html">Castle</A><br>
581 </TD></TR>
582 </TABLE><P>
584 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="guard_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard.bmp" HEIGHT=64 WIDTH=64 ALT="Guard"></TD><TD WIDTH=500> <B>Guard</B></TD></TR>
585 <TR><TD>Type:</TD><TD>Combat Unit
586 </TD></TR>
587 <TR><TD>Creation:</TD><TD>Morphing from <A HREF="tech_swordman_full.html">Swordman</A><BR>
588 Produced by <A HREF="tech_barracks_full.html">Barracks</A><BR>
589 </TD></TR>
590 <TR><TD>Total Cost when upgraded from Swordman: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">135</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">55</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp; <BR>(Cost for Guard with 60&nbsp;% discount = <IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">&nbsp;60&nbsp;<IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;30&nbsp;<IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">&nbsp;2&nbsp;<BR>&nbsp;+ cost for <A HREF="tech_swordman_full.html">Swordman</A> = <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">25</NOBR>&nbsp; )
591 <TR><TD>Total Cost when produced by Barracks: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp;
592 <TR><TD>Production Time:</TD><TD>80</TD></TR>
593 <TR><TD>Maximum Hitpoints:</TD><TD>900</TD></TR>
594 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
595 <TR><TD>Armor-Strength:</TD><TD>40</TD></TR>
596 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#metal">Metal</A></TD></TR>
597 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
598 <TR><TD>Needed to build Guard:</TD><TD><A HREF="tech_barracks_full.html">Barracks</A><br>
599 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
600 </TD></TR>
601 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
602 <TR><TD> Move Command: Move </TD><TD> Speed: 170</TD></TR>
603 <TR><TD>Attack Command: Attack<IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
604 Target: Only ground units<BR>
605 Strength: 110+-30<BR>
606 Range: 1<BR>
607 Type: <a href="attack_and_armor_types.html#slashing">Slashing</A> <BR>
608 Attack Speed: 120<BR>
609 Start Time: 0<BR>
610 This Attack Skill is used on "Hold Position"<BR>
611 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
612 </TD></TR>
613 <TR><TD>Level(s):</TD><TD>
614 <B>Elite</b> at 4 kills<BR>
615 Hitpoints: 900 -> 1350<BR>
616 Armor Strength: 40 -> 60<BR>
617 Sight: 10 -> 12<BR>
618 </TD></TR>
619 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_shield_level_1_full.html">Shield Level 1</A> (Armor:&nbsp;+10)<BR>
620 <A HREF="tech_shield_level_2_full.html">Shield Level 2</A> (Armor:&nbsp;+10)<BR>
621 <A HREF="tech_blade_weapons_full.html">Blade Weapons</A> (Attack&nbsp;Strength:&nbsp;+20)<BR>
622 </TD></TR>
623 </TABLE><P>
625 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="horseman_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/horseman/images/horseman.bmp" HEIGHT=64 WIDTH=64 ALT="Horseman"></TD><TD WIDTH=500> <B>Horseman</B></TD></TR>
626 <TR><TD>Type:</TD><TD>Combat Unit
627 </TD></TR>
628 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_barracks_full.html">Barracks</A><BR>
629 </TD></TR>
630 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">2</NOBR>&nbsp;
631 <TR><TD>Production Time:</TD><TD>120</TD></TR>
632 <TR><TD>Maximum Hitpoints:</TD><TD>1400</TD></TR>
633 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
634 <TR><TD>Armor-Strength:</TD><TD>30</TD></TR>
635 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
636 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
637 <TR><TD>Needed to build Horseman:</TD><TD><A HREF="tech_stables_full.html">Stables</A><br>
638 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
639 <A HREF="tech_farm_full.html">Farm</A><br>
640 </TD></TR>
641 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
642 <TR><TD> Move Command: Move </TD><TD> Speed: 480</TD></TR>
643 <TR><TD>Attack Command: Attack<IMG SRC="../../techs/megapack/factions/tech/units/horseman/images/horseman_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
644 Target: Only ground units<BR>
645 Strength: 215+-25<BR>
646 Range: 3<BR>
647 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
648 Attack Speed: 100<BR>
649 Start Time: 0.8<BR>
650 This Attack Skill is used on "Hold Position"<BR>
651 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
652 </TD></TR>
653 <TR><TD>Level(s):</TD><TD>
654 <B>Elite</b> at 6 kills<BR>
655 Hitpoints: 1400 -> 2100<BR>
656 Armor Strength: 30 -> 45<BR>
657 Sight: 10 -> 12<BR>
658 </TD></TR>
659 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_shield_level_1_full.html">Shield Level 1</A> (Armor:&nbsp;+10)<BR>
660 <A HREF="tech_shield_level_2_full.html">Shield Level 2</A> (Armor:&nbsp;+10)<BR>
661 <A HREF="tech_piercing_weapons_full.html">Piercing Weapons</A> (Attack&nbsp;Strength:&nbsp;+20)<BR>
662 </TD></TR>
663 </TABLE><P>
665 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="ornithopter_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/ornithopter/images/ornithopter.bmp" HEIGHT=64 WIDTH=64 ALT="Ornithopter"></TD><TD WIDTH=500> <B>Ornithopter</B></TD></TR>
666 <TR><TD>Type:</TD><TD>Combat Unit
667 </TD></TR>
668 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_aerodrome_full.html">Aerodrome</A><BR>
669 </TD></TR>
670 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
671 <TR><TD>Production Time:</TD><TD>160</TD></TR>
672 <TR><TD>Maximum Hitpoints:</TD><TD>900</TD></TR>
673 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
674 <TR><TD>Armor-Strength:</TD><TD>15</TD></TR>
675 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#organic">Organic</A></TD></TR>
676 <TR><TD>Sight-Range:</TD><TD>15</TD></TR>
677 <TR><TD>Needed to build Ornithopter:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
678 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
679 </TD></TR>
680 <TR><TD>Movement Type:</TD><TD>Air Unit</TD>
681 <TR><TD> Move Command: Move </TD><TD> Speed: 250</TD></TR>
682 <TR><TD>Attack Command: Molotov<IMG SRC="../../techs/megapack/factions/tech/units/ornithopter/images/molotov.bmp" HEIGHT=32 WIDTH=32 ALT="Molotov"></TD><TD>
683 Target: Only ground units<BR>
684 Strength: 150+-100<BR>
685 Range: 6<BR>
686 Splash-Radius: 1<BR>
687 Splash also damages own units!<BR>
688 Type: <a href="attack_and_armor_types.html#energy">Energy</A> <BR>
689 Attack Speed: 35<BR>
690 Start Time: 0.5<BR>
691 </TD></TR>
692 <TR><TD>Attack Command: Fire Arrow<IMG SRC="../../techs/megapack/factions/tech/units/ornithopter/images/fire_arrow.bmp" HEIGHT=32 WIDTH=32 ALT="Fire Arrow"></TD><TD>
693 Target: Only air units<BR>
694 Strength: 150+-50<BR>
695 Range: 9<BR>
696 Splash-Radius: 1<BR>
697 Splash also damages own units!<BR>
698 Type: <a href="attack_and_armor_types.html#piercing">Piercing</A> <BR>
699 Attack Speed: 70<BR>
700 Start Time: 0.5<BR>
701 This Attack Skill is used on "Hold Position"<BR>
702 </TD></TR>
703 <TR><TD>Level(s):</TD><TD>
704 <B>Elite</b> at 10 kills<BR>
705 Hitpoints: 900 -> 1350<BR>
706 Armor Strength: 15 -> 22<BR>
707 Sight: 15 -> 18<BR>
708 </TD></TR>
709 </TABLE><P>
711 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="piercing_weapons_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/piercing_weapons/images/piercing.bmp" HEIGHT=64 WIDTH=64 ALT="Piercing Weapons"></TD><TD WIDTH=500> <B>Piercing Weapons</B></TD></TR>
712 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
713 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_blacksmith_full.html">Blacksmith</A><BR>
714 </TD></TR>
715 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
716 <TR><TD>Production Time:</TD><TD>600</TD></TR>
717 <TR><TD>Increase Attack&nbsp;Strength:&nbsp;</TD><TD>+20</TD></TR>
718 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_archer_full.html">Archer</A>, <A HREF="tech_horseman_full.html">Horseman</A></TD></TR>
719 <TR><TD>Needed to build Piercing Weapons:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
720 </TD></TR>
721 </TABLE><P>
723 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="pig_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/pig/images/pig.bmp" HEIGHT=64 WIDTH=64 ALT="Pig"></TD><TD WIDTH=500> <B>Pig</B></TD></TR>
724 <TR><TD>Type:</TD><TD>Worker Unit<br>
725 </TD></TR>
726 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_farm_full.html">Farm</A><BR>
727 </TD></TR>
728 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">-5</NOBR>&nbsp;
729 <TR><TD>Production Time:</TD><TD>40</TD></TR>
730 <TR><TD>Maximum Hitpoints:</TD><TD>300</TD></TR>
731 <TR><TD>Regeneration of Hitpoints:</TD><TD>2</TD></TR>
732 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
733 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#organic">Organic</A></TD></TR>
734 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
735 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
736 <TR><TD> Move Command: Move </TD><TD> Speed: 100</TD></TR>
737 </TABLE><P>
739 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="robotics_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/robotics/images/robotics.bmp" HEIGHT=64 WIDTH=64 ALT="Robotics"></TD><TD WIDTH=500> <B>Robotics</B></TD></TR>
740 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
741 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_technodrome_full.html">Technodrome</A><BR>
742 </TD></TR>
743 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
744 <TR><TD>Production Time:</TD><TD>250</TD></TR>
745 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_barracks_full.html">Barracks</A></TD></TR>
746 <TR><TD>Robotics is a Upgrade-Requirement for:</TD><TD><A HREF="tech_airship_full.html">Airship</A><br>
747 <A HREF="tech_battle_machine_full.html">Battle Machine</A><br>
748 </TD></TR>
749 <TR><TD>Needed to build Robotics:</TD><TD><A HREF="tech_technodrome_full.html">Technodrome</A><br>
750 </TD></TR>
751 </TABLE><P>
753 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="shield_level_1_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/shield_level_1/images/shield1.bmp" HEIGHT=64 WIDTH=64 ALT="Shield Level 1"></TD><TD WIDTH=500> <B>Shield Level 1</B></TD></TR>
754 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
755 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_blacksmith_full.html">Blacksmith</A><BR>
756 </TD></TR>
757 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">50</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">100</NOBR>&nbsp;
758 <TR><TD>Production Time:</TD><TD>300</TD></TR>
759 <TR><TD>Increase Armor:&nbsp;</TD><TD>+10</TD></TR>
760 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A>, <A HREF="tech_horseman_full.html">Horseman</A></TD></TR>
761 <TR><TD>Needed to build Shield Level 1:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
762 </TD></TR>
763 </TABLE><P>
765 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="shield_level_2_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/shield_level_2/images/shield2.bmp" HEIGHT=64 WIDTH=64 ALT="Shield Level 2"></TD><TD WIDTH=500> <B>Shield Level 2</B></TD></TR>
766 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
767 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_blacksmith_full.html">Blacksmith</A><BR>
768 </TD></TR>
769 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">250</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">250</NOBR>&nbsp;
770 <TR><TD>Production Time:</TD><TD>600</TD></TR>
771 <TR><TD>Increase Armor:&nbsp;</TD><TD>+10</TD></TR>
772 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_guard_full.html">Guard</A>, <A HREF="tech_horseman_full.html">Horseman</A></TD></TR>
773 <TR><TD>Needed to build Shield Level 2:</TD><TD><A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
774 </TD></TR>
775 </TABLE><P>
777 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="stables_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/stables/images/stables.bmp" HEIGHT=64 WIDTH=64 ALT="Stables"></TD><TD WIDTH=500> <B>Stables</B></TD></TR>
778 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
779 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_farm_full.html">Farm</A><BR>
780 </TD></TR>
781 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
782 <TR><TD>Production Time:</TD><TD>200</TD></TR>
783 <TR><TD>Stables is a Upgrade-Requirement for:</TD><TD><A HREF="tech_horseman_full.html">Horseman</A><br>
784 </TD></TR>
785 <TR><TD>Needed to build Stables:</TD><TD><A HREF="tech_farm_full.html">Farm</A><br>
786 </TD></TR>
787 </TABLE><P>
789 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="swordman_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/swordman/images/swordman.bmp" HEIGHT=64 WIDTH=64 ALT="Swordman"></TD><TD WIDTH=500> <B>Swordman</B></TD></TR>
790 <TR><TD>Type:</TD><TD>Combat Unit
791 </TD></TR>
792 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_barracks_full.html">Barracks</A><BR>
793 </TD></TR>
794 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">25</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
795 <TR><TD>Production Time:</TD><TD>50</TD></TR>
796 <TR><TD>Maximum Hitpoints:</TD><TD>700</TD></TR>
797 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
798 <TR><TD>Armor-Strength:</TD><TD>20</TD></TR>
799 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
800 <TR><TD>Sight-Range:</TD><TD>10</TD></TR>
801 <TR><TD>Needed to build Swordman:</TD><TD><A HREF="tech_barracks_full.html">Barracks</A><br>
802 </TD></TR>
803 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
804 <TR><TD> Move Command: Move </TD><TD> Speed: 220</TD></TR>
805 <TR><TD> Morph Skill: Morph </TD><TD>Morphing to: <A HREF="tech_guard_full.html">Guard</A><IMG SRC="../../techs/megapack/factions/tech/units/guard/images/guard.bmp" HEIGHT=64 WIDTH=64 ALT="Guard"><BR>
806 Refund (Discount): 60&nbsp;%<BR>
807 Morph Speed: 500<BR>
808 </TD></TR>
809 <TR><TD>Attack Command: Attack<IMG SRC="../../techs/megapack/factions/tech/units/swordman/images/swordman_attack.bmp" HEIGHT=32 WIDTH=32 ALT="Attack"></TD><TD>
810 Target: Only ground units<BR>
811 Strength: 80+-30<BR>
812 Range: 1<BR>
813 Type: <a href="attack_and_armor_types.html#slashing">Slashing</A> <BR>
814 Attack Speed: 100<BR>
815 Start Time: 0<BR>
816 This Attack Skill is used on "Hold Position"<BR>
817 ("Hold Position" requires <A HREF="tech_training_field_full.html">Training Field</A>)<BR>
818 </TD></TR>
819 <TR><TD>Level(s):</TD><TD>
820 <B>Elite</b> at 3 kills<BR>
821 Hitpoints: 700 -> 1050<BR>
822 Armor Strength: 20 -> 30<BR>
823 Sight: 10 -> 12<BR>
824 </TD></TR>
825 <TR><TD>Upgrades Available:</TD><TD><A HREF="tech_shield_level_1_full.html">Shield Level 1</A> (Armor:&nbsp;+10)<BR>
826 <A HREF="tech_shield_level_2_full.html">Shield Level 2</A> (Armor:&nbsp;+10)<BR>
827 <A HREF="tech_blade_weapons_full.html">Blade Weapons</A> (Attack&nbsp;Strength:&nbsp;+20)<BR>
828 </TD></TR>
829 </TABLE><P>
831 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="technician_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/technician/images/technician.bmp" HEIGHT=64 WIDTH=64 ALT="Technician"></TD><TD WIDTH=500> <B>Technician</B></TD></TR>
832 <TR><TD>Type:</TD><TD>Worker Unit<br>
833 Combat Unit
834 </TD></TR>
835 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_technodrome_full.html">Technodrome</A><BR>
836 </TD></TR>
837 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
838 <TR><TD>Production Time:</TD><TD>80</TD></TR>
839 <TR><TD>Maximum Hitpoints:</TD><TD>550</TD></TR>
840 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
841 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
842 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
843 <TR><TD>Sight-Range:</TD><TD>8</TD></TR>
844 <TR><TD>Technician is able to Build:</TD><TD><A HREF="tech_aerodrome_full.html">Aerodrome</A><br>
845 </TD></TR>
846 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
847 <TR><TD> Move Command: Move </TD><TD> Speed: 210</TD></TR>
848 <TR><TD> Morph Skill: Build Catapult </TD><TD>Morphing to: <A HREF="tech_catapult_full.html">Catapult</A><IMG SRC="../../techs/megapack/factions/tech/units/catapult/images/catapult.bmp" HEIGHT=64 WIDTH=64 ALT="Catapult"><BR>
849 Refund (Discount): 40&nbsp;%<BR>
850 Morph Speed: 500<BR>
851 </TD></TR>
852 <TR><TD> Morph Skill: Build Battle Machine </TD><TD>Morphing to: <A HREF="tech_battle_machine_full.html">Battle Machine</A><IMG SRC="../../techs/megapack/factions/tech/units/battle_machine/images/battle_machine.bmp" HEIGHT=64 WIDTH=64 ALT="Battle Machine"><BR>
853 Refund (Discount): 40&nbsp;%<BR>
854 Morph Speed: 500<BR>
855 </TD></TR>
856 <TR><TD> Morph Skill: Build Air Ballista </TD><TD>Morphing to: <A HREF="tech_air_ballista_full.html">Air Ballista</A><IMG SRC="../../techs/megapack/factions/tech/units/air_ballista/images/air_ballista.bmp" HEIGHT=64 WIDTH=64 ALT="Air Ballista"><BR>
857 Refund (Discount): 40&nbsp;%<BR>
858 Morph Speed: 300<BR>
859 </TD></TR>
860 <TR><TD>Attack Command: Molotov<IMG SRC="../../techs/megapack/factions/tech/units/technician/images/molotov.bmp" HEIGHT=32 WIDTH=32 ALT="Molotov"></TD><TD>
861 Target: Only ground units<BR>
862 Strength: 150+-100<BR>
863 Range: 6<BR>
864 Splash-Radius: 1<BR>
865 Splash also damages own units!<BR>
866 Type: <a href="attack_and_armor_types.html#energy">Energy</A> <BR>
867 Attack Speed: 35<BR>
868 Start Time: 0.5<BR>
869 </TD></TR>
870 <TR><TD> Repair/Heal Skill: Repair </TD><TD>Repairing: <A HREF="tech_catapult_full.html">Catapult</A>, <A HREF="tech_battle_machine_full.html">Battle Machine</A>, <A HREF="tech_air_ballista_full.html">Air Ballista</A>, <A HREF="tech_aerodrome_full.html">Aerodrome</A><BR>
871 Repair/Heal Speed: 210<BR>
872 </TD></TR>
873 <TR><TD> Repair/Heal Skill: Heal </TD><TD>Healing: <A HREF="tech_worker_full.html">Worker</A>, <A HREF="tech_technician_full.html">Technician</A>, <A HREF="tech_swordman_full.html">Swordman</A>, <A HREF="tech_archer_full.html">Archer</A>, <A HREF="tech_guard_full.html">Guard</A>, <A HREF="tech_horseman_full.html">Horseman</A><BR>
874 Repair/Heal Speed: 210<BR>
875 </TD></TR>
876 <TR><TD> Harvest/Mine Skill: Mine </TD><TD><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=32 WIDTH=32 ALT="Gold"><BR>
877 Speed: 50<BR>
878 Max Load: 5<BR>
879 Hits per Unit: 1<BR>
880 </TD></TR>
881 </TABLE><P>
883 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="technodrome_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/technodrome/images/technodrome.bmp" HEIGHT=64 WIDTH=64 ALT="Technodrome"></TD><TD WIDTH=500> <B>Technodrome</B></TD></TR>
884 <TR><TD>Type:</TD><TD>Building</TD></TR>
885 <TR><TD>Creation:</TD><TD>Built by <A HREF="tech_worker_full.html">Worker</A><BR>
886 </TD></TR>
887 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">200</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">200</NOBR>&nbsp;
888 <TR><TD>Storage:</TD><TD><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">&nbsp;200&nbsp;
889 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)</TD></TR>
890 <TR><TD>Production Time:</TD><TD>150</TD></TR>
891 <TR><TD>Maximum Hitpoints:</TD><TD>6000</TD></TR>
892 <TR><TD>Regeneration of Hitpoints:</TD><TD>-</TD></TR>
893 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
894 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#wood">Wood</A></TD></TR>
895 <TR><TD>Sight-Range:</TD><TD>5</TD></TR>
896 <TR><TD>Technodrome is able to Produce:</TD><TD><A HREF="tech_technician_full.html">Technician</A><br>
897 </TD></TR>
898 <TR><TD>Technodrome is able to Upgrade:</TD><TD><A HREF="tech_advanced_architecture_full.html">Advanced Architecture</A><br>
899 <A HREF="tech_robotics_full.html">Robotics</A><br>
900 </TD></TR>
901 <TR><TD>Technodrome is a Requirement for:</TD><TD><A HREF="tech_aerodrome_full.html">Aerodrome</A><br>
902 <A HREF="tech_ornithopter_full.html">Ornithopter</A><br>
903 <A HREF="tech_air_ballista_full.html">Air Ballista</A><br>
904 <A HREF="tech_airship_full.html">Airship</A><br>
905 <A HREF="tech_catapult_full.html">Catapult</A><br>
906 <A HREF="tech_battle_machine_full.html">Battle Machine</A><br>
907 </TD></TR>
908 <TR><TD>Needed to build Technodrome:</TD><TD><A HREF="tech_castle_full.html">Castle</A><br>
909 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
910 </TD></TR>
911 </TABLE><P>
913 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="training_field_full"></A><IMG SRC="../../techs/megapack/factions/tech/upgrades/training_field/images/training_field.bmp" HEIGHT=64 WIDTH=64 ALT="Training Field"></TD><TD WIDTH=500> <B>Training Field</B></TD></TR>
914 <TR><TD>Type:</TD><TD>Upgrade</TD></TR>
915 <TR><TD>Creation:</TD><TD>Upgraded by <A HREF="tech_barracks_full.html">Barracks</A><BR>
916 </TD></TR>
917 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">150</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=16 WIDTH=16 ALT="Wood">150</NOBR>&nbsp;
918 <TR><TD>Production Time:</TD><TD>300</TD></TR>
919 <TR><TD>Increase Production&nbsp;Speed:&nbsp;</TD><TD>+150</TD></TR>
920 <TR><TD>Affects Units:</TD><TD> <A HREF="tech_barracks_full.html">Barracks</A></TD></TR>
921 <TR><TD>Training Field enables commands:</TD><TD>Hold Position : <A HREF="tech_horseman_full.html">Horseman</A><br>
922 Hold Position : <A HREF="tech_catapult_full.html">Catapult</A><br>
923 Hold Position : <A HREF="tech_archer_full.html">Archer</A><br>
924 Hold Position : <A HREF="tech_battle_machine_full.html">Battle Machine</A><br>
925 Hold Position : <A HREF="tech_swordman_full.html">Swordman</A><br>
926 Hold Position : <A HREF="tech_guard_full.html">Guard</A><br>
927 </TD></TR>
928 <TR><TD>Needed to build Training Field:</TD><TD><A HREF="tech_barracks_full.html">Barracks</A><br>
929 </TD></TR>
930 </TABLE><P>
932 <TABLE BORDER=1><TR><TD WIDTH=250><A NAME="worker_full"></A><IMG SRC="../../techs/megapack/factions/tech/units/worker/images/worker.bmp" HEIGHT=64 WIDTH=64 ALT="Worker"></TD><TD WIDTH=500> <B>Worker</B></TD></TR>
933 <TR><TD>Type:</TD><TD>Worker Unit<br>
934 </TD></TR>
935 <TR><TD>Creation:</TD><TD>Produced by <A HREF="tech_castle_full.html">Castle</A><BR>
936 </TD></TR>
937 <TR><TD>Total Cost: </TD><TD> <NOBR><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=16 WIDTH=16 ALT="Gold">75</NOBR>&nbsp;<NOBR><IMG SRC="../../techs/megapack/resources/food/images/food.bmp" HEIGHT=16 WIDTH=16 ALT="Food">1</NOBR>&nbsp;
938 <TR><TD>Production Time:</TD><TD>40</TD></TR>
939 <TR><TD>Maximum Hitpoints:</TD><TD>600</TD></TR>
940 <TR><TD>Regeneration of Hitpoints:</TD><TD>1</TD></TR>
941 <TR><TD>Armor-Strength:</TD><TD>-</TD></TR>
942 <TR><TD>Armor-Type:</TD><TD><a href="attack_and_armor_types.html#leather">Leather</A></TD></TR>
943 <TR><TD>Sight-Range:</TD><TD>9</TD></TR>
944 <TR><TD>Worker is able to Build:</TD><TD><A HREF="tech_farm_full.html">Farm</A><br>
945 <A HREF="tech_barracks_full.html">Barracks</A><br>
946 <A HREF="tech_blacksmith_full.html">Blacksmith</A><br>
947 <A HREF="tech_castle_full.html">Castle</A><br>
948 <A HREF="tech_technodrome_full.html">Technodrome</A><br>
949 <A HREF="tech_defense_tower_full.html">Defense Tower</A><br>
950 </TD></TR>
951 <TR><TD>Movement Type:</TD><TD>Ground Unit</TD>
952 <TR><TD> Move Command: Move </TD><TD> Speed: 190</TD></TR>
953 <TR><TD> Repair/Heal Skill: Repair </TD><TD>Repairing: <A HREF="tech_farm_full.html">Farm</A>, <A HREF="tech_barracks_full.html">Barracks</A>, <A HREF="tech_blacksmith_full.html">Blacksmith</A>, <A HREF="tech_defense_tower_full.html">Defense Tower</A>, <A HREF="tech_technodrome_full.html">Technodrome</A>, <A HREF="tech_castle_full.html">Castle</A>, <A HREF="tech_aerodrome_full.html">Aerodrome</A><BR>
954 Repair/Heal Speed: 40<BR>
955 </TD></TR>
956 <TR><TD> Harvest/Mine Skill: Mine </TD><TD><IMG SRC="../../techs/megapack/resources/gold/images/gold.bmp" HEIGHT=32 WIDTH=32 ALT="Gold"><IMG SRC="../../techs/megapack/resources/stone/images/stone.bmp" HEIGHT=32 WIDTH=32 ALT="Stone"><BR>
957 Speed: 225<BR>
958 Max Load: 25<BR>
959 Hits per Unit: 1<BR>
960 </TD></TR>
961 <TR><TD> Harvest/Mine Skill: Harvest Wood </TD><TD><IMG SRC="../../techs/megapack/resources/wood/images/wood.bmp" HEIGHT=32 WIDTH=32 ALT="Wood"><BR>
962 Speed: 150<BR>
963 Max Load: 20<BR>
964 Hits per Unit: 1<BR>
965 </TD></TR>
966 </TABLE><P>
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