fix for missing main building
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4 <title>Clickable Techtree Diagram for Tech - Buildings Units (Megapack) </title>
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52 <h1>Clickable Techtree Diagram for Tech - Buildings Units (Megapack) </h1>
53 <p>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
55 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
56 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
57 &nbsp;<A HREF=norsemen_overview.html>Norsemen</a> |&nbsp;
58 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
59 &nbsp;<A HREF=romans_overview.html>Romans</a> |&nbsp;
60 &nbsp;<A HREF=tech_overview.html><I>Tech</I></a>
61 </H4><P>
62 <P>
63 <H4>Techtree Diagrams: <a href="tech_techtree_clickable_map_buildings.html">Buildings</a> |
64 <a href="tech_techtree_clickable_map_buildings_units.html">Buildings Units</a> |
65 <a href="tech_techtree_clickable_map_all.html">All</a></H4>
66 <P>
67 <img src="images/tech/tech_techtree_graph_buildings_units.png" usemap=#test>
68 <map id="test" name="test">
69 <area shape="poly" id="node1" href="tech_cow_full.html" title="Cow" alt="" coords="78,370,76,362,71,356,63,350,53,347,42,346,30,347,20,350,12,356,7,362,5,370,7,377,12,384,20,389,30,393,42,394,53,393,63,389,71,384,76,377"/>
70 <area shape="poly" id="node2" href="tech_aerodrome_full.html" title="Aerodrome" alt="" coords="550,362,466,346,381,362,381,389,550,389"/>
71 <area shape="poly" id="node7" href="tech_ornithopter_full.html" title="Ornithopter" alt="" coords="535,478,532,470,522,463,506,458,487,455,466,454,444,455,425,458,410,463,400,470,396,478,400,485,410,492,425,497,444,500,466,502,487,500,506,497,522,492,532,485"/>
72 <area shape="poly" id="node11" href="tech_airship_full.html" title="Airship" alt="" coords="940,478,938,470,931,463,920,458,906,455,891,454,876,455,862,458,851,463,844,470,842,478,844,485,851,492,862,497,876,500,891,502,906,500,920,497,931,492,938,485"/>
73 <area shape="poly" id="node3" href="tech_farm_full.html" title="Farm" alt="" coords="187,234,138,218,88,234,89,261,187,261"/>
74 <area shape="poly" id="node5" href="tech_horseman_full.html" title="Horseman" alt="" coords="1081,370,1078,362,1069,356,1055,350,1037,347,1018,346,998,347,981,350,967,356,958,362,954,370,958,377,967,384,981,389,998,393,1018,394,1037,393,1055,389,1069,384,1078,377"/>
75 <area shape="poly" id="node14" href="tech_pig_full.html" title="Pig" alt="" coords="174,370,172,362,167,356,159,350,149,347,138,346,127,347,117,350,109,356,103,362,102,370,103,377,109,384,117,389,127,393,138,394,149,393,159,389,167,384,172,377"/>
76 <area shape="poly" id="node4" href="tech_technodrome_full.html" title="Technodrome" alt="" coords="828,118,730,101,631,118,631,145,828,145"/>
77 <area shape="poly" id="node8" href="tech_technician_full.html" title="Technician" alt="" coords="692,242,689,234,680,228,665,222,646,219,626,218,605,219,587,222,572,228,562,234,559,242,562,249,572,256,587,261,605,264,626,266,646,264,665,261,680,256,689,249"/>
78 <area shape="poly" id="node10" href="tech_air_ballista_full.html" title="Air\nBallista" alt="" coords="358,370,355,359,347,349,335,341,320,336,303,334,286,336,271,341,259,349,251,359,248,370,251,381,259,391,271,399,286,404,303,406,320,404,335,399,347,391,355,381"/>
79 <area shape="poly" id="node12" href="tech_catapult_full.html" title="Catapult" alt="" coords="682,370,679,362,672,356,660,350,645,347,628,346,612,347,597,350,585,356,577,362,575,370,577,377,585,384,597,389,612,393,628,394,645,393,660,389,672,384,679,377"/>
80 <area shape="poly" id="node15" href="tech_battle_machine_full.html" title="Battle\nMachine" alt="" coords="828,370,825,359,817,349,803,341,786,336,767,334,748,336,731,341,717,349,709,359,706,370,709,381,717,391,731,399,748,404,767,406,786,404,803,399,817,391,825,381"/>
81 <area shape="poly" id="node16" href="tech_defense_tower_full.html" title="Defense\nTower" alt="" coords="909,228,838,197,767,228,767,277,909,277"/>
82 <area shape="poly" id="node6" href="tech_castle_full.html" title="Castle" alt="" coords="557,118,503,101,450,118,450,145,557,145"/>
83 <area shape="poly" id="node19" href="tech_worker_full.html" title="Worker" alt="" coords="781,29,778,22,771,15,760,10,746,7,730,5,714,7,700,10,688,15,681,22,679,29,681,37,688,43,700,49,714,52,730,53,746,52,760,49,771,43,778,37"/>
84 <area shape="poly" id="node9" href="tech_blacksmith_full.html" title="Blacksmith" alt="" coords="1102,234,1018,218,933,234,933,261,1102,261"/>
85 <area shape="poly" id="node18" href="tech_guard_full.html" title="Guard" alt="" coords="1404,370,1402,362,1395,356,1386,350,1374,347,1360,346,1347,347,1335,350,1325,356,1319,362,1317,370,1319,377,1325,384,1335,389,1347,393,1360,394,1374,393,1386,389,1395,384,1402,377"/>
86 <area shape="poly" id="node13" href="tech_archer_full.html" title="Archer" alt="" coords="1221,242,1218,234,1212,228,1201,222,1188,219,1174,218,1159,219,1146,222,1136,228,1129,234,1127,242,1129,249,1136,256,1146,261,1159,264,1174,266,1188,264,1201,261,1212,256,1218,249"/>
87 <area shape="poly" id="node17" href="tech_swordman_full.html" title="Swordman" alt="" coords="1426,242,1423,234,1414,228,1399,222,1381,219,1360,218,1340,219,1322,222,1307,228,1298,234,1295,242,1298,249,1307,256,1322,261,1340,264,1360,266,1381,264,1399,261,1414,256,1423,249"/>
88 <area shape="poly" id="node20" href="tech_barracks_full.html" title="Barracks" alt="" coords="1327,118,1258,101,1188,118,1188,145,1327,145"/>
89 </map>
90 <h4>Arrow Styles:</h4>
91 <ul>
92 <li>Bold: Unit creates building
93 <li>Solid: Building produces unit or upgrade
94 <li>Dashed: Units morphs/upgrades to other unit
95 <li>Dotted: Unit or Upgrade is a requirement
96 </ul>