surface5a and new binary name
[megaglest-data.git] / glest_game / tilesets / dark_forest / dark_forest.xml
bloba27e4aa2ab25cdd8e85757412689ad5a6fa92159
1 <?xml version="1.0"?>\r
2 \r
3 <tileset>\r
4         <surfaces>\r
5                 <surface>\r
6                         <texture path="textures/surface1a.bmp" prob="0.2"/>\r
7                         <texture path="textures/surface1b.bmp" prob="0.2"/>\r
8                         <texture path="textures/surface1c.bmp" prob="0.1"/>\r
9                         <texture path="textures/surface1d.bmp" prob="0.03"/>\r
10                         <texture path="textures/surface1e.bmp" prob="0.02"/>\r
11                         <texture path="textures/surface1f.bmp" prob="0.02"/>\r
12                         <texture path="textures/surface1g.bmp" prob="0.1"/>\r
13                         <texture path="textures/surface1h.bmp" prob="0.13"/>\r
14                         <texture path="textures/surface1i.bmp" prob="0.1"/>\r
15                         <texture path="textures/surface1j.bmp" prob="0.1"/>\r
16                 </surface>\r
17                 <surface>\r
18                         <texture path="textures/surface2a.bmp" prob="0.2"/>\r
19                         <texture path="textures/surface2b.bmp" prob="0.2"/>\r
20                         <texture path="textures/surface2c.bmp" prob="0.2"/>\r
21                         <texture path="textures/surface2d.bmp" prob="0.2"/>\r
22                         <texture path="textures/surface2e.bmp" prob="0.1"/>\r
23                         <texture path="textures/surface2f.bmp" prob="0.1"/>\r
24                 </surface>\r
25                 <surface>\r
26                         <texture path="textures/surface3a.bmp" prob="0.5"/>\r
27                         <texture path="textures/surface3b.bmp" prob="0.5"/>\r
28                 </surface>\r
29                 <surface>\r
30                         <texture path="textures/surface4a.bmp" prob="1.0"/>\r
31                 </surface>\r
32                 <surface>\r
33                         <texture path="textures/surface5a.bmp" prob="0.1"/>\r
34                         <texture path="textures/surface5b.bmp" prob="0.2"/>\r
35                         <texture path="textures/surface5c.bmp" prob="0.2"/>\r
36                         <texture path="textures/surface5d.bmp" prob="0.1"/>\r
37                         <texture path="textures/surface5e.bmp" prob="0.2"/>\r
38                         <texture path="textures/surface5f.bmp" prob="0.1"/>\r
39                 </surface>\r
40         </surfaces>\r
42         <objects>\r
43                 <object walkable="false">\r
44                         <model path="models/tree_1.g3d"/>\r
45                         <model path="models/tree_2.g3d"/>\r
46                         <model path="models/tree_3.g3d"/>\r
47                         <model path="models/tree_4.g3d"/>\r
48                         <model path="models/tree_5.g3d"/>\r
49                                                 \r
50                 </object>                                       \r
51                 <object walkable="false">\r
52                         <model path="models/dead_tree.g3d"/>\r
53                 </object>                                       \r
54                 <object walkable="false">\r
55                         <model path="models/stone1.g3d"/>\r
56                         <model path="models/stone2.g3d"/>\r
57                 </object>                                       \r
58                 <object walkable="true">\r
59                         <model path="models/bush_1.g3d"/>\r
60                         <model path="models/bush_2.g3d"/>\r
61                         <model path="models/bush_3.g3d"/>\r
62                         <model path="models/bush_4.g3d"/>\r
63                         <model path="models/bush_5.g3d"/>\r
64                 </object>                                       \r
65                 <object walkable="true">\r
66                         <model path="models/riverside_object.g3d"/>\r
67                         <model path="models/riverside_object2.g3d"/>\r
68                         <model path="models/riverside_object3.g3d"/>\r
69                         <model path="models/riverside_object4.g3d"/>\r
70                         <model path="models/riverside_object5.g3d"/>\r
71                 </object>                                                                               \r
72                 <object walkable="true">\r
73                         <model path="models/grass.g3d"/>\r
74                 </object>                                       \r
75                 <object walkable="false">\r
76                         <model path="models/hanged.g3d"/>\r
77                         <model path="models/impaled.g3d"/>\r
78                 </object>                                       \r
79                 <object walkable="false">\r
80                         <model path="models/obelisk.g3d"/>\r
81                         <model path="models/statue.g3d"/>\r
82                         <model path="models/broken_statue.g3d"/>\r
83                         <model path="models/technician_statue.g3d"/>\r
84                         <model path="models/battlemage_statue.g3d"/>\r
85                         <model path="models/swordman_statue.g3d"/>\r
86                         <model path="models/broken_statue2.g3d"/>\r
87                 </object>                                       \r
88                 <object walkable="false">\r
89                         <model path="models/big_stone.g3d"/>\r
90                 </object>                                       \r
91                 <object walkable="false">\r
92                         <model path="models/none.g3d"/>\r
93                 </object>                                       \r
94         </objects>\r
95         \r
96         <ambient-sounds>\r
97                 <day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>\r
98                 <night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>\r
99                 <rain-sound enabled="true" path="sounds/rain.ogg"/>\r
100                 <snow-sound enabled="false"/>           \r
101                 <day-start-sound enabled="true" path="sounds/chicken.wav"/>     \r
102                 <night-start-sound enabled="true" path="sounds/wolf.wav"/>                                              \r
103         </ambient-sounds>\r
105         <parameters>\r
106                 <water effects="true">\r
107                         <texture path="textures/water_001.tga"/>\r
108                         <texture path="textures/water_002.tga"/>\r
109                         <texture path="textures/water_003.tga"/>\r
110                         <texture path="textures/water_004.tga"/>\r
111                         <texture path="textures/water_005.tga"/>\r
112                         <texture path="textures/water_006.tga"/>\r
113                         <texture path="textures/water_007.tga"/>\r
114                         <texture path="textures/water_008.tga"/>\r
115                 </water>\r
116                 <fog enabled="true" mode="2" density="0.012" color-red="0.0" color-green="0.3" color-blue="1" /> \r
117                 <sun-light red="1" green="1" blue="1"/>\r
118                 <moon-light red="0.3" green="0.3" blue="1"/>\r
119                 <day-night value="0.7"/>\r
120                 <weather sun="0.6" rain="0.4" snow="0"/> \r
121         </parameters>\r
122 </tileset>\r