1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="5"/>
7 <max-hp value="5400" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="false"/>
18 <field value="land" />
21 <light enabled="true" red="1.0" green="0.3" blue="0.0"/>
22 <rotationAllowed value="false" />
24 <unit name="round_tent"/>
26 <upgrade-requirements />
27 <resource-requirements>
28 <resource name="gold" amount="100"/>
29 <resource name="wood" amount="175"/>
30 <resource name="stone" amount="70"/>
31 </resource-requirements>
33 <image path="images/campfire.bmp"/>
34 <image-cancel path="../archer/images/tech_cancel.bmp"/>
35 <meeting-point value="true" image-path="../main_teepee/images/meeting_point.bmp"/>
36 <selection-sounds enabled="true">
37 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
39 <command-sounds enabled="true">
40 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
45 <type value="be_built" />
46 <name value="be_built_skill"/>
50 <anim-speed value="0" />
51 <animation path="models/campfire_construction.g3d" />
52 <sound enabled="false" />
56 <name value="stop_skill"/>
59 <anim-speed value="40" />
60 <animation path="models/campfire.g3d" />
61 <particles value="true">
62 <particle-file path="fire_particles2.xml"/>
63 <particle-file path="smoke_particles.xml"/>
65 <sound enabled="false" />
69 <name value="die_skill"/>
72 <anim-speed value="0" />
73 <animation path="models/campfire_destroyed.g3d" />
74 <particles value="true">
75 <particle-file path="smoke_particles2.xml"/>
77 <sound enabled="true" start-time="0">
78 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
83 <type value="produce" />
84 <name value="produce_skill"/>
87 <anim-speed value="40" />
88 <animation path="models/campfire.g3d" />
89 <particles value="true">
90 <particle-file path="fire_particles.xml"/>
92 <sound enabled="false" />
95 <type value="upgrade"/>
96 <name value="upgrade_skill"/>
99 <anim-speed value="30"/>
100 <animation path="models/campfire.g3d"/>
101 <particles value="true">
102 <particle-file path="fire_particles.xml"/>
104 <sound enabled="false"/>
109 <type value="produce"/>
110 <name value="produce_fire_golem" />
111 <image path="../fire_golem/images/firegolem.bmp" />
112 <unit-requirements />
113 <upgrade-requirements />
114 <produce-skill value="produce_skill"/>
115 <produced-unit name="fire_golem"/>
118 <type value="upgrade"/>
119 <name value="research_iron"/>
120 <image path="../../upgrades/iron/images/iron.bmp"/>
122 <upgrade-requirements/>
123 <upgrade-skill value="upgrade_skill"/>
124 <produced-upgrade name="iron"/>
127 <type value="upgrade"/>
128 <name value="research_advanced_iron"/>
129 <image path="../../upgrades/advanced_iron/images/iron_advanced.bmp"/>
131 <upgrade-requirements/>
132 <upgrade-skill value="upgrade_skill"/>
133 <produced-upgrade name="advanced_iron"/>