implemented ai-build-size tag to the data; reduced amount of AI hints for some factions
[megaglest-data/megaglest-data-wuzzy.git] / techs / megapack / factions / indian / units / round_tent / round_tent.xml
blobc9842dbf359d254b5922d979ff78e32560492185
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <ai-build-size value="6"/>
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="stone"/>
11                 <sight value="6" />
12                 <time value="70" />
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="0110"/>
17                         <row value="1001"/>
18                         <row value="1001"/>
19                         <row value="1001"/>
20                 </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties>
26                         <property value="burnable"/>
27                 </properties>
28                 <light enabled="false" />
29                 <unit-requirements>
30                         <unit name="tent" />
31                 </unit-requirements>
32                 <upgrade-requirements />
33                 <resource-requirements>
34                         <resource name="gold" amount="150" />
35                         <resource name="stone" amount="150" />
36                         <resource name="wood" amount="50" />
37                 </resource-requirements>
38                 <resources-stored />
39                 <image path="images/roundtent.bmp" />
40                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
42                 <selection-sounds enabled="true">
43                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
44                 </selection-sounds>
45                 <command-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
47                 </command-sounds>
48         </parameters>
49         <skills>
50                 <skill>
51                         <type value="stop"/>
52                         <name value="stop_skill"/>
53                         <ep-cost value="0" />
54                         <speed value="50" />
55                         <anim-speed value="100" />
56                         <animation path="models/roundtent.g3d" />
57                         <sound enabled="false" />
58                 </skill>
59                 <skill>
60                         <type value="be_built" />
61                         <name value="be_built_skill"/>
62                         <ep-cost value="0" />
63                         <speed value="300" />
64                         <anim-speed value="300" />
65                         <animation path="models/roundtent_construction.g3d" />
66                         <sound enabled="false" />
67                 </skill>
68                 <skill>
69                         <type value="upgrade"/>
70                         <name value="upgrade_skill"/>
71                         <ep-cost value="0" />
72                         <speed value="300" />
73                         <anim-speed value="300" />
74                         <animation path="models/roundtent.g3d" />
75                         <sound enabled="false" />
76                 </skill>
77                 <skill>
78                         <type value="produce"/>
79                         <name value="produce_skill"/>
80                         <ep-cost value="0" />
81                         <speed value="300" />
82                         <anim-speed value="300" />
83                         <animation path="models/roundtent.g3d" />
84                         <sound enabled="false" />
85                 </skill>
86                 <skill>
87                         <type value="die" />
88                         <name value="die_skill"/>
89                         <ep-cost value="0" />
90                         <speed value="300" />
91                         <anim-speed value="300" />
92                         <animation path="models/roundtent_destroyed.g3d" />
93                         <particles value="true">
94                                 <particle-file path="smoke_particles.xml"/>
95                                 <particle-file path="glow_particles.xml"/>
96                         </particles>
97                         <sound enabled="true" start-time="0">
98                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
99                         </sound>
100                         <fade value="false"/>
101                 </skill>
102         </skills>
103         <commands>
104                 <command>
105                         <type value="produce"/>
106                         <name value="produce_axe_indian" />
107                         <image path="../axe_indian/images/axe_indian.bmp" />
108                         <unit-requirements />
109                         <upgrade-requirements />
110                         <produce-skill value="produce_skill"/>
111                         <produced-unit name="axe_indian"/>
112                 </command>
113                 <command>
114                         <type value="produce"/>
115                         <name value="produce_axe_thrower" />
116                         <image path="../axe_thrower/images/axe_thrower.bmp" />
117                         <unit-requirements />
118                         <upgrade-requirements />
119                         <produce-skill value="produce_skill"/>
120                         <produced-unit name="axe_thrower"/>
121                 </command>
122                 <command>
123                         <type value="produce"/>
124                         <name value="produce_fire_archer" />
125                         <image path="../fire_archer/images/fire_archer.bmp" />
126                         <unit-requirements />
127                         <upgrade-requirements />
128                         <produce-skill value="produce_skill"/>
129                         <produced-unit name="fire_archer"/>
130                 </command>
131                 <command>
132                         <type value="produce"/>
133                         <name value="produce_spearman" />
134                         <image path="../spearman/images/spearman.bmp" />
135                         <unit-requirements />
136                         <upgrade-requirements />
137                         <produce-skill value="produce_skill"/>
138                         <produced-unit name="spearman"/>
139                 </command>
140                 <command>
141                         <type value="upgrade"/>
142                         <name value="create_training_field"/>
143                         <image path="../../upgrades/training_field/images/training_field.bmp" />
144                         <unit-requirements />
145                         <upgrade-requirements />
146                         <upgrade-skill value="upgrade_skill"/>
147                         <produced-upgrade name="training_field"/>
148                 </command>
149         </commands>
150 </unit>