1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="6"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="false" />
32 <upgrade-requirements />
33 <resource-requirements>
34 <resource name="gold" amount="150" />
35 <resource name="stone" amount="150" />
36 <resource name="wood" amount="50" />
37 </resource-requirements>
39 <image path="images/roundtent.bmp" />
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
42 <selection-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
52 <name value="stop_skill"/>
55 <anim-speed value="100" />
56 <animation path="models/roundtent.g3d" />
57 <sound enabled="false" />
60 <type value="be_built" />
61 <name value="be_built_skill"/>
64 <anim-speed value="300" />
65 <animation path="models/roundtent_construction.g3d" />
66 <sound enabled="false" />
69 <type value="upgrade"/>
70 <name value="upgrade_skill"/>
73 <anim-speed value="300" />
74 <animation path="models/roundtent.g3d" />
75 <sound enabled="false" />
78 <type value="produce"/>
79 <name value="produce_skill"/>
82 <anim-speed value="300" />
83 <animation path="models/roundtent.g3d" />
84 <sound enabled="false" />
88 <name value="die_skill"/>
91 <anim-speed value="300" />
92 <animation path="models/roundtent_destroyed.g3d" />
93 <particles value="true">
94 <particle-file path="smoke_particles.xml"/>
95 <particle-file path="glow_particles.xml"/>
97 <sound enabled="true" start-time="0">
98 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
100 <fade value="false"/>
105 <type value="produce"/>
106 <name value="produce_axe_indian" />
107 <image path="../axe_indian/images/axe_indian.bmp" />
108 <unit-requirements />
109 <upgrade-requirements />
110 <produce-skill value="produce_skill"/>
111 <produced-unit name="axe_indian"/>
114 <type value="produce"/>
115 <name value="produce_axe_thrower" />
116 <image path="../axe_thrower/images/axe_thrower.bmp" />
117 <unit-requirements />
118 <upgrade-requirements />
119 <produce-skill value="produce_skill"/>
120 <produced-unit name="axe_thrower"/>
123 <type value="produce"/>
124 <name value="produce_fire_archer" />
125 <image path="../fire_archer/images/fire_archer.bmp" />
126 <unit-requirements />
127 <upgrade-requirements />
128 <produce-skill value="produce_skill"/>
129 <produced-unit name="fire_archer"/>
132 <type value="produce"/>
133 <name value="produce_spearman" />
134 <image path="../spearman/images/spearman.bmp" />
135 <unit-requirements />
136 <upgrade-requirements />
137 <produce-skill value="produce_skill"/>
138 <produced-unit name="spearman"/>
141 <type value="upgrade"/>
142 <name value="create_training_field"/>
143 <image path="../../upgrades/training_field/images/training_field.bmp" />
144 <unit-requirements />
145 <upgrade-requirements />
146 <upgrade-skill value="upgrade_skill"/>
147 <produced-upgrade name="training_field"/>