1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="6"/>
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <property value="burnable"/>
28 <light enabled="false" />
32 <upgrade-requirements />
33 <resource-requirements>
34 <resource name="gold" amount="100" />
35 <resource name="stone" amount="150" />
36 <resource name="wood" amount="50" />
37 </resource-requirements>
39 <image path="images/med_bar.bmp" />
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
42 <selection-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
52 <name value="stop_skill"/>
55 <anim-speed value="100" />
56 <animation path="models/med_bar.g3d" />
57 <sound enabled="false" />
60 <type value="be_built" />
61 <name value="be_built_skill"/>
64 <anim-speed value="50" />
65 <animation path="models/med_bar_construction.g3d" />
66 <sound enabled="false" />
69 <type value="upgrade"/>
70 <name value="upgrade_skill"/>
73 <anim-speed value="50" />
74 <animation path="models/med_bar.g3d" />
75 <sound enabled="false" />
78 <type value="produce"/>
79 <name value="produce_skill"/>
82 <anim-speed value="50" />
83 <animation path="models/med_bar.g3d" />
84 <sound enabled="false" />
88 <name value="die_skill"/>
91 <anim-speed value="10" />
92 <animation path="models/med_bar_destroyed.g3d" />
93 <particles value="true">
94 <particle-file path="smoke_particles.xml"/>
95 <particle-file path="glow_particles.xml"/>
96 <particle-file path="smoke_particles2.xml"/>
97 <particle-file path="fire_particles2.xml"/>
99 <sound enabled="true" start-time="0">
100 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
102 <fade value="false"/>
107 <type value="produce"/>
108 <name value="produce_cudgel_lady" />
109 <image path="../cudgel_lady/images/cudgel_lady.bmp" />
110 <unit-requirements />
111 <upgrade-requirements />
112 <produce-skill value="produce_skill"/>
113 <produced-unit name="cudgel_lady"/>
116 <type value="produce"/>
117 <name value="produce_spearman" />
118 <image path="../spearman/images/spearman.bmp" />
119 <unit-requirements />
120 <upgrade-requirements />
121 <produce-skill value="produce_skill"/>
122 <produced-unit name="spearman"/>
125 <type value="upgrade"/>
126 <name value="research_mead"/>
127 <image path="../../upgrades/mead/images/med.bmp" />
128 <unit-requirements />
129 <upgrade-requirements />
130 <upgrade-skill value="upgrade_skill"/>
131 <produced-upgrade name="mead"/>