implemented ai-build-size tag to the data; reduced amount of AI hints for some factions
[megaglest-data/megaglest-data-wuzzy.git] / techs / megapack / factions / persian / persian.xml
blobf160e9d4e4fd97678578e64ba168df96e596eff4
1 <?xml version="1.0" standalone="no"?>
3 <faction>
4         <starting-resources>
5                 <resource name="gold" amount="500"/>
6                 <resource name="wood" amount="500"/>
7                 <resource name="stone" amount="500"/>
8                 <resource name="food" amount="50"/>
9         </starting-resources>
10         <starting-units>
11                 <unit name="palace" amount="1"/>
12                 <unit name="snake_basket" amount="1"/>
13                 <unit name="worker" amount="3"/>
14                 <unit name="princess" amount="1"/>
15                 <unit name="sheep" amount="1"/>
16                 <unit name="stickfighter" amount="1"/>
17                 <unit name="fakir" amount="2"/>
18         </starting-units>
19         <music value="true" path="music/aminos-together_together.ogg"/>
20         <flat-particle-positions value="true"/>
21         <ai-behavior>
22                 <worker-units/>
23                 <warrior-units>
24                         <unit name="sheep" minimum="7"/>
25                 </warrior-units>
26                 <resource-producer-units>
27                         <unit name="farm" minimum="1"/>
28                         <unit name="sheep" minimum="30"/>
29                 </resource-producer-units>
30                 <building-units/>
31                 <upgrades/>
32                 <static-values>
33                         <static type-name="MinWorkerAttackersHarvesting" value="40"/>
34                 </static-values>
35         </ai-behavior>
36 </faction>