1 <?xml version="1.0" standalone="no" ?>
6 <ai-build-size value="6"/>
7 <max-hp value="8000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="true"/>
14 <uniform-selection value="true"/>
15 <cellmap value="true">
23 <field value="land" />
26 <light enabled="false"/>
27 <damage-particles value="true">
28 <particle-file path="fire_particles.xml"/>
29 <particle-file path="smoke_particles.xml"/>
32 <upgrade-requirements />
33 <resource-requirements>
34 <resource name="gold" amount="200" />
35 <resource name="wood" amount="200" />
36 <resource name="stone" amount="100"/>
37 </resource-requirements>
39 <image path="images/castle.jpg" />
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="true" image-path="../training_camp/images/meeting_point.bmp"/>
42 <selection-sounds enabled="true">
43 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
45 <command-sounds enabled="true">
46 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
52 <name value="stop_skill"/>
55 <anim-speed value="100" />
56 <animation path="models/recruiting_camp.g3d" />
57 <sound enabled="false" />
60 <type value="be_built" />
61 <name value="be_built_skill"/>
64 <anim-speed value="300" />
65 <animation path="models/recruiting_camp_build.g3d" />
66 <sound enabled="false" />
69 <type value="produce" />
70 <name value="produce_skill"/>
73 <anim-speed value="75" />
74 <animation path="models/recruiting_camp.g3d" />
75 <sound enabled="false" />
78 <type value="produce" />
79 <name value="produce_skill2"/>
82 <anim-speed value="75" />
83 <animation path="models/recruiting_camp.g3d" />
84 <sound enabled="false" />
87 <type value="upgrade" />
88 <name value="upgrade_skill"/>
91 <anim-speed value="150" />
92 <animation path="models/recruiting_camp.g3d" />
93 <sound enabled="false"/>
97 <name value="die_skill"/>
100 <anim-speed value="300" />
101 <animation path="models/recruiting_camp_die.g3d" />
102 <sound enabled="true" start-time="0">
103 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
105 <fade value="false"/>
110 <type value="produce"/>
111 <name value="produce_cavalry" />
112 <image path="../cavalry/images/horseman.jpg" />
113 <unit-requirements />
114 <upgrade-requirements />
115 <produce-skill value="produce_skill"/>
116 <produced-unit name="cavalry"/>
119 <type value="produce"/>
120 <name value="produce_turtle_formation" />
121 <image path="../turtle_formation/images/guard.jpg" />
122 <unit-requirements />
123 <upgrade-requirements />
124 <produce-skill value="produce_skill2"/>
125 <produced-unit name="turtle_formation"/>
128 <type value="produce"/>
129 <name value="produce_longbowman" />
130 <image path="../longbowman/images/archer.bmp" />
131 <unit-requirements />
132 <upgrade-requirements />
133 <produce-skill value="produce_skill2"/>
134 <produced-unit name="longbowman"/>
137 <type value="produce"/>
138 <name value="produce_general" />
139 <image path="../general/images/guard.jpg" />
140 <unit-requirements />
141 <upgrade-requirements />
142 <produce-skill value="produce_skill2"/>
143 <produced-unit name="general"/>
146 <type value="produce"/>
147 <name value="produce_mechanic" />
148 <image path="../wartime_mechanic/images/guard.jpg" />
149 <unit-requirements />
150 <upgrade-requirements />
151 <produce-skill value="produce_skill"/>
152 <produced-unit name="wartime_mechanic"/>
155 <type value="upgrade"/>
156 <name value="upgrade_advanced_architecture"/>
157 <image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp" />
158 <unit-requirements />
159 <upgrade-requirements />
160 <upgrade-skill value="upgrade_skill"/>
161 <produced-upgrade name="advanced_architecture"/>
164 <type value="upgrade"/>
165 <name value="upgrade_formations" />
166 <image path="../../upgrades/formations/images/f.bmp" />
167 <unit-requirements />
168 <upgrade-requirements />
169 <upgrade-skill value="upgrade_skill"/>
170 <produced-upgrade name="formations"/>