implemented ai-build-size tag to the data; reduced amount of AI hints for some factions
[megaglest-data/megaglest-data-wuzzy.git] / techs / megapack / factions / romans / units / military_camp / military_camp.xml
blob47c322a9a11d3975c94eefa10c98481e2f45cf37
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <ai-build-size value="6"/>
7                 <max-hp value="8000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="stone"/>
11                 <sight value="15" />
12                 <time value="150" />
13                 <multi-selection value="true"/>
14                 <uniform-selection value="true"/>
15                 <cellmap value="true">
16                         <row value="1100"/>
17                         <row value="1110"/>
18                         <row value="1111"/>
19                         <row value="0011"/>
20                 </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties/>
26                 <light enabled="false"/>
27                 <damage-particles value="true">
28                         <particle-file path="fire_particles.xml"/>
29                         <particle-file path="smoke_particles.xml"/>
30                 </damage-particles>
31                 <unit-requirements/>
32                 <upgrade-requirements />
33                 <resource-requirements>
34                         <resource name="gold" amount="200" />
35                         <resource name="wood" amount="200" />
36                         <resource name="stone" amount="100"/>
37                 </resource-requirements>
38                 <resources-stored/>
39                 <image path="images/castle.jpg" />
40                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41                 <meeting-point value="true" image-path="../training_camp/images/meeting_point.bmp"/>
42                 <selection-sounds enabled="true">
43                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
44                 </selection-sounds>
45                 <command-sounds enabled="true">
46                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
47                 </command-sounds>
48         </parameters>
49         <skills>
50                 <skill>
51                         <type value="stop" />
52                         <name value="stop_skill"/>
53                         <ep-cost value="0" />
54                         <speed value="300" />
55                         <anim-speed value="100" />
56                         <animation path="models/recruiting_camp.g3d" />
57                         <sound enabled="false" />
58                 </skill>
59                 <skill>
60                         <type value="be_built" />
61                         <name value="be_built_skill"/>
62                         <ep-cost value="0" />
63                         <speed value="300" />
64                         <anim-speed value="300" />
65                         <animation path="models/recruiting_camp_build.g3d" />
66                         <sound enabled="false" />
67                 </skill>
68                 <skill>
69                         <type value="produce" />
70                         <name value="produce_skill"/>
71                         <ep-cost value="0" />
72                         <speed value="350" />
73                         <anim-speed value="75" />
74                         <animation path="models/recruiting_camp.g3d" />
75                         <sound enabled="false" />
76                 </skill>
77                 <skill>
78                         <type value="produce" />
79                         <name value="produce_skill2"/>
80                         <ep-cost value="0" />
81                         <speed value="210" />
82                         <anim-speed value="75" />
83                         <animation path="models/recruiting_camp.g3d" />
84                         <sound enabled="false" />
85                 </skill>
86                 <skill>
87                         <type value="upgrade" />
88                         <name value="upgrade_skill"/>
89                         <ep-cost value="0" />
90                         <speed value="280" />
91                         <anim-speed value="150" />
92                         <animation path="models/recruiting_camp.g3d" />
93                         <sound enabled="false"/>
94                 </skill>
95                 <skill>
96                         <type value="die" />
97                         <name value="die_skill"/>
98                         <ep-cost value="0" />
99                         <speed value="300" />
100                         <anim-speed value="300" />
101                         <animation path="models/recruiting_camp_die.g3d" />
102                         <sound enabled="true" start-time="0">
103                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
104                         </sound>
105                         <fade value="false"/>
106                 </skill>
107         </skills>
108         <commands>
109                 <command>
110                         <type value="produce"/>
111                         <name value="produce_cavalry" />
112                         <image path="../cavalry/images/horseman.jpg" />
113                         <unit-requirements />
114                         <upgrade-requirements />
115                         <produce-skill value="produce_skill"/>
116                         <produced-unit name="cavalry"/>
117                 </command>
118                 <command>
119                         <type value="produce"/>
120                         <name value="produce_turtle_formation" />
121                         <image path="../turtle_formation/images/guard.jpg" />
122                         <unit-requirements />
123                         <upgrade-requirements />
124                         <produce-skill value="produce_skill2"/>
125                         <produced-unit name="turtle_formation"/>
126                 </command>
127                 <!--command>
128                         <type value="produce"/>
129                         <name value="produce_longbowman" />
130                         <image path="../longbowman/images/archer.bmp" />
131                         <unit-requirements />
132                         <upgrade-requirements />
133                         <produce-skill value="produce_skill2"/>
134                         <produced-unit name="longbowman"/>
135                 </command-->
136                 <command>
137                         <type value="produce"/>
138                         <name value="produce_general" />
139                         <image path="../general/images/guard.jpg" />
140                         <unit-requirements />
141                         <upgrade-requirements />
142                         <produce-skill value="produce_skill2"/>
143                         <produced-unit name="general"/>
144                 </command>
145                 <command>
146                         <type value="produce"/>
147                         <name value="produce_mechanic" />
148                         <image path="../wartime_mechanic/images/guard.jpg" />
149                         <unit-requirements />
150                         <upgrade-requirements />
151                         <produce-skill value="produce_skill"/>
152                         <produced-unit name="wartime_mechanic"/>
153                 </command>
154                 <command>
155                         <type value="upgrade"/>
156                         <name value="upgrade_advanced_architecture"/>
157                         <image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp" />
158                         <unit-requirements />
159                         <upgrade-requirements />
160                         <upgrade-skill value="upgrade_skill"/>
161                         <produced-upgrade name="advanced_architecture"/>
162                 </command>
163                 <command>
164                         <type value="upgrade"/>
165                         <name value="upgrade_formations" />
166                         <image path="../../upgrades/formations/images/f.bmp" />
167                         <unit-requirements />
168                         <upgrade-requirements />
169                         <upgrade-skill value="upgrade_skill"/>
170                         <produced-upgrade name="formations"/>
171                 </command>
172         </commands>
173 </unit>