implemented ai-build-size tag to the data; reduced amount of AI hints for some factions
[megaglest-data/megaglest-data-wuzzy.git] / techs / megapack / factions / romans / units / temple / temple.xml
blob819583cae9c02834ac135fae307f93b311e7c9a5
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <parameters>
4                 <size value="4" />
5                 <height value="2" />
6                 <ai-build-size value="6"/>
7                 <max-hp value="9000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="stone"/>
11                 <sight value="15" />
12                 <time value="300" />
13                 <multi-selection value="false" />
14                 <max-unit-count value="4"/>
15                 <cellmap value="true">
16                         <row value="0110"/>
17                         <row value="1111"/>
18                         <row value="1111"/>
19                         <row value="0110"/>
20                  </cellmap>
21                 <levels/>
22                 <fields>
23                         <field value="land" />
24                 </fields>
25                 <properties>
26                         <property value="burnable"/>
27                 </properties>
28                 <light enabled="false"/>
29                 <unit-requirements/>
30                 <upgrade-requirements />
31                 <resource-requirements>
32                         <resource name="gold" amount="50" />
33                         <resource name="stone" amount="200" />
34                         <resource name="wood" amount="50" />
35                         <resource name="food" amount="-15" />
36                 </resource-requirements>
37                 <resources-stored>
38                         <!--resource name= "gold" amount="400"/-->
39                         <resource name= "food" amount="100"/>
40                 </resources-stored>
41                 <image path="images/castle.bmp" />
42                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
43                 <meeting-point value="false"/>
44                 <selection-sounds enabled="true">
45                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
46                 </selection-sounds>
47                 <command-sounds enabled="true">
48                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
49                 </command-sounds>
50         </parameters>
51         <skills>
52                 <skill>
53                         <type value="stop" />
54                         <name value="stop_skill"/>
55                         <ep-cost value="0" />
56                         <speed value="300" />
57                         <anim-speed value="100" />
58                         <animation path="models/temple.g3d" />
59                         <sound enabled="false" />
60                 </skill>
61                 <skill>
62                         <type value="be_built" />
63                         <name value="be_built_skill"/>
64                         <ep-cost value="0" />
65                         <speed value="300" />
66                         <anim-speed value="300" />
67                         <animation path="models/temple_build.g3d" />
68                         <sound enabled="false" />
69                 </skill>
70                 <skill>
71                         <type value="produce" />
72                         <name value="produce_skill"/>
73                         <ep-cost value="0" />
74                         <speed value="300" />
75                         <anim-speed value="300" />
76                         <animation path="models/temple.g3d" />
77                         <sound enabled="false" />
78                 </skill>
79                 <skill>
80                         <type value="upgrade" />
81                         <name value="upgrade_skill"/>
82                         <ep-cost value="0" />
83                         <speed value="300" />
84                         <anim-speed value="150" />
85                         <animation path="models/temple.g3d" />
86                         <particles value="true">
87                                 <particle-file path="upgrade.xml"/>
88                         </particles>
89                         <sound enabled="false"/>
90                 </skill>
91                 <skill>
92                         <type value="die" />
93                         <name value="die_skill"/>
94                         <ep-cost value="0" />
95                         <speed value="300" />
96                         <anim-speed value="300" />
97                         <animation path="models/temple_die.g3d" />
98                         <sound enabled="true" start-time="0">
99                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
100                         </sound>
101                         <fade value="false"/>
102                 </skill>
103         </skills>
104         <commands>
105                 <command>
106                         <type value="upgrade"/>
107                         <name value="research_sign_of_mars" />
108                         <image path="../../upgrades/sign_of_mars/images/marz.bmp" />
109                         <unit-requirements />
110                         <upgrade-requirements />
111                         <upgrade-skill value="upgrade_skill"/>
112                         <produced-upgrade name="sign_of_mars"/>
113                 </command>
114                 <command>
115                         <type value="upgrade"/>
116                         <name value="research_jupiter" />
117                         <image path="../../upgrades/jupiter/images/jupiter.bmp" />
118                         <unit-requirements />
119                         <upgrade-requirements />
120                         <upgrade-skill value="upgrade_skill"/>
121                         <produced-upgrade name="jupiter"/>
122                 </command>
123                 <command>
124                         <type value="upgrade"/>
125                         <name value="upgrade_bless_of_minerva" />
126                         <image path="../../upgrades/bless_of_minerva/images/bless.bmp" />
127                         <unit-requirements />
128                         <upgrade-requirements />
129                         <upgrade-skill value="upgrade_skill"/>
130                         <produced-upgrade name="bless_of_minerva"/>
131                 </command>
132         </commands>
133 </unit>