2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
39 * This program uses evaluators to draw a Bezier curve.
42 #include "glut_wrap.h"
44 GLfloat ctrlpoints
[4][3] = {
45 { -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
46 {2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}};
48 static void init(void)
50 glClearColor(0.0, 0.0, 0.0, 0.0);
51 glShadeModel(GL_FLAT
);
52 glMap1f(GL_MAP1_VERTEX_3
, 0.0, 1.0, 3, 4, &ctrlpoints
[0][0]);
53 glEnable(GL_MAP1_VERTEX_3
);
56 static void display(void)
60 glClear(GL_COLOR_BUFFER_BIT
);
61 glColor3f(1.0, 1.0, 1.0);
62 glBegin(GL_LINE_STRIP
);
63 for (i
= 0; i
<= 30; i
++)
64 glEvalCoord1f((GLfloat
) i
/30.0);
66 /* The following code displays the control points as dots. */
68 glColor3f(1.0, 1.0, 0.0);
70 for (i
= 0; i
< 4; i
++)
71 glVertex3fv(&ctrlpoints
[i
][0]);
76 static void reshape(int w
, int h
)
78 glViewport(0, 0, (GLsizei
) w
, (GLsizei
) h
);
79 glMatrixMode(GL_PROJECTION
);
82 glOrtho(-5.0, 5.0, -5.0*(GLfloat
)h
/(GLfloat
)w
,
83 5.0*(GLfloat
)h
/(GLfloat
)w
, -5.0, 5.0);
85 glOrtho(-5.0*(GLfloat
)w
/(GLfloat
)h
,
86 5.0*(GLfloat
)w
/(GLfloat
)h
, -5.0, 5.0, -5.0, 5.0);
87 glMatrixMode(GL_MODELVIEW
);
92 static void keyboard(unsigned char key
, int x
, int y
)
101 int main(int argc
, char** argv
)
103 glutInit(&argc
, argv
);
104 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
);
105 glutInitWindowSize (500, 500);
106 glutInitWindowPosition (100, 100);
107 glutCreateWindow (argv
[0]);
109 glutDisplayFunc(display
);
110 glutReshapeFunc(reshape
);
111 glutKeyboardFunc (keyboard
);