2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
40 * This program demonstrates use of OpenGL feedback. First,
41 * a lighting environment is set up and a few lines are drawn.
42 * Then feedback mode is entered, and the same lines are
43 * drawn. The results in the feedback buffer are printed.
45 #include "glut_wrap.h"
49 /* Initialize lighting.
51 static void init(void)
53 glEnable(GL_LIGHTING
);
57 /* Draw a few lines and two points, one of which will
58 * be clipped. If in feedback mode, a passthrough token
59 * is issued between the each primitive.
61 static void drawGeometry (GLenum mode
)
63 glBegin (GL_LINE_STRIP
);
64 glNormal3f (0.0, 0.0, 1.0);
65 glVertex3f (30.0, 30.0, 0.0);
66 glVertex3f (50.0, 60.0, 0.0);
67 glVertex3f (70.0, 40.0, 0.0);
69 if (mode
== GL_FEEDBACK
)
72 glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
74 if (mode
== GL_FEEDBACK
)
77 glNormal3f (0.0, 0.0, 1.0);
78 glVertex3f (50.0, 50.0, 0.0);
82 /* Write contents of one vertex to stdout. */
83 static void print3DcolorVertex (GLint size
, GLint
*count
,
89 for (i
= 0; i
< 7; i
++) {
90 printf ("%4.2f ", buffer
[size
-(*count
)]);
96 /* Write contents of entire buffer. (Parse tokens!) */
97 static void printBuffer(GLint size
, GLfloat
*buffer
)
104 token
= buffer
[size
-count
]; count
--;
105 if (token
== GL_PASS_THROUGH_TOKEN
) {
106 printf ("GL_PASS_THROUGH_TOKEN\n");
107 printf (" %4.2f\n", buffer
[size
-count
]);
110 else if (token
== GL_POINT_TOKEN
) {
111 printf ("GL_POINT_TOKEN\n");
112 print3DcolorVertex (size
, &count
, buffer
);
114 else if (token
== GL_LINE_TOKEN
) {
115 printf ("GL_LINE_TOKEN\n");
116 print3DcolorVertex (size
, &count
, buffer
);
117 print3DcolorVertex (size
, &count
, buffer
);
119 else if (token
== GL_LINE_RESET_TOKEN
) {
120 printf ("GL_LINE_RESET_TOKEN\n");
121 print3DcolorVertex (size
, &count
, buffer
);
122 print3DcolorVertex (size
, &count
, buffer
);
127 static void display(void)
129 GLfloat feedBuffer
[1024];
132 glMatrixMode (GL_PROJECTION
);
134 glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
136 glClearColor (0.0, 0.0, 0.0, 0.0);
137 glClear(GL_COLOR_BUFFER_BIT
);
138 drawGeometry (GL_RENDER
);
140 glFeedbackBuffer (1024, GL_3D_COLOR
, feedBuffer
);
141 (void) glRenderMode (GL_FEEDBACK
);
142 drawGeometry (GL_FEEDBACK
);
144 size
= glRenderMode (GL_RENDER
);
145 printBuffer (size
, feedBuffer
);
151 static void keyboard(unsigned char key
, int x
, int y
)
161 int main(int argc
, char** argv
)
163 glutInit(&argc
, argv
);
164 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
);
165 glutInitWindowSize (100, 100);
166 glutInitWindowPosition (100, 100);
167 glutCreateWindow(argv
[0]);
169 glutDisplayFunc(display
);
170 glutKeyboardFunc (keyboard
);