2 /* Copyright (c) Mark J. Kilgard, 1994. */
5 * (c) Copyright 1993, Silicon Graphics, Inc.
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
41 * This program demonstrates using mipmaps for texture maps.
42 * To overtly show the effect of mipmaps, each mipmap reduction
43 * level has a solidly colored, contrasting texture image.
44 * Thus, the quadrilateral which is drawn is drawn with several
48 #include "glut_wrap.h"
50 GLubyte mipmapImage32
[32][32][3];
51 GLubyte mipmapImage16
[16][16][3];
52 GLubyte mipmapImage8
[8][8][3];
53 GLubyte mipmapImage4
[4][4][3];
54 GLubyte mipmapImage2
[2][2][3];
55 GLubyte mipmapImage1
[1][1][3];
57 static void makeImages(void)
61 for (i
= 0; i
< 32; i
++) {
62 for (j
= 0; j
< 32; j
++) {
63 mipmapImage32
[i
][j
][0] = 255;
64 mipmapImage32
[i
][j
][1] = 255;
65 mipmapImage32
[i
][j
][2] = 0;
68 for (i
= 0; i
< 16; i
++) {
69 for (j
= 0; j
< 16; j
++) {
70 mipmapImage16
[i
][j
][0] = 255;
71 mipmapImage16
[i
][j
][1] = 0;
72 mipmapImage16
[i
][j
][2] = 255;
75 for (i
= 0; i
< 8; i
++) {
76 for (j
= 0; j
< 8; j
++) {
77 mipmapImage8
[i
][j
][0] = 255;
78 mipmapImage8
[i
][j
][1] = 0;
79 mipmapImage8
[i
][j
][2] = 0;
82 for (i
= 0; i
< 4; i
++) {
83 for (j
= 0; j
< 4; j
++) {
84 mipmapImage4
[i
][j
][0] = 0;
85 mipmapImage4
[i
][j
][1] = 255;
86 mipmapImage4
[i
][j
][2] = 0;
89 for (i
= 0; i
< 2; i
++) {
90 for (j
= 0; j
< 2; j
++) {
91 mipmapImage2
[i
][j
][0] = 0;
92 mipmapImage2
[i
][j
][1] = 0;
93 mipmapImage2
[i
][j
][2] = 255;
96 mipmapImage1
[0][0][0] = 255;
97 mipmapImage1
[0][0][1] = 255;
98 mipmapImage1
[0][0][2] = 255;
101 static void myinit(void)
103 glEnable(GL_DEPTH_TEST
);
104 glDepthFunc(GL_LESS
);
105 glShadeModel(GL_FLAT
);
107 glTranslatef(0.0, 0.0, -3.6);
109 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
110 glTexImage2D(GL_TEXTURE_2D
, 0, 3, 32, 32, 0,
111 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage32
[0][0][0]);
112 glTexImage2D(GL_TEXTURE_2D
, 1, 3, 16, 16, 0,
113 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage16
[0][0][0]);
114 glTexImage2D(GL_TEXTURE_2D
, 2, 3, 8, 8, 0,
115 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage8
[0][0][0]);
116 glTexImage2D(GL_TEXTURE_2D
, 3, 3, 4, 4, 0,
117 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage4
[0][0][0]);
118 glTexImage2D(GL_TEXTURE_2D
, 4, 3, 2, 2, 0,
119 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage2
[0][0][0]);
120 glTexImage2D(GL_TEXTURE_2D
, 5, 3, 1, 1, 0,
121 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage1
[0][0][0]);
122 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
123 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
124 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
125 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
126 GL_NEAREST_MIPMAP_NEAREST
);
127 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
128 glEnable(GL_TEXTURE_2D
);
131 static void display(void)
133 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
135 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
136 glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
137 glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
138 glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
143 static void myReshape(int w
, int h
)
145 glViewport(0, 0, w
, h
);
146 glMatrixMode(GL_PROJECTION
);
148 gluPerspective(60.0, 1.0*(GLfloat
)w
/(GLfloat
)h
, 1.0, 30000.0);
149 glMatrixMode(GL_MODELVIEW
);
154 key(unsigned char k
, int x
, int y
)
157 case 27: /* Escape */
166 int main(int argc
, char** argv
)
168 glutInit(&argc
, argv
);
169 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
170 glutInitWindowSize (500, 500);
171 glutCreateWindow (argv
[0]);
173 glutReshapeFunc (myReshape
);
174 glutDisplayFunc(display
);
175 glutKeyboardFunc(key
);
177 return 0; /* ANSI C requires main to return int. */