2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
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7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
39 * This program texture maps a checkerboard image onto
40 * two rectangles. This program demonstrates the wrapping
41 * modes, if the texture coordinates fall outside 0.0 and 1.0.
42 * Interaction: Pressing the 's' and 'S' keys switch the
43 * wrapping between clamping and repeating for the s parameter.
44 * The 't' and 'T' keys control the wrapping for the t parameter.
46 * If running this program on OpenGL 1.0, texture objects are
49 #include "glut_wrap.h"
53 /* Create checkerboard texture */
54 #define checkImageWidth 64
55 #define checkImageHeight 64
56 static GLubyte checkImage
[checkImageHeight
][checkImageWidth
][4];
59 static GLuint texName
;
62 static void makeCheckImage(void)
66 for (i
= 0; i
< checkImageHeight
; i
++) {
67 for (j
= 0; j
< checkImageWidth
; j
++) {
68 c
= (((i
&0x8)==0)^((j
&0x8)==0))*255;
69 checkImage
[i
][j
][0] = (GLubyte
) c
;
70 checkImage
[i
][j
][1] = (GLubyte
) c
;
71 checkImage
[i
][j
][2] = (GLubyte
) c
;
72 checkImage
[i
][j
][3] = (GLubyte
) 255;
77 static void init(void)
79 glClearColor (0.0, 0.0, 0.0, 0.0);
80 glShadeModel(GL_FLAT
);
81 glEnable(GL_DEPTH_TEST
);
84 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
87 glGenTextures(1, &texName
);
88 glBindTexture(GL_TEXTURE_2D
, texName
);
91 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
92 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
93 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
94 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
96 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, checkImageWidth
, checkImageHeight
,
97 0, GL_RGBA
, GL_UNSIGNED_BYTE
, checkImage
);
99 glTexImage2D(GL_TEXTURE_2D
, 0, 4, checkImageWidth
, checkImageHeight
,
100 0, GL_RGBA
, GL_UNSIGNED_BYTE
, checkImage
);
104 static void display(void)
106 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
107 glEnable(GL_TEXTURE_2D
);
108 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
109 #ifdef GL_VERSION_1_1
110 glBindTexture(GL_TEXTURE_2D
, texName
);
114 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
115 glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
116 glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
117 glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
119 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
120 glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
121 glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
122 glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
125 glDisable(GL_TEXTURE_2D
);
128 static void reshape(int w
, int h
)
130 glViewport(0, 0, (GLsizei
) w
, (GLsizei
) h
);
131 glMatrixMode(GL_PROJECTION
);
133 gluPerspective(60.0, (GLfloat
) w
/(GLfloat
) h
, 1.0, 30.0);
134 glMatrixMode(GL_MODELVIEW
);
136 glTranslatef(0.0, 0.0, -3.6);
140 static void keyboard (unsigned char key
, int x
, int y
)
144 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
148 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
152 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
156 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
167 int main(int argc
, char** argv
)
169 glutInit(&argc
, argv
);
170 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
171 glutInitWindowSize(250, 250);
172 glutInitWindowPosition(100, 100);
173 glutCreateWindow(argv
[0]);
175 glutDisplayFunc(display
);
176 glutReshapeFunc(reshape
);
177 glutKeyboardFunc(keyboard
);