2 /* Copyright (c) Mark J. Kilgard, 1994. */
5 * (c) Copyright 1993, Silicon Graphics, Inc.
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
41 * This program demonstrates using mipmaps for texture maps.
42 * To overtly show the effect of mipmaps, each mipmap reduction
43 * level has a solidly colored, contrasting texture image.
44 * Thus, the quadrilateral which is drawn is drawn with several
50 #include "glut_wrap.h"
52 GLubyte mipmapImage32
[40][46][3];
53 GLubyte mipmapImage16
[20][23][3];
54 GLubyte mipmapImage8
[10][11][3];
55 GLubyte mipmapImage4
[5][5][3];
56 GLubyte mipmapImage2
[2][2][3];
57 GLubyte mipmapImage1
[1][1][3];
59 static void makeImages(void)
63 for (i
= 0; i
< 40; i
++) {
64 for (j
= 0; j
< 46; j
++) {
65 mipmapImage32
[i
][j
][0] = 255;
66 mipmapImage32
[i
][j
][1] = 255;
67 mipmapImage32
[i
][j
][2] = 0;
70 for (i
= 0; i
< 20; i
++) {
71 for (j
= 0; j
< 23; j
++) {
72 mipmapImage16
[i
][j
][0] = 255;
73 mipmapImage16
[i
][j
][1] = 0;
74 mipmapImage16
[i
][j
][2] = 255;
77 for (i
= 0; i
< 10; i
++) {
78 for (j
= 0; j
< 11; j
++) {
79 mipmapImage8
[i
][j
][0] = 255;
80 mipmapImage8
[i
][j
][1] = 0;
81 mipmapImage8
[i
][j
][2] = 0;
84 for (i
= 0; i
< 5; i
++) {
85 for (j
= 0; j
< 5; j
++) {
86 mipmapImage4
[i
][j
][0] = 0;
87 mipmapImage4
[i
][j
][1] = 255;
88 mipmapImage4
[i
][j
][2] = 0;
91 for (i
= 0; i
< 2; i
++) {
92 for (j
= 0; j
< 2; j
++) {
93 mipmapImage2
[i
][j
][0] = 0;
94 mipmapImage2
[i
][j
][1] = 0;
95 mipmapImage2
[i
][j
][2] = 255;
98 mipmapImage1
[0][0][0] = 255;
99 mipmapImage1
[0][0][1] = 255;
100 mipmapImage1
[0][0][2] = 255;
103 static void myinit(void)
105 if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
106 printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
110 glEnable(GL_DEPTH_TEST
);
111 glDepthFunc(GL_LESS
);
112 glShadeModel(GL_FLAT
);
114 glTranslatef(0.0, 0.0, -3.6);
116 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
117 glTexImage2D(GL_TEXTURE_2D
, 0, 3, 40, 46, 0,
118 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage32
[0][0][0]);
119 glTexImage2D(GL_TEXTURE_2D
, 1, 3, 20, 23, 0,
120 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage16
[0][0][0]);
121 glTexImage2D(GL_TEXTURE_2D
, 2, 3, 10, 11, 0,
122 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage8
[0][0][0]);
123 glTexImage2D(GL_TEXTURE_2D
, 3, 3, 5, 5, 0,
124 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage4
[0][0][0]);
125 glTexImage2D(GL_TEXTURE_2D
, 4, 3, 2, 2, 0,
126 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage2
[0][0][0]);
127 glTexImage2D(GL_TEXTURE_2D
, 5, 3, 1, 1, 0,
128 GL_RGB
, GL_UNSIGNED_BYTE
, &mipmapImage1
[0][0][0]);
129 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
130 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
131 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
132 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
133 GL_NEAREST_MIPMAP_NEAREST
);
134 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
135 glEnable(GL_TEXTURE_2D
);
138 static void display(void)
140 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
142 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
143 glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
144 glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
145 glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
150 static void myReshape(int w
, int h
)
152 glViewport(0, 0, w
, h
);
153 glMatrixMode(GL_PROJECTION
);
155 gluPerspective(60.0, 1.0*(GLfloat
)w
/(GLfloat
)h
, 1.0, 30000.0);
156 glMatrixMode(GL_MODELVIEW
);
161 key(unsigned char k
, int x
, int y
)
164 case 27: /* Escape */
173 int main(int argc
, char** argv
)
175 glutInit(&argc
, argv
);
176 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
177 glutInitWindowSize (500, 500);
178 glutCreateWindow (argv
[0]);
181 glutReshapeFunc (myReshape
);
182 glutDisplayFunc(display
);
183 glutKeyboardFunc(key
);
185 return 0; /* ANSI C requires main to return int. */