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[mesa-demos.git] / src / tests / interleave.c
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1 /*
2 * (C) Copyright IBM Corporation 2005
3 * All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 /**
26 * \file interleave.c
28 * Simple test of glInterleavedArrays functionality. For each mode, two
29 * meshes are drawn. One is drawn using interleaved arrays and the othe is
30 * drawn using immediate mode. Both should look identical.
32 * \author Ian Romanick <idr@us.ibm.com>
35 #include <stdio.h>
36 #include <stdlib.h>
37 #include <string.h>
38 #include <time.h>
39 #include <GL/glew.h>
40 #include "glut_wrap.h"
42 static int Width = 400;
43 static int Height = 300;
44 static const GLfloat Near = 5.0, Far = 25.0;
46 static const GLfloat t[][4] = {
47 { 0.5, 0.0, 0.0, 1.0 },
49 { 0.25, 0.5, 0.0, 1.0 },
50 { 0.75, 0.5, 0.0, 1.0 },
52 { 0.0, 1.0, 0.0, 1.0 },
53 { 0.5, 1.0, 0.0, 1.0 },
54 { 1.0, 1.0, 0.0, 1.0 },
57 static const GLfloat c_f[][4] = {
58 { 1.0, 0.0, 0.0, 1.0 },
60 { 0.0, 1.0, 0.0, 1.0 },
61 { 0.0, 1.0, 0.0, 1.0 },
63 { 0.0, 0.0, 1.0, 1.0 },
64 { 1.0, 0.0, 1.0, 1.0 },
65 { 0.0, 0.0, 1.0, 1.0 },
68 static const GLubyte c_ub[][4] = {
69 { 0xff, 0x00, 0x00, 0xff },
71 { 0x00, 0xff, 0x00, 0xff },
72 { 0x00, 0xff, 0x00, 0xff },
74 { 0x00, 0x00, 0xff, 0xff },
75 { 0xff, 0x00, 0xff, 0xff },
76 { 0x00, 0x00, 0xff, 0xff },
79 static const GLfloat n[][3] = {
80 { 0.0, 0.0, -1.0 },
82 { 0.0, 0.0, -1.0 },
83 { 0.0, 0.0, -1.0 },
85 { 0.0, 0.0, -1.0 },
86 { 0.0, 0.0, -1.0 },
87 { 0.0, 0.0, -1.0 },
90 static const GLfloat v[][4] = {
91 { 0.0, 1.0, 0.0, 1.0, },
93 { -0.5, 0.0, 0.0, 1.0, },
94 { 0.5, 0.0, 0.0, 1.0, },
96 { -1.0, -1.0, 0.0, 1.0, },
97 { 0.0, -1.0, 0.0, 1.0, },
98 { 1.0, -1.0, 0.0, 1.0, },
101 static const unsigned indicies[12] = {
102 0, 1, 2,
103 1, 3, 4,
104 2, 4, 5,
105 1, 4, 2
108 #define NONE { NULL, 0, 0, 0, sizeof( NULL ) }
109 #define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
110 #define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
111 #define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) }
113 #define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) }
114 #define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
115 #define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) }
117 #define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
118 #define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) }
120 #define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) }
122 struct interleave_info {
123 const void * data;
124 unsigned count;
125 unsigned size;
126 GLenum type;
127 unsigned stride;
130 #define NUM_MODES 14
131 #define INVALID_MODE 14
132 #define INVALID_STRIDE 15
134 struct interleave_info info[ NUM_MODES ][4] = {
135 { NONE, NONE, NONE, V2F },
136 { NONE, NONE, NONE, V3F },
137 { NONE, C4UB, NONE, V2F },
138 { NONE, C4UB, NONE, V3F },
139 { NONE, C3F, NONE, V3F },
141 { NONE, NONE, N3F, V3F },
142 { NONE, C4F, N3F, V3F },
144 { T2F, NONE, NONE, V3F },
145 { T4F, NONE, NONE, V4F },
147 { T2F, C4UB, NONE, V3F },
148 { T2F, C3F, NONE, V3F },
149 { T2F, NONE, N3F, V3F },
150 { T2F, C4F, N3F, V3F },
151 { T4F, C4F, N3F, V4F },
154 const char * const mode_names[ NUM_MODES ] = {
155 "GL_V2F",
156 "GL_V3F",
157 "GL_C4UB_V2F",
158 "GL_C4UB_V3F",
159 "GL_C3F_V3F",
160 "GL_N3F_V3F",
161 "GL_C4F_N3F_V3F",
162 "GL_T2F_V3F",
163 "GL_T4F_V4F",
164 "GL_T2F_C4UB_V3F",
165 "GL_T2F_C3F_V3F",
166 "GL_T2F_N3F_V3F",
167 "GL_T2F_C4F_N3F_V3F",
168 "GL_T4F_C4F_N3F_V4F",
171 static unsigned interleave_mode = 0;
172 static GLboolean use_invalid_mode = GL_FALSE;
173 static GLboolean use_invalid_stride = GL_FALSE;
175 #define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride]
177 static void Display( void )
179 const struct interleave_info * const curr_info = info[ interleave_mode ];
181 /* 4 floats for 12 verticies for 4 data elements.
183 char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ];
185 unsigned i;
186 unsigned offset;
187 GLenum err;
188 GLenum format;
189 GLsizei stride;
192 glClearColor(0.2, 0.2, 0.8, 0);
193 glClear( GL_COLOR_BUFFER_BIT );
195 glPushMatrix();
197 glTranslatef(-1.5, 0, 0);
199 glColor3fv( c_f[0] );
201 if ( curr_info[0].data != NULL ) {
202 glEnable( GL_TEXTURE_2D );
204 else {
205 glDisable( GL_TEXTURE_2D );
209 offset = 0;
210 glBegin(GL_TRIANGLES);
211 for ( i = 0 ; i < 12 ; i++ ) {
212 const unsigned index = indicies[i];
215 /* Handle the vertex texture coordinate.
217 if ( curr_info[0].data != NULL ) {
218 if ( curr_info[0].count == 2 ) {
219 glTexCoord2fv( DEREF(0, index) );
221 else {
222 glTexCoord4fv( DEREF(0, index) );
225 (void) memcpy( & data[ offset ], DEREF(0, index),
226 curr_info[0].size );
227 offset += curr_info[0].size;
231 /* Handle the vertex color.
233 if ( curr_info[1].data != NULL ) {
234 if ( curr_info[1].type == GL_FLOAT ) {
235 if ( curr_info[1].count == 3 ) {
236 glColor3fv( DEREF(1, index) );
238 else {
239 glColor4fv( DEREF(1, index) );
242 else {
243 glColor4ubv( DEREF(1, index) );
246 (void) memcpy( & data[ offset ], DEREF(1, index),
247 curr_info[1].size );
248 offset += curr_info[1].size;
252 /* Handle the vertex normal.
254 if ( curr_info[2].data != NULL ) {
255 glNormal3fv( DEREF(2, index) );
257 (void) memcpy( & data[ offset ], DEREF(2, index),
258 curr_info[2].size );
259 offset += curr_info[2].size;
263 switch( curr_info[3].count ) {
264 case 2:
265 glVertex2fv( DEREF(3, index) );
266 break;
267 case 3:
268 glVertex3fv( DEREF(3, index) );
269 break;
270 case 4:
271 glVertex4fv( DEREF(3, index) );
272 break;
275 (void) memcpy( & data[ offset ], DEREF(3, index),
276 curr_info[3].size );
277 offset += curr_info[3].size;
279 glEnd();
282 glTranslatef(3.0, 0, 0);
284 /* The masking with ~0x2A00 is a bit of a hack to make sure that format
285 * ends up with an invalid value no matter what rand() returns.
287 format = (use_invalid_mode)
288 ? (rand() & ~0x2A00) : GL_V2F + interleave_mode;
289 stride = (use_invalid_stride) ? -abs(rand()) : 0;
291 (void) glGetError();
292 glInterleavedArrays( format, stride, data );
293 err = glGetError();
294 if ( err ) {
295 printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n",
296 format, stride, data, err );
298 else {
299 glDrawArrays( GL_TRIANGLES, 0, 12 );
302 glPopMatrix();
304 glutSwapBuffers();
308 static void Reshape( int width, int height )
310 GLfloat ar = (float) width / (float) height;
311 Width = width;
312 Height = height;
313 glViewport( 0, 0, width, height );
314 glMatrixMode( GL_PROJECTION );
315 glLoadIdentity();
316 glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
317 glMatrixMode( GL_MODELVIEW );
318 glLoadIdentity();
319 glTranslatef( 0.0, 0.0, -15.0 );
323 static void Key( unsigned char key, int x, int y )
325 (void) x;
326 (void) y;
327 switch (key) {
328 case 27:
329 exit(0);
330 break;
332 glutPostRedisplay();
336 static void ModeMenu( int entry )
338 if ( entry == INVALID_MODE ) {
339 use_invalid_mode = GL_TRUE;
340 use_invalid_stride = GL_FALSE;
342 else if ( entry == INVALID_STRIDE ) {
343 use_invalid_mode = GL_FALSE;
344 use_invalid_stride = GL_TRUE;
346 else {
347 use_invalid_mode = GL_FALSE;
348 use_invalid_stride = GL_FALSE;
349 interleave_mode = entry;
353 static void Init( void )
355 const char * const ver_string = (const char *)
356 glGetString( GL_VERSION );
357 const GLubyte tex[16] = {
358 0xff, 0x00, 0xff, 0x00,
359 0x00, 0xff, 0x00, 0xff,
360 0xff, 0x00, 0xff, 0x00,
361 0x00, 0xff, 0x00, 0xff,
364 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
365 printf("GL_VERSION = %s\n", ver_string);
367 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
368 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
369 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
370 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
371 GL_LUMINANCE, GL_UNSIGNED_BYTE, tex );
373 printf("Use the context menu (right click) to select the interleaved array mode.\n");
374 printf("Press ESCAPE to exit.\n\n");
375 printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n");
379 int main( int argc, char *argv[] )
381 unsigned i;
383 srand( time( NULL ) );
385 glutInit( &argc, argv );
386 glutInitWindowPosition( 0, 0 );
387 glutInitWindowSize( Width, Height );
388 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
389 glutCreateWindow( "glInterleavedArrays test" );
390 glewInit();
391 glutReshapeFunc( Reshape );
392 glutKeyboardFunc( Key );
393 glutDisplayFunc( Display );
395 glutCreateMenu( ModeMenu );
396 for ( i = 0 ; i < NUM_MODES ; i++ ) {
397 glutAddMenuEntry( mode_names[i], i);
400 glutAddMenuEntry( "Random invalid mode", INVALID_MODE);
401 glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE);
403 glutAttachMenu(GLUT_RIGHT_BUTTON);
405 Init();
406 glutMainLoop();
407 return 0;