demos: add missing binaries to .gitignore
[mesa-demos.git] / src / tests / packedpixels.c
blob3032be1f6c7718057e101ed4058b1691aa433659
1 /*
2 * Test packed pixel formats for textures.
3 * Brian Paul
4 * 12 May 2004
5 */
7 #include <stdio.h>
8 #include <stdlib.h>
9 #include <math.h>
10 #include <string.h>
11 #include <GL/glew.h>
12 #include "glut_wrap.h"
15 struct pixel_format {
16 const char *name;
17 GLenum format;
18 GLenum type;
19 GLint bytes;
20 GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */
23 static const struct pixel_format Formats[] = {
25 { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
26 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 },
27 { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
28 GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 },
29 { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
30 GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 },
31 { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
32 GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 },
33 { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
34 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 },
35 { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
36 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 },
37 { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
38 GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 },
39 { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
40 GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 },
42 { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
43 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 },
44 { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
45 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 },
46 { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
47 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 },
48 { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
49 GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 },
50 { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
51 GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 },
52 { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
53 GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 },
55 { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
56 GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 },
57 { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
58 GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 },
59 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
60 GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 },
61 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
62 GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 },
63 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
64 GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e },
65 { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
66 GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f },
68 { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
69 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
70 { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
71 GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
72 { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
73 GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
74 { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
75 GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
77 { NULL, 0, 0, 0, 0, 0 }
81 struct name_format {
82 const char *name;
83 GLenum format;
86 static const struct name_format IntFormats[] = {
87 { "GL_RGBA", GL_RGBA },
88 { "GL_RGBA2", GL_RGBA2 },
89 { "GL_RGBA4", GL_RGBA4 },
90 { "GL_RGB5_A1", GL_RGB5_A1 },
91 { "GL_RGBA8", GL_RGBA8 },
92 { "GL_RGBA12", GL_RGBA12 },
93 { "GL_RGBA16", GL_RGBA16 },
94 { "GL_RGB10_A2", GL_RGB10_A2 },
96 { "GL_RGB", GL_RGB },
97 { "GL_R3_G3_B2", GL_R3_G3_B2 },
98 { "GL_RGB4", GL_RGB4 },
99 { "GL_RGB5", GL_RGB5 },
100 { "GL_RGB8", GL_RGB8 },
101 { "GL_RGB10", GL_RGB10 },
102 { "GL_RGB12", GL_RGB12 },
103 { "GL_RGB16", GL_RGB16 },
107 #define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
108 static GLuint CurFormat = 0;
110 static GLboolean Test3D = GL_FALSE;
111 static GLboolean Blend = GL_FALSE;
114 static void
115 PrintString(const char *s)
117 while (*s) {
118 glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
119 s++;
124 static void
125 MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
127 GLubyte texBuffer[1000];
128 int i;
130 glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
132 if (format->bytes == 1) {
133 for (i = 0; i < 8; i++) {
134 texBuffer[i] = format->redTexel;
136 for (i = 8; i < 16; i++) {
137 texBuffer[i] = format->greenTexel;
140 else if (format->bytes == 2) {
141 GLushort *us = (GLushort *) texBuffer;
142 for (i = 0; i < 8; i++) {
143 us[i] = format->redTexel;
145 for (i = 8; i < 16; i++) {
146 us[i] = format->greenTexel;
148 if (swap) {
149 for (i = 0; i < 16; i++)
150 us[i] = (us[i] << 8) | (us[i] >> 8);
153 else if (format->bytes == 4) {
154 GLuint *ui = (GLuint *) texBuffer;
155 for (i = 0; i < 8; i++) {
156 ui[i] = format->redTexel;
158 for (i = 8; i < 16; i++) {
159 ui[i] = format->greenTexel;
161 if (swap) {
162 for (i = 0; i < 16; i++) {
163 GLuint b = ui[i];
164 ui[i] = (b >> 24)
165 | ((b >> 8) & 0xff00)
166 | ((b << 8) & 0xff0000)
167 | ((b << 24) & 0xff000000);
171 else {
172 abort();
175 if (Test3D) {
176 /* 4 x 4 x 4 texture, undefined data */
177 glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
178 format->format, format->type, NULL);
179 /* fill in Z=1 and Z=2 slices with the real texture data */
180 glTexSubImage3D(GL_TEXTURE_3D, 0,
181 0, 0, 1, /* offset */
182 4, 4, 1, /* size */
183 format->format, format->type, texBuffer);
184 glTexSubImage3D(GL_TEXTURE_3D, 0,
185 0, 0, 2, /* offset */
186 4, 4, 1, /* size */
187 format->format, format->type, texBuffer);
189 else {
190 glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
191 format->format, format->type, texBuffer);
194 if (0) {
195 GLint r, g, b, a, l, i;
196 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
197 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
198 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
199 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
200 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
201 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
202 printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
203 intFormat, r, g, b, a, l, i);
204 glGetError();
207 if (glGetError()) {
208 printf("GL Error for %s\n", format->name);
209 memset(texBuffer, 255, 1000);
210 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
211 GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
217 static void
218 Draw(void)
220 char s[1000];
221 int w = 350, h = 20;
222 int i, swap;
224 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
226 for (swap = 0; swap < 2; swap++) {
227 for (i = 0; Formats[i].name; i++) {
228 glPushMatrix();
229 glTranslatef(swap * (w + 2), i * (h + 2), 0);
231 MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
233 if (Test3D)
234 glEnable(GL_TEXTURE_3D);
235 else
236 glEnable(GL_TEXTURE_2D);
238 if (Blend)
239 glEnable(GL_BLEND);
241 glBegin(GL_POLYGON);
242 glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
243 glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
244 glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
245 glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
246 glEnd();
248 if (Test3D)
249 glDisable(GL_TEXTURE_3D);
250 else
251 glDisable(GL_TEXTURE_2D);
253 glDisable(GL_BLEND);
255 glColor3f(0, 0, 0);
256 glRasterPos2i(8, 6);
257 PrintString(Formats[i].name);
259 glPopMatrix();
263 glPushMatrix();
264 glTranslatef(2, i * (h + 2), 0);
265 glColor3f(1, 1, 1);
266 glRasterPos2i(8, 6);
267 PrintString("Normal");
268 glRasterPos2i(w + 2, 6);
269 PrintString("Byte Swapped");
270 glPopMatrix();
272 glPushMatrix();
273 glTranslatef(2, (i + 1) * (h + 2), 0);
274 glRasterPos2i(8, 6);
275 sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
276 IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
277 PrintString(s);
278 glPopMatrix();
280 glPushMatrix();
281 glTranslatef(2, (i + 2) * (h + 2), 0);
282 glRasterPos2i(8, 6);
283 if (Test3D)
284 PrintString("Target [2/3]: GL_TEXTURE_3D");
285 else
286 PrintString("Target [2/3]: GL_TEXTURE_2D");
287 glPopMatrix();
289 glPushMatrix();
290 glTranslatef(2, (i + 3) * (h + 2), 0);
291 glRasterPos2i(8, 6);
292 if (Blend)
293 PrintString("Blend: Yes");
294 else
295 PrintString("Blend: No");
296 glPopMatrix();
298 glutSwapBuffers();
302 static void
303 Reshape(int width, int height)
305 glViewport(0, 0, width, height);
306 glMatrixMode(GL_PROJECTION);
307 glLoadIdentity();
308 glOrtho(0, width, 0, height, -1, 1);
309 glMatrixMode(GL_MODELVIEW);
310 glLoadIdentity();
314 static void
315 Key(unsigned char key, int x, int y)
317 (void) x;
318 (void) y;
319 switch (key) {
320 case 'b':
321 Blend = !Blend;
322 break;
323 case 'F':
324 if (CurFormat == 0)
325 CurFormat = NUM_INT_FORMATS - 1;
326 else
327 CurFormat--;
328 break;
329 case 'f':
330 CurFormat++;
331 if (CurFormat == NUM_INT_FORMATS)
332 CurFormat = 0;
333 break;
334 case '2':
335 Test3D = GL_FALSE;
336 break;
337 case '3':
338 Test3D = GL_TRUE;
339 break;
340 case 27:
341 exit(0);
342 break;
344 glutPostRedisplay();
348 static void
349 Init(void)
351 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
352 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
355 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
356 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
357 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
358 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
363 main(int argc, char *argv[])
365 glutInit(&argc, argv);
366 glutInitWindowPosition(0, 0);
367 glutInitWindowSize(700, 800);
368 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
369 glutCreateWindow(argv[0]);
370 glewInit();
371 glutReshapeFunc(Reshape);
372 glutKeyboardFunc(Key);
373 glutDisplayFunc(Draw);
374 Init();
375 glutMainLoop();
376 return 0;