2 * GL_ARB_multitexture demo
4 * Command line options:
5 * -info print GL implementation information
8 * Brian Paul November 1998 This program is in the public domain.
9 * Modified on 12 Feb 2002 for > 2 texture units.
17 #include <glad/glad.h>
18 #include "glut_wrap.h"
22 #define TEXTURE_1_FILE DEMOS_DATA_DIR "girl.rgb"
23 #define TEXTURE_2_FILE DEMOS_DATA_DIR "reflect.rgb"
31 static GLint Frames
= 0;
32 static GLboolean Animate
= GL_TRUE
;
33 static GLint NumUnits
= 1;
34 static GLboolean TexEnabled
[8];
36 static GLfloat Drift
= 0.0;
37 static GLfloat Xrot
= 20.0, Yrot
= 30.0, Zrot
= 0.0;
40 static void Idle( void )
45 Drift
= glutGet(GLUT_ELAPSED_TIME
) * 0.001;
47 for (i
= 0; i
< NumUnits
; i
++) {
48 glActiveTextureARB(GL_TEXTURE0_ARB
+ i
);
49 glMatrixMode(GL_TEXTURE
);
52 glTranslatef(Drift
, 0.0, 0.0);
56 glTranslatef(0.0, Drift
, 0.0);
59 float tx
= 0.5, ty
= 0.5;
60 glTranslatef(tx
, ty
, 0.0);
61 glRotatef(180.0 * Drift
, 0, 0, 1);
62 glScalef(1.0/i
, 1.0/i
, 1.0/i
);
63 glTranslatef(-tx
, -ty
+ i
* 0.1, 0.0);
66 glMatrixMode(GL_MODELVIEW
);
73 static void DrawObject(void)
75 static const GLfloat tex_coords
[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
76 static const GLfloat vtx_coords
[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
79 if (!TexEnabled
[0] && !TexEnabled
[1])
80 glColor3f(0.1, 0.1, 0.1); /* add onto this */
82 glColor3f(1, 1, 1); /* modulate this */
85 for (j
= 0; j
< 4; j
++ ) {
86 for (i
= 0; i
< NumUnits
; i
++) {
88 glMultiTexCoord2fARB(GL_TEXTURE0_ARB
+ i
,
89 tex_coords
[j
], tex_coords
[j
+1]);
91 glVertex2f( vtx_coords
[j
], vtx_coords
[j
+1] );
97 static void Display( void )
99 glClear( GL_COLOR_BUFFER_BIT
);
102 glRotatef(Xrot
, 1.0, 0.0, 0.0);
103 glRotatef(Yrot
, 0.0, 1.0, 0.0);
104 glRotatef(Zrot
, 0.0, 0.0, 1.0);
105 glScalef(5.0, 5.0, 5.0);
114 GLint t
= glutGet(GLUT_ELAPSED_TIME
);
115 if (t
- T0
>= 5000) {
116 GLfloat seconds
= (t
- T0
) / 1000.0;
117 GLfloat fps
= Frames
/ seconds
;
118 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames
, seconds
, fps
);
127 static void Reshape( int width
, int height
)
129 glViewport( 0, 0, width
, height
);
130 glMatrixMode( GL_PROJECTION
);
132 glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
133 /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
134 glMatrixMode( GL_MODELVIEW
);
136 glTranslatef( 0.0, 0.0, -70.0 );
140 static void ToggleUnit(int unit
)
142 TexEnabled
[unit
] = !TexEnabled
[unit
];
143 glActiveTextureARB(GL_TEXTURE0_ARB
+ unit
);
144 if (TexEnabled
[unit
])
145 glEnable(GL_TEXTURE_2D
);
147 glDisable(GL_TEXTURE_2D
);
149 for (unit
= 0; unit
< NumUnits
; unit
++)
150 printf("%d ", (int) TexEnabled
[unit
]);
155 static void ModeMenu(int entry
)
157 if (entry
>= TEX0
&& entry
<= TEX7
) {
159 GLint i
= entry
- TEX0
;
162 else if (entry
==ANIMATE
) {
169 else if (entry
==QUIT
) {
177 static void Key( unsigned char key
, int x
, int y
)
217 static void SpecialKey( int key
, int x
, int y
)
241 static void Init( int argc
, char *argv
[] )
246 const char *exten
= (const char *) glGetString(GL_EXTENSIONS
);
247 if (!strstr(exten
, "GL_ARB_multitexture")) {
248 printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
252 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &NumUnits
);
253 printf("%d texture units supported\n", NumUnits
);
257 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &size
);
258 printf("%d x %d max texture size\n", size
, size
);
260 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
262 for (i
= 0; i
< NumUnits
; i
++) {
264 TexEnabled
[i
] = GL_TRUE
;
266 TexEnabled
[i
] = GL_FALSE
;
269 /* allocate two texture objects */
270 glGenTextures(NumUnits
, texObj
);
272 /* setup the texture objects */
273 for (i
= 0; i
< NumUnits
; i
++) {
275 glActiveTextureARB(GL_TEXTURE0_ARB
+ i
);
276 glBindTexture(GL_TEXTURE_2D
, texObj
[i
]);
278 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
279 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
282 if (!LoadRGBMipmaps(TEXTURE_1_FILE
, GL_RGB
)) {
283 printf("Error: couldn't load texture image\n");
288 if (!LoadRGBMipmaps(TEXTURE_2_FILE
, GL_RGB
)) {
289 printf("Error: couldn't load texture image\n");
295 GLubyte image
[8][8][3];
297 for (i
= 0; i
< 8; i
++) {
298 for (j
= 0; j
< 8; j
++) {
311 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB
, 8, 8, 0,
312 GL_RGB
, GL_UNSIGNED_BYTE
, (GLvoid
*) image
);
315 /* Bind texObj[i] to ith texture unit */
317 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
319 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_ADD
);
322 glEnable(GL_TEXTURE_2D
);
325 glShadeModel(GL_FLAT
);
326 glClearColor(0.3, 0.3, 0.4, 1.0);
328 if (argc
> 1 && strcmp(argv
[1], "-info")==0) {
329 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
330 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION
));
331 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR
));
332 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS
));
337 int main( int argc
, char *argv
[] )
341 glutInitWindowSize( 300, 300 );
342 glutInit( &argc
, argv
);
343 glutInitDisplayMode( GLUT_RGB
| GLUT_DOUBLE
);
344 glutCreateWindow(argv
[0] );
349 glutReshapeFunc( Reshape
);
350 glutKeyboardFunc( Key
);
351 glutSpecialFunc( SpecialKey
);
352 glutDisplayFunc( Display
);
356 glutCreateMenu(ModeMenu
);
358 for (i
= 0; i
< NumUnits
; i
++) {
360 sprintf(s
, "Toggle Texture %d", i
);
361 glutAddMenuEntry(s
, TEX0
+ i
);
363 glutAddMenuEntry("Toggle Animation", ANIMATE
);
364 glutAddMenuEntry("Quit", QUIT
);
365 glutAttachMenu(GLUT_RIGHT_BUTTON
);