Use glad instead of GLEW.
[mesa-demos.git] / src / tests / bug_texstore_i8.c
blob6f98755e112af5a73b146a7539d28df27e7dc1dc
1 /*
2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
13 * ANY KIND,
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
22 * OF THIS SOFTWARE.
25 * Based on the trivial/quad-tex-2d program.
26 * Modified by Jakob Bornecrantz <jakob@tungstengraphics.com>
29 #include <stdio.h>
30 #include <string.h>
31 #include <stdlib.h>
32 #include <glad/glad.h>
33 #include "glut_wrap.h"
35 static GLenum Target = GL_TEXTURE_2D;
36 static GLenum Filter = GL_NEAREST;
37 GLenum doubleBuffer;
38 static float Rot = 0;
39 static int win = 0;
41 static void Init(void)
43 int internalFormat;
44 int sourceFormat;
46 fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
47 fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
48 fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
50 glClearColor(0.0, 0.0, 1.0, 0.0);
52 #define SIZE 16
54 GLubyte tex2d[SIZE][SIZE][4];
55 GLint s, t;
57 for (s = 0; s < SIZE; s++) {
58 for (t = 0; t < SIZE; t++) {
59 tex2d[t][s][0] = 0xff;
60 tex2d[t][s][1] = 0xff;
61 tex2d[t][s][2] = 0xff;
62 tex2d[t][s][3] = 0xff;
66 internalFormat = GL_LUMINANCE8;
67 sourceFormat = GL_RGBA;
69 glTexImage2D(Target,
71 internalFormat,
72 SIZE, SIZE,
74 sourceFormat,
75 GL_UNSIGNED_BYTE,
76 /* GL_UNSIGNED_INT, */
77 tex2d);
79 glEnable(Target);
80 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
81 glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT);
82 glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter);
83 glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter);
87 static void Reshape(int width, int height)
89 glViewport(0, 0, (GLint)width, (GLint)height);
90 glMatrixMode(GL_PROJECTION);
91 glLoadIdentity();
92 #if 0
93 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
94 #else
95 glFrustum(-1, 1, -1, 1, 10, 20);
96 #endif
97 glMatrixMode(GL_MODELVIEW);
98 glLoadIdentity();
99 glTranslatef(0, 0, -15);
102 static void Key(unsigned char key, int x, int y)
104 switch (key) {
105 case 'r':
106 Rot += 10.0;
107 break;
108 case 'R':
109 Rot -= 10.0;
110 break;
111 case 27:
112 glutDestroyWindow(win);
113 exit(0);
114 default:
115 return;
117 glutPostRedisplay();
120 static void Draw(void)
122 glClear(GL_COLOR_BUFFER_BIT);
124 glPushMatrix();
125 glRotatef(Rot, 0, 1, 0);
127 glBegin(GL_QUADS);
128 glTexCoord2f(1,0);
129 glVertex3f( 0.9, -0.9, 0.0);
130 glTexCoord2f(1,1);
131 glVertex3f( 0.9, 0.9, 0.0);
132 glTexCoord2f(0,1);
133 glVertex3f(-0.9, 0.9, 0.0);
134 glTexCoord2f(0,0);
135 glVertex3f(-0.9, -0.9, 0.0);
136 glEnd();
138 glPopMatrix();
140 glFlush();
142 if (doubleBuffer) {
143 glutSwapBuffers();
147 static GLenum Args(int argc, char **argv)
149 GLint i;
151 doubleBuffer = GL_FALSE;
153 for (i = 1; i < argc; i++) {
154 if (strcmp(argv[i], "-sb") == 0) {
155 doubleBuffer = GL_FALSE;
156 } else if (strcmp(argv[i], "-db") == 0) {
157 doubleBuffer = GL_TRUE;
158 } else {
159 fprintf(stderr, "%s (Bad option).\n", argv[i]);
160 return GL_FALSE;
163 return GL_TRUE;
166 int main(int argc, char **argv)
168 GLenum type;
170 glutInit(&argc, argv);
172 if (Args(argc, argv) == GL_FALSE) {
173 exit(1);
176 glutInitWindowPosition(0, 0);
177 glutInitWindowSize(250, 250);
179 type = GLUT_RGB;
180 type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
181 glutInitDisplayMode(type);
183 win = glutCreateWindow("Tex test");
184 gladLoadGL();
185 if (!win) {
186 exit(1);
189 Init();
191 glutReshapeFunc(Reshape);
192 glutKeyboardFunc(Key);
193 glutDisplayFunc(Draw);
194 glutMainLoop();
195 return 0;