2 /* Copyright (c) Mark J. Kilgard, 1994. */
5 * (c) Copyright 1993, Silicon Graphics, Inc.
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
42 * This program demonstrates use of a blue ambient light
48 /* Initialize light source and lighting.
52 GLfloat light_ambient
[] = { 0.0, 0.0, 1.0, 1.0 };
53 GLfloat light_diffuse
[] = { 1.0, 1.0, 1.0, 1.0 };
54 GLfloat light_specular
[] = { 1.0, 1.0, 1.0, 1.0 };
55 /* light_position is NOT default value */
56 GLfloat light_position
[] = { 1.0, 1.0, 1.0, 0.0 };
58 glLightfv(GL_LIGHT0
, GL_AMBIENT
, light_ambient
);
59 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light_diffuse
);
60 glLightfv(GL_LIGHT0
, GL_SPECULAR
, light_specular
);
61 glLightfv(GL_LIGHT0
, GL_POSITION
, light_position
);
63 glEnable(GL_LIGHTING
);
66 glEnable(GL_DEPTH_TEST
);
71 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
74 glRotatef (20.0, 1.0, 0.0, 0.0);
77 glTranslatef (-0.75, 0.5, 0.0);
78 glRotatef (90.0, 1.0, 0.0, 0.0);
79 glutSolidTorus (0.275, 0.85, 15, 15);
83 glTranslatef (-0.75, -0.5, 0.0);
84 glRotatef (270.0, 1.0, 0.0, 0.0);
85 glutSolidCone (1.0, 2.0, 15, 15);
89 glTranslatef (0.75, 0.0, -1.0);
90 glutSolidSphere (1.0, 15, 15);
97 void myReshape(int w
, int h
)
99 glViewport(0, 0, w
, h
);
100 glMatrixMode(GL_PROJECTION
);
103 glOrtho (-2.5, 2.5, -2.5*(GLfloat
)h
/(GLfloat
)w
,
104 2.5*(GLfloat
)h
/(GLfloat
)w
, -10.0, 10.0);
106 glOrtho (-2.5*(GLfloat
)w
/(GLfloat
)h
,
107 2.5*(GLfloat
)w
/(GLfloat
)h
, -2.5, 2.5, -10.0, 10.0);
108 glMatrixMode(GL_MODELVIEW
);
112 key(unsigned char k
, int x
, int y
)
115 case 27: /* Escape */
125 * Open window with initial window size, title bar,
126 * RGBA display mode, and handle input events.
128 int main(int argc
, char** argv
)
130 glutInit(&argc
, argv
);
131 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
132 glutInitWindowSize (500, 500);
133 glutCreateWindow (argv
[0]);
135 glutReshapeFunc (myReshape
);
136 glutDisplayFunc(display
);
137 glutKeyboardFunc(key
);
139 return 0; /* ANSI C requires main to return int. */