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egl: match geometry position of glxgears
[mesa-demos.git]
/
src
/
fpglsl
/
while2.glsl
blob
19c8904e2830c1c4d89a82d4d6e746fec5bb44f6
1
void main() {
2
float sum = 0.0;
3
while (true) {
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sum += 0.1;
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if (sum > 0.8)
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break;
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}
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gl_FragColor = vec4(sum);
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}