1 // Multi-texture vertex shader
5 attribute vec4 TexCoord0, TexCoord1;
6 attribute vec4 VertCoord;
10 gl_TexCoord[0] = TexCoord0;
11 gl_TexCoord[1] = TexCoord1;
12 // note: may use gl_Vertex or VertCoord here for testing:
13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;