2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
39 * This program demonstrates using glBindTexture() by
40 * creating and managing two textures.
42 #include "glut_wrap.h"
47 /* Create checkerboard texture */
48 #define checkImageWidth 64
49 #define checkImageHeight 64
50 static GLubyte checkImage
[checkImageHeight
][checkImageWidth
][4];
51 static GLubyte otherImage
[checkImageHeight
][checkImageWidth
][4];
53 static GLuint texName
[2];
55 static void makeCheckImages(void)
59 for (i
= 0; i
< checkImageHeight
; i
++) {
60 for (j
= 0; j
< checkImageWidth
; j
++) {
61 c
= ((((i
&0x8)==0)^((j
&0x8)==0)))*255;
62 checkImage
[i
][j
][0] = (GLubyte
) c
;
63 checkImage
[i
][j
][1] = (GLubyte
) c
;
64 checkImage
[i
][j
][2] = (GLubyte
) c
;
65 checkImage
[i
][j
][3] = (GLubyte
) 255;
66 c
= ((((i
&0x10)==0)^((j
&0x10)==0)))*255;
67 otherImage
[i
][j
][0] = (GLubyte
) c
;
68 otherImage
[i
][j
][1] = (GLubyte
) 0;
69 otherImage
[i
][j
][2] = (GLubyte
) 0;
70 otherImage
[i
][j
][3] = (GLubyte
) 255;
75 static void init(void)
77 glClearColor (0.0, 0.0, 0.0, 0.0);
78 glShadeModel(GL_FLAT
);
79 glEnable(GL_DEPTH_TEST
);
82 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
84 glGenTextures(2, texName
);
85 glBindTexture(GL_TEXTURE_2D
, texName
[0]);
86 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
87 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
88 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
,
90 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
92 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, checkImageWidth
,
93 checkImageHeight
, 0, GL_RGBA
, GL_UNSIGNED_BYTE
,
96 glBindTexture(GL_TEXTURE_2D
, texName
[1]);
97 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
98 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
99 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
100 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
101 glTexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_DECAL
);
102 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, checkImageWidth
,
103 checkImageHeight
, 0, GL_RGBA
, GL_UNSIGNED_BYTE
,
105 glEnable(GL_TEXTURE_2D
);
108 static void display(void)
110 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
111 glBindTexture(GL_TEXTURE_2D
, texName
[0]);
113 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
114 glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
115 glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
116 glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
118 glBindTexture(GL_TEXTURE_2D
, texName
[1]);
120 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
121 glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
122 glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
123 glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
128 static void reshape(int w
, int h
)
130 glViewport(0, 0, (GLsizei
) w
, (GLsizei
) h
);
131 glMatrixMode(GL_PROJECTION
);
133 gluPerspective(60.0, (GLfloat
) w
/(GLfloat
) h
, 1.0, 30.0);
134 glMatrixMode(GL_MODELVIEW
);
136 glTranslatef(0.0, 0.0, -3.6);
140 static void keyboard(unsigned char key
, int x
, int y
)
149 int main(int argc
, char** argv
)
151 glutInit(&argc
, argv
);
152 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
153 glutInitWindowSize(250, 250);
154 glutInitWindowPosition(100, 100);
155 glutCreateWindow(argv
[0]);
157 glutReshapeFunc(reshape
);
158 glutDisplayFunc(display
);
159 glutKeyboardFunc (keyboard
);
164 int main(int argc
, char** argv
)
166 fprintf (stderr
, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
167 fprintf (stderr
, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
168 fprintf (stderr
, "you may be able to modify this program to make it run.\n");