mesa-demos: NOTE! Default branch is now main
[mesa-demos.git] / src / tests / lineclip.c
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1 /*
2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 #include <stdlib.h>
29 #include <glad/glad.h>
30 #include "glut_wrap.h"
32 static int win_width, win_height;
34 static void
35 line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
37 glBegin(GL_LINES);
38 glVertex2f(x1, y1);
39 glVertex2f(x2, y2);
40 glEnd();
43 static void
44 line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
46 glBegin(GL_LINES);
47 glVertex3f(x1, y1, z1);
48 glVertex3f(x2, y2, z2);
49 glEnd();
52 static void
53 display(void)
55 glClearColor(0.0, 0.0, 0.0, 0.0);
56 glClear(GL_COLOR_BUFFER_BIT);
58 glColor3f(1.0, 0.0, 0.0);
59 /* 2 lines clipped along xmin */
60 line(-20, win_height / 2 - 20,
61 20, win_height / 2 - 20);
62 line( 20, win_height / 2 + 20,
63 -20, win_height / 2 + 20);
65 glColor3f(0.0, 1.0, 0.0);
66 /* 2 lines clipped along ymax */
67 line(win_width / 2 - 20, win_height + 20,
68 win_width / 2 - 20, win_height - 20);
69 line(win_width / 2 + 20, win_height - 20,
70 win_width / 2 + 20, win_height + 20);
72 glColor3f(0.0, 0.0, 1.0);
73 /* 2 lines clipped along xmax */
74 line(win_width - 20, win_height / 2 - 20,
75 win_width + 20, win_height / 2 - 20);
76 line(win_width + 20, win_height / 2 + 20,
77 win_width - 20, win_height / 2 + 20);
79 glColor3f(1.0, 1.0, 1.0);
80 /* 2 lines clipped along ymin */
81 line(win_width / 2 - 20, 20,
82 win_width / 2 - 20, -20);
83 line(win_width / 2 + 20, -20,
84 win_width / 2 + 20, 20);
86 /* 2 lines clipped along near */
87 glColor3f(1.0, 0.0, 1.0);
88 line3(win_width / 2 - 20 - 20, win_height / 2, 0.5,
89 win_width / 2 - 20 + 20, win_height / 2, -0.5);
90 line3(win_width / 2 - 20, win_height / 2 - 20, -0.5,
91 win_width / 2 - 20, win_height / 2 + 20, 0.5);
93 /* 2 lines clipped along far */
94 glColor3f(0.0, 1.0, 1.0);
95 line3(win_width / 2 + 20 - 20, win_height / 2, 1.5,
96 win_width / 2 + 20 + 20, win_height / 2, 0.5);
97 line3(win_width / 2 + 20, win_height / 2 - 20, 0.5,
98 win_width / 2 + 20, win_height / 2 + 20, 1.5);
100 /* entirely clipped along near/far */
101 glColor3f(.5, .5, .5);
102 line3(win_width / 2, win_height / 2 - 20, -0.5,
103 win_width / 2, win_height / 2 + 20, -0.5);
104 glColor3f(.5, .5, .5);
105 line3(win_width / 2, win_height / 2 - 20, 1.5,
106 win_width / 2, win_height / 2 + 20, 1.5);
108 glColor3f(1.0, 1.0, 0.0);
109 /* lines clipped along both x and y limits */
110 line(-5, 20,
111 20, -5); /* xmin, ymin */
112 line(-5, win_height - 20,
113 20, win_height + 5); /* xmin, ymax */
114 line(win_width - 20, -5,
115 win_width + 5, 20); /* xmax, ymin */
116 line(win_width - 20, win_height + 5,
117 win_width + 5, win_height - 20); /* xmax, ymax */
119 glutSwapBuffers();
122 static void
123 reshape(int width, int height)
125 win_width = width;
126 win_height = height;
127 glViewport(0, 0, width, height);
129 glMatrixMode(GL_PROJECTION);
130 glLoadIdentity();
131 glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
133 glMatrixMode(GL_MODELVIEW);
134 glLoadIdentity();
135 glTranslatef(.25, .25, 0);
138 static void key( unsigned char key, int x, int y )
140 (void) x;
141 (void) y;
143 switch (key) {
144 case 27: /* esc */
145 exit(0);
146 break;
149 glutPostRedisplay();
152 static void
153 init(void)
158 main(int argc, char *argv[])
160 win_width = 200;
161 win_height = 200;
163 glutInit(&argc, argv);
164 glutInitWindowPosition(0, 0);
165 glutInitWindowSize(win_width, win_height);
166 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
167 glutCreateWindow(argv[0]);
168 gladLoadGL();
169 glutReshapeFunc(reshape);
170 glutKeyboardFunc(key);
171 glutDisplayFunc(display);
173 init();
175 glutMainLoop();
176 return 0;