2 Blocks allocated to Mesa:
7 GL_MESA_packed_depth_stencil
8 GL_DEPTH_STENCIL_MESA 0x8750
9 GL_UNSIGNED_INT_24_8_MESA 0x8751
10 GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
11 GL_UNSIGNED_SHORT_15_1_MESA 0x8753
12 GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
15 GL_TRACE_ALL_BITS_MESA 0xFFFF
16 GL_TRACE_OPERATIONS_BIT_MESA 0x0001
17 GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
18 GL_TRACE_ARRAYS_BIT_MESA 0x0004
19 GL_TRACE_TEXTURES_BIT_MESA 0x0008
20 GL_TRACE_PIXELS_BIT_MESA 0x0010
21 GL_TRACE_ERRORS_BIT_MESA 0x0020
22 GL_TRACE_MASK_MESA 0x8755
23 GL_TRACE_NAME_MESA 0x8756
25 MESA_ycbcr_texture.spec:
27 GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
28 GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
30 GL_MESA_pack_invert.spec
31 GL_PACK_INVERT_MESA 0x8758
33 GL_MESA_program_debug.spec:
34 GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
35 GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
36 GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
37 GL_VERTEX_PROGRAM_POSITION_MESA 0x????
38 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
39 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
40 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
41 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????