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28 * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares
29 * are drawn with different texture combine modes, but all should be rendered
30 * with the same final color.
32 * \author Ian Romanick <idr@us.ibm.com>
40 static const GLint tests
[][8] = {
41 { 1, GL_REPLACE
, GL_PRIMARY_COLOR
, GL_PRIMARY_COLOR
,
42 2, GL_REPLACE
, GL_TEXTURE
, GL_PRIMARY_COLOR
},
43 { 3, GL_REPLACE
, GL_PRIMARY_COLOR
, GL_PRIMARY_COLOR
,
44 2, GL_SUBTRACT
, GL_TEXTURE0
, GL_TEXTURE1
},
45 { 2, GL_REPLACE
, GL_PRIMARY_COLOR
, GL_PRIMARY_COLOR
,
46 2, GL_REPLACE
, GL_TEXTURE0
, GL_TEXTURE0
},
47 { 2, GL_REPLACE
, GL_PRIMARY_COLOR
, GL_PRIMARY_COLOR
,
48 1, GL_SUBTRACT
, GL_TEXTURE0
, GL_TEXTURE1
},
49 { 3, GL_ADD
, GL_TEXTURE1
, GL_TEXTURE1
,
50 2, GL_MODULATE
, GL_TEXTURE1
, GL_PREVIOUS
},
51 { 3, GL_ADD
, GL_TEXTURE1
, GL_TEXTURE1
,
52 4, GL_MODULATE
, GL_TEXTURE0
, GL_PREVIOUS
},
55 #define NUM_TESTS (sizeof(tests) / sizeof(tests[0]))
57 static int Width
= 100 * (NUM_TESTS
+ 1);
58 static int Height
= 200;
59 static const GLfloat Near
= 5.0, Far
= 25.0;
62 static void Display( void )
67 glClearColor(0.2, 0.2, 0.8, 0);
68 glClear( GL_COLOR_BUFFER_BIT
);
72 /* This is the "reference" square.
75 glActiveTexture( GL_TEXTURE0
);
76 glDisable( GL_TEXTURE_2D
);
77 glActiveTexture( GL_TEXTURE1
);
78 glDisable( GL_TEXTURE_2D
);
80 glTranslatef(-(NUM_TESTS
* 1.5), 0, 0);
82 glColor3f( 0.5, 0.5, 0.5 );
89 for ( i
= 0 ; i
< NUM_TESTS
; i
++ ) {
90 glActiveTexture( GL_TEXTURE0
);
91 glEnable( GL_TEXTURE_2D
);
92 glBindTexture( GL_TEXTURE_2D
, tests
[i
][0] );
93 glTexEnvi( GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE
);
94 glTexEnvi( GL_TEXTURE_ENV
, GL_COMBINE_RGB
, tests
[i
][1] );
95 glTexEnvi( GL_TEXTURE_ENV
, GL_SOURCE0_RGB
, tests
[i
][2] );
96 glTexEnvi( GL_TEXTURE_ENV
, GL_SOURCE1_RGB
, tests
[i
][3] );
98 glActiveTexture( GL_TEXTURE1
);
99 glEnable( GL_TEXTURE_2D
);
100 glBindTexture( GL_TEXTURE_2D
, tests
[i
][4] );
101 glTexEnvi( GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_COMBINE
);
102 glTexEnvi( GL_TEXTURE_ENV
, GL_COMBINE_RGB
, tests
[i
][5] );
103 glTexEnvi( GL_TEXTURE_ENV
, GL_SOURCE0_RGB
, tests
[i
][6] );
104 glTexEnvi( GL_TEXTURE_ENV
, GL_SOURCE1_RGB
, tests
[i
][7] );
115 static void Reshape( int width
, int height
)
117 GLfloat ar
= (float) width
/ (float) height
;
120 glViewport( 0, 0, width
, height
);
121 glMatrixMode( GL_PROJECTION
);
123 glFrustum( -ar
, ar
, -1.0, 1.0, Near
, Far
);
124 glMatrixMode( GL_MODELVIEW
);
126 glTranslatef( 0.0, 0.0, -15.0 );
130 static void Key( unsigned char key
, int x
, int y
)
143 static void Init( void )
145 const char * const ver_string
= (const char * const)
146 glGetString( GL_VERSION
);
147 float ver
= strtof( ver_string
, NULL
);
152 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
153 printf("GL_VERSION = %s\n", ver_string
);
155 if ( (!glutExtensionSupported("GL_ARB_multitexture")
157 || (!glutExtensionSupported("GL_ARB_texture_env_combine")
158 && !glutExtensionSupported("GL_EXT_texture_env_combine")
160 || (!glutExtensionSupported("GL_ARB_texture_env_crossbar")
161 && !glutExtensionSupported("GL_NV_texture_env_combine4")
163 printf("\nSorry, this program requires GL_ARB_multitexture and either\n"
164 "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n"
165 "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n"
166 "OpenGL 1.4) are also required.\n");
170 glGetIntegerv( GL_MAX_TEXTURE_UNITS
, & tex_units
);
171 if ( tex_units
< 2 ) {
172 printf("\nSorry, this program requires at least 2 texture units.\n");
176 printf("\nAll %u squares should be the same color.\n", NUM_TESTS
+ 1);
178 (void) memset( temp
, 0x00, sizeof( temp
) );
179 glBindTexture( GL_TEXTURE_2D
, 1 );
180 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
181 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
182 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 8, 8, 0,
183 GL_RGBA
, GL_UNSIGNED_BYTE
, temp
);
185 (void) memset( temp
, 0x7f, sizeof( temp
) );
186 glBindTexture( GL_TEXTURE_2D
, 2 );
187 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
188 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
189 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 8, 8, 0,
190 GL_RGBA
, GL_UNSIGNED_BYTE
, temp
);
192 (void) memset( temp
, 0xff, sizeof( temp
) );
193 glBindTexture( GL_TEXTURE_2D
, 3 );
194 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
195 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
196 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 8, 8, 0,
197 GL_RGBA
, GL_UNSIGNED_BYTE
, temp
);
199 (void) memset( temp
, 0x3f, sizeof( temp
) );
200 glBindTexture( GL_TEXTURE_2D
, 4 );
201 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
202 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
203 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 8, 8, 0,
204 GL_RGBA
, GL_UNSIGNED_BYTE
, temp
);
207 glNewList( 1, GL_COMPILE
);
208 glTranslatef(3.0, 0, 0);
210 glColor3f( 0.9, 0.0, 0.0 );
211 glMultiTexCoord2f( GL_TEXTURE0
, 0.5, 0.5 );
212 glMultiTexCoord2f( GL_TEXTURE1
, 0.5, 0.5 );
222 int main( int argc
, char *argv
[] )
224 glutInit( &argc
, argv
);
225 glutInitWindowPosition( 0, 0 );
226 glutInitWindowSize( Width
, Height
);
227 glutInitDisplayMode( GLUT_RGB
| GLUT_DOUBLE
);
228 glutCreateWindow( "GL_ARB_texture_env_crossbar test" );
229 glutReshapeFunc( Reshape
);
230 glutKeyboardFunc( Key
);
231 glutDisplayFunc( Display
);