Convert libGL and DRI drivers to require libdrm.
[mesa-demos.git] / src / tests / crossbar.c
blob12aabb1c9ad2141796d2222a994ff3e841016929
1 /*
2 * (C) Copyright IBM Corporation 2005
3 * All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 /**
26 * \file crossbar.c
28 * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares
29 * are drawn with different texture combine modes, but all should be rendered
30 * with the same final color.
32 * \author Ian Romanick <idr@us.ibm.com>
35 #include <stdio.h>
36 #include <stdlib.h>
37 #include <string.h>
38 #include <GL/glut.h>
40 static const GLint tests[][8] = {
41 { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
42 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR },
43 { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
44 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
45 { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
46 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 },
47 { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR,
48 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 },
49 { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
50 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS },
51 { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1,
52 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS },
55 #define NUM_TESTS (sizeof(tests) / sizeof(tests[0]))
57 static int Width = 100 * (NUM_TESTS + 1);
58 static int Height = 200;
59 static const GLfloat Near = 5.0, Far = 25.0;
62 static void Display( void )
64 unsigned i;
67 glClearColor(0.2, 0.2, 0.8, 0);
68 glClear( GL_COLOR_BUFFER_BIT );
70 glPushMatrix();
72 /* This is the "reference" square.
75 glActiveTexture( GL_TEXTURE0 );
76 glDisable( GL_TEXTURE_2D );
77 glActiveTexture( GL_TEXTURE1 );
78 glDisable( GL_TEXTURE_2D );
80 glTranslatef(-(NUM_TESTS * 1.5), 0, 0);
81 glBegin(GL_QUADS);
82 glColor3f( 0.5, 0.5, 0.5 );
83 glVertex2f(-1, -1);
84 glVertex2f( 1, -1);
85 glVertex2f( 1, 1);
86 glVertex2f(-1, 1);
87 glEnd();
89 for ( i = 0 ; i < NUM_TESTS ; i++ ) {
90 glActiveTexture( GL_TEXTURE0 );
91 glEnable( GL_TEXTURE_2D );
92 glBindTexture( GL_TEXTURE_2D, tests[i][0] );
93 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
94 glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] );
95 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] );
96 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] );
98 glActiveTexture( GL_TEXTURE1 );
99 glEnable( GL_TEXTURE_2D );
100 glBindTexture( GL_TEXTURE_2D, tests[i][4] );
101 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
102 glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] );
103 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] );
104 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] );
106 glCallList(1);
109 glPopMatrix();
111 glutSwapBuffers();
115 static void Reshape( int width, int height )
117 GLfloat ar = (float) width / (float) height;
118 Width = width;
119 Height = height;
120 glViewport( 0, 0, width, height );
121 glMatrixMode( GL_PROJECTION );
122 glLoadIdentity();
123 glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
124 glMatrixMode( GL_MODELVIEW );
125 glLoadIdentity();
126 glTranslatef( 0.0, 0.0, -15.0 );
130 static void Key( unsigned char key, int x, int y )
132 (void) x;
133 (void) y;
134 switch (key) {
135 case 27:
136 exit(0);
137 break;
139 glutPostRedisplay();
143 static void Init( void )
145 const char * const ver_string = (const char * const)
146 glGetString( GL_VERSION );
147 float ver = strtof( ver_string, NULL );
148 GLint tex_units;
149 GLint temp[ 256 ];
152 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
153 printf("GL_VERSION = %s\n", ver_string);
155 if ( (!glutExtensionSupported("GL_ARB_multitexture")
156 && (ver < 1.3))
157 || (!glutExtensionSupported("GL_ARB_texture_env_combine")
158 && !glutExtensionSupported("GL_EXT_texture_env_combine")
159 && (ver < 1.3))
160 || (!glutExtensionSupported("GL_ARB_texture_env_crossbar")
161 && !glutExtensionSupported("GL_NV_texture_env_combine4")
162 && (ver < 1.4)) ) {
163 printf("\nSorry, this program requires GL_ARB_multitexture and either\n"
164 "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n"
165 "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n"
166 "OpenGL 1.4) are also required.\n");
167 exit(1);
170 glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units );
171 if ( tex_units < 2 ) {
172 printf("\nSorry, this program requires at least 2 texture units.\n");
173 exit(1);
176 printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1);
178 (void) memset( temp, 0x00, sizeof( temp ) );
179 glBindTexture( GL_TEXTURE_2D, 1 );
180 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
181 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
182 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
183 GL_RGBA, GL_UNSIGNED_BYTE, temp );
185 (void) memset( temp, 0x7f, sizeof( temp ) );
186 glBindTexture( GL_TEXTURE_2D, 2 );
187 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
188 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
189 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
190 GL_RGBA, GL_UNSIGNED_BYTE, temp );
192 (void) memset( temp, 0xff, sizeof( temp ) );
193 glBindTexture( GL_TEXTURE_2D, 3 );
194 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
195 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
196 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
197 GL_RGBA, GL_UNSIGNED_BYTE, temp );
199 (void) memset( temp, 0x3f, sizeof( temp ) );
200 glBindTexture( GL_TEXTURE_2D, 4 );
201 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
202 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
203 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
204 GL_RGBA, GL_UNSIGNED_BYTE, temp );
207 glNewList( 1, GL_COMPILE );
208 glTranslatef(3.0, 0, 0);
209 glBegin(GL_QUADS);
210 glColor3f( 0.9, 0.0, 0.0 );
211 glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 );
212 glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 );
213 glVertex2f(-1, -1);
214 glVertex2f( 1, -1);
215 glVertex2f( 1, 1);
216 glVertex2f(-1, 1);
217 glEnd();
218 glEndList();
222 int main( int argc, char *argv[] )
224 glutInit( &argc, argv );
225 glutInitWindowPosition( 0, 0 );
226 glutInitWindowSize( Width, Height );
227 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
228 glutCreateWindow( "GL_ARB_texture_env_crossbar test" );
229 glutReshapeFunc( Reshape );
230 glutKeyboardFunc( Key );
231 glutDisplayFunc( Display );
232 Init();
233 glutMainLoop();
234 return 0;