Convert libGL and DRI drivers to require libdrm.
[mesa-demos.git] / src / tests / jkrahntest.c
blob520dbb84e787fc0efed84222f68c4536394c0676
1 /* $Id: jkrahntest.c,v 1.1 2002/06/16 03:57:48 brianp Exp $ */
3 /* This is a good test for glXSwapBuffers on non-current windows,
4 * and the glXCopyContext function. Fixed several Mesa/DRI bugs with
5 * this program on 15 June 2002.
7 * Joe's comments follow:
9 * I have tried some different approaches for being able to
10 * draw to multiple windows using one context, or a copied
11 * context. Mesa/indirect rendering works to use one context
12 * for multiple windows, but crashes with glXCopyContext.
13 * DRI is badly broken, at least for ATI.
15 * I also noticed that glXMakeCurrent allows a window and context
16 * from different visuals to be attached (haven't tested recently).
18 * Joe Krahn <jkrahn@nc.rr.com>
21 #include <GL/glx.h>
22 #include <GL/gl.h>
23 #include <string.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <unistd.h>
27 #include <math.h>
28 #define M_PI 3.14159
29 #define DEGTOR (M_PI/180.0)
31 static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
33 int main(int argc, char **argv)
35 Window win1, win2;
36 XVisualInfo *vi;
37 XSetWindowAttributes swa;
38 Display *dpy;
39 GLXContext ctx1, ctx2;
40 float angle;
41 int test;
43 if (argc < 2) {
44 fprintf(stderr, "This program tests GLX context switching.\n");
45 fprintf(stderr, "Usage: cxbug <n>\n");
46 fprintf(stderr, "Where n is:\n");
47 fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
48 fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
49 fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
50 fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
51 fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
52 fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
53 fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
54 fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
55 fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
57 exit(1);
59 test = atoi(argv[1]);
61 /* get a connection */
62 dpy = XOpenDisplay(NULL);
64 /* Get an appropriate visual */
65 vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
66 if (vi == 0) {
67 fprintf(stderr, "No matching visuals found.\n");
68 exit(-1);
71 /* Create two GLX contexts, with list sharing */
72 ctx1 = glXCreateContext(dpy, vi, 0, True);
73 ctx2 = glXCreateContext(dpy, vi, ctx1, True);
75 /* create a colormap */
76 swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
77 vi->visual, AllocNone);
78 swa.border_pixel = 0;
80 /* Create two windows */
81 win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
82 10, 10, 200, 200,
83 0, vi->depth, InputOutput, vi->visual,
84 CWBorderPixel | CWColormap, &swa);
85 XStoreName(dpy, win1, "Test [L]");
86 XMapWindow(dpy, win1);
87 XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
89 XSizeHints sizehints;
90 static const char *name = "window";
91 sizehints.x = 10;
92 sizehints.y = 10;
93 sizehints.width = 200;
94 sizehints.height = 200;
95 sizehints.flags = USSize | USPosition;
96 XSetNormalHints(dpy, win1, &sizehints);
97 XSetStandardProperties(dpy, win1, name, name,
98 None, (char **)NULL, 0, &sizehints);
102 win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
103 250, 10, 200, 200,
104 0, vi->depth, InputOutput, vi->visual,
105 CWBorderPixel | CWColormap, &swa);
106 XStoreName(dpy, win1, "Test [R]");
107 XMapWindow(dpy, win2);
108 XMoveWindow(dpy, win2, 260, 10);
110 XSizeHints sizehints;
111 static const char *name = "window";
112 sizehints.x = 10;
113 sizehints.y = 10;
114 sizehints.width = 200;
115 sizehints.height = 200;
116 sizehints.flags = USSize | USPosition;
117 XSetNormalHints(dpy, win2, &sizehints);
118 XSetStandardProperties(dpy, win2, name, name,
119 None, (char **)NULL, 0, &sizehints);
123 /* Now draw some spinning things */
124 for (angle = 0; angle < 360*4; angle += 10.0) {
125 /* Connect the context to window 1 */
126 glXMakeCurrent(dpy, win1, ctx1);
128 /* Clear and draw in window 1 */
129 glDrawBuffer(GL_BACK);
130 glClearColor(1, 1, 0, 1);
131 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
132 glColor3f(1, 0, 0);
133 glBegin(GL_TRIANGLES);
134 glVertex2f(0, 0);
135 glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
136 glVertex2f(cos((angle + 20.0) * DEGTOR),
137 sin((angle + 20.0) * DEGTOR));
138 glEnd();
139 glFlush();
141 if (test == 1 || test == 3 || test == 5)
142 glXSwapBuffers(dpy, win1);
144 if (test == 5)
145 glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
146 /* Connect the context to window 2 */
147 if (test == 3 || test == 4) {
148 glXMakeCurrent(dpy, win2, ctx1);
149 } else {
150 glXMakeCurrent(dpy, win2, ctx2);
153 /* Clear and draw in window 2 */
154 glDrawBuffer(GL_BACK);
155 glClearColor(0, 0, 1, 1);
156 glClear(GL_COLOR_BUFFER_BIT);
157 glColor3f(1, 1, 0);
158 glBegin(GL_TRIANGLES);
159 glVertex2f(0, 0);
160 glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
161 glVertex2f(cos((angle + 20.0) * DEGTOR),
162 sin((angle + 20.0) * DEGTOR));
163 glEnd();
164 glFlush();
166 /* Swap buffers */
167 if (test == 2 || test == 4)
168 glXSwapBuffers(dpy, win1);
169 glXSwapBuffers(dpy, win2);
171 /* wait a while */
172 glXWaitX();
173 usleep(20000);
176 return 0;