3 uniform LightPosition GL_FLOAT_VEC3 0.1 0.1 9.0
4 uniform SpecularContribution GL_FLOAT 0.5
5 uniform DiffuseContribution GL_FLOAT 0.5
6 uniform Shininess GL_FLOAT 20.0
7 uniform Iterations GL_FLOAT 12
8 uniform Zoom GL_FLOAT 0.125
9 uniform Xcenter GL_FLOAT -1.5
10 uniform Ycenter GL_FLOAT .005
11 uniform InnerColor GL_FLOAT_VEC3 1 0 0
12 uniform OuterColor1 GL_FLOAT_VEC3 0 1 0
13 uniform OuterColor2 GL_FLOAT_VEC3 0 0 1