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5 * copy of this software and associated documentation files (the "Software"),
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11 * The above copyright notice and this permission notice shall be included
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15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 * Measure drawing overhead
25 * This is the first in a series of simple performance benchmarks.
26 * The code in this file should be as simple as possible to make it
27 * easily portable to other APIs.
29 * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
39 int WinWidth
= 100, WinHeight
= 100;
48 static const struct vertex vertices
[4] = {
56 /** Called from test harness/main */
60 /* setup VBO w/ vertex data */
61 glGenBuffersARB(1, &VBO
);
62 glBindBufferARB(GL_ARRAY_BUFFER_ARB
, VBO
);
63 glBufferDataARB(GL_ARRAY_BUFFER_ARB
,
64 sizeof(vertices
), vertices
, GL_STATIC_DRAW_ARB
);
65 glVertexPointer(2, GL_FLOAT
, sizeof(struct vertex
), (void *) 0);
66 glEnableClientState(GL_VERTEX_ARRAY
);
69 glAlphaFunc(GL_ALWAYS
, 0.0);
74 DrawNoStateChange(unsigned count
)
77 for (i
= 0; i
< count
; i
++) {
78 glDrawArrays(GL_POINTS
, 0, 4);
85 DrawNopStateChange(unsigned count
)
88 for (i
= 0; i
< count
; i
++) {
89 glDisable(GL_ALPHA_TEST
);
90 glDrawArrays(GL_POINTS
, 0, 4);
97 DrawStateChange(unsigned count
)
100 for (i
= 0; i
< count
; i
++) {
102 glEnable(GL_TEXTURE_GEN_S
);
104 glDisable(GL_TEXTURE_GEN_S
);
105 glDrawArrays(GL_POINTS
, 0, 4);
115 /** Called from test harness/main */
119 double rate0
, rate1
, rate2
, overhead
;
121 rate0
= PerfMeasureRate(DrawNoStateChange
);
122 perf_printf(" Draw only: %s draws/second\n",
123 PerfHumanFloat(rate0
));
125 rate1
= PerfMeasureRate(DrawNopStateChange
);
126 overhead
= 1000.0 * (1.0 / rate1
- 1.0 / rate0
);
127 perf_printf(" Draw w/ nop state change: %s draws/sec (overhead: %f ms/draw)\n",
128 PerfHumanFloat(rate1
), overhead
);
130 rate2
= PerfMeasureRate(DrawStateChange
);
131 overhead
= 1000.0 * (1.0 / rate2
- 1.0 / rate0
);
132 perf_printf(" Draw w/ state change: %s draws/sec (overhead: %f ms/draw)\n",
133 PerfHumanFloat(rate2
), overhead
);