2 /* Copyright (c) Mark J. Kilgard, 1994. */
5 * (c) Copyright 1993, Silicon Graphics, Inc.
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
42 * This program renders three lighted, shaded teapots, with
43 * different ambient values.
46 #include "glut_wrap.h"
48 /* Initialize light source and lighting model.
53 GLfloat light_ambient
[] =
55 GLfloat light_diffuse
[] =
57 GLfloat light_specular
[] =
59 /* light_position is NOT default value */
60 GLfloat light_position
[] =
62 GLfloat global_ambient
[] =
63 {0.75, 0.75, 0.75, 1.0};
65 glLightfv(GL_LIGHT0
, GL_AMBIENT
, light_ambient
);
66 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light_diffuse
);
67 glLightfv(GL_LIGHT0
, GL_SPECULAR
, light_specular
);
68 glLightfv(GL_LIGHT0
, GL_POSITION
, light_position
);
70 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, global_ambient
);
73 glEnable(GL_LIGHTING
);
75 glEnable(GL_AUTO_NORMAL
);
76 glEnable(GL_NORMALIZE
);
78 glEnable(GL_DEPTH_TEST
);
84 GLfloat low_ambient
[] =
86 GLfloat more_ambient
[] =
88 GLfloat most_ambient
[] =
91 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
93 /* material has small ambient reflection */
94 glMaterialfv(GL_FRONT
, GL_AMBIENT
, low_ambient
);
95 glMaterialf(GL_FRONT
, GL_SHININESS
, 40.0);
97 glTranslatef(0.0, 2.0, 0.0);
101 /* material has moderate ambient reflection */
102 glMaterialfv(GL_FRONT
, GL_AMBIENT
, more_ambient
);
104 glTranslatef(0.0, 0.0, 0.0);
105 glutSolidTeapot(1.0);
108 /* material has large ambient reflection */
109 glMaterialfv(GL_FRONT
, GL_AMBIENT
, most_ambient
);
111 glTranslatef(0.0, -2.0, 0.0);
112 glutSolidTeapot(1.0);
118 myReshape(int w
, int h
)
120 glViewport(0, 0, w
, h
);
121 glMatrixMode(GL_PROJECTION
);
124 glOrtho(-4.0, 4.0, -4.0 * (GLfloat
) h
/ (GLfloat
) w
,
125 4.0 * (GLfloat
) h
/ (GLfloat
) w
, -10.0, 10.0);
127 glOrtho(-4.0 * (GLfloat
) w
/ (GLfloat
) h
,
128 4.0 * (GLfloat
) w
/ (GLfloat
) h
, -4.0, 4.0, -10.0, 10.0);
129 glMatrixMode(GL_MODELVIEW
);
133 key(unsigned char k
, int x
, int y
)
136 case 27: /* Escape */
146 * Open window with initial window size, title bar,
147 * RGBA display mode, and handle input events.
150 main(int argc
, char **argv
)
152 glutInit(&argc
, argv
);
153 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
154 glutInitWindowSize(500, 500);
155 glutCreateWindow(argv
[0]);
157 glutReshapeFunc(myReshape
);
158 glutDisplayFunc(display
);
159 glutKeyboardFunc(key
);
161 return 0; /* ANSI C requires main to return int. */