2 /* Copyright (c) Mark J. Kilgard, 1994. */
5 * (c) Copyright 1993, Silicon Graphics, Inc.
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
42 * This program demonstrates lots of material properties.
43 * A single light source illuminates the objects.
46 #include "glut_wrap.h"
49 * Initialize depth buffer, projection matrix, light source, and lighting
50 * model. Do not specify a material property here.
62 GLfloat lmodel_ambient
[] =
64 GLfloat local_view
[] =
67 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
68 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
69 glLightfv(GL_LIGHT0
, GL_POSITION
, position
);
70 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
71 glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER
, local_view
);
74 glEnable(GL_LIGHTING
);
76 glEnable(GL_AUTO_NORMAL
);
77 glEnable(GL_NORMALIZE
);
78 glEnable(GL_DEPTH_TEST
);
83 * Move object into position. Use 3rd through 12th parameters to specify the
84 * material property. Draw a teapot.
87 renderTeapot(GLfloat x
, GLfloat y
,
88 GLfloat ambr
, GLfloat ambg
, GLfloat ambb
,
89 GLfloat difr
, GLfloat difg
, GLfloat difb
,
90 GLfloat specr
, GLfloat specg
, GLfloat specb
, GLfloat shine
)
95 glTranslatef(x
, y
, 0.0);
100 glMaterialfv(GL_FRONT
, GL_AMBIENT
, mat
);
104 glMaterialfv(GL_FRONT
, GL_DIFFUSE
, mat
);
108 glMaterialfv(GL_FRONT
, GL_SPECULAR
, mat
);
109 glMaterialf(GL_FRONT
, GL_SHININESS
, shine
* 128.0);
110 glutSolidTeapot(1.0);
115 * First column: emerald, jade, obsidian, pearl, ruby, turquoise
116 * 2nd column: brass, bronze, chrome, copper, gold, silver
117 * 3rd column: black, cyan, green, red, white, yellow plastic
118 * 4th column: black, cyan, green, red, white, yellow rubber
123 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
124 renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
125 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
126 renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
127 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
128 renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
129 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
130 renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
131 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
132 renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
133 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
134 renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
135 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
136 renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
137 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
139 renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
140 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
141 renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
142 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
143 renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
144 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
145 renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
146 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
147 renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
148 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
149 renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
150 0.50, 0.50, 0.50, .25);
151 renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
152 0.50196078, 0.50196078, 0.50196078, .25);
153 renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
154 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
155 renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
157 renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
158 0.70, 0.70, 0.70, .25);
159 renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
160 0.60, 0.60, 0.50, .25);
161 renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
162 0.4, 0.4, 0.4, .078125);
163 renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
164 0.04, 0.7, 0.7, .078125);
165 renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
166 0.04, 0.7, 0.04, .078125);
167 renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
168 0.7, 0.04, 0.04, .078125);
169 renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
170 0.7, 0.7, 0.7, .078125);
171 renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
172 0.7, 0.7, 0.04, .078125);
177 myReshape(int w
, int h
)
179 glViewport(0, 0, w
, h
);
180 glMatrixMode(GL_PROJECTION
);
183 glOrtho(0.0, 16.0, 0.0, 18.0 * (GLfloat
) h
/ (GLfloat
) w
,
186 glOrtho(0.0, 16.0 * (GLfloat
) w
/ (GLfloat
) h
, 0.0, 18.0,
188 glMatrixMode(GL_MODELVIEW
);
192 key(unsigned char k
, int x
, int y
)
195 case 27: /* Escape */
205 * Main Loop Open window with initial window size, title bar, RGBA display
206 * mode, and handle input events.
209 main(int argc
, char **argv
)
211 glutInit(&argc
, argv
);
212 glutInitDisplayMode(GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
213 glutCreateWindow(argv
[0]);
215 glutReshapeFunc(myReshape
);
216 glutDisplayFunc(display
);
217 glutKeyboardFunc(key
);
219 return 0; /* ANSI C requires main to return int. */