WIP - port to Mali EGL
[mesa-demos/mali.git] / src / tests / sharedtex.c
blob2337b88d3ffe84868dafa844a435c698919c0a12
2 /*
3 * Test sharing of display lists and texture objects between GLX contests.
4 * Brian Paul
5 * Summer 2000
8 * Copyright (C) 2000 Brian Paul All Rights Reserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
24 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include <GL/gl.h>
30 #include <GL/glx.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33 #include <unistd.h>
34 #include <string.h>
37 struct window {
38 char DisplayName[1000];
39 Display *Dpy;
40 Window Win;
41 GLXContext Context;
42 float Angle;
43 int Id;
47 #define MAX_WINDOWS 20
48 static struct window Windows[MAX_WINDOWS];
49 static int NumWindows = 0;
52 static GLuint Textures[3];
53 static GLuint CubeList;
57 static void
58 Error(const char *display, const char *msg)
60 fprintf(stderr, "Error on display %s - %s\n", display, msg);
61 exit(1);
65 static struct window *
66 AddWindow(const char *displayName, int xpos, int ypos,
67 const struct window *shareWindow)
69 Display *dpy;
70 Window win;
71 GLXContext ctx;
72 int attrib[] = { GLX_RGBA,
73 GLX_RED_SIZE, 1,
74 GLX_GREEN_SIZE, 1,
75 GLX_BLUE_SIZE, 1,
76 GLX_DOUBLEBUFFER,
77 GLX_DEPTH_SIZE, 1,
78 None };
79 int scrnum;
80 XSetWindowAttributes attr;
81 unsigned long mask;
82 Window root;
83 XVisualInfo *visinfo;
84 int width = 300, height = 300;
86 if (NumWindows >= MAX_WINDOWS)
87 return NULL;
89 dpy = XOpenDisplay(displayName);
90 if (!dpy) {
91 Error(displayName, "Unable to open display");
92 return NULL;
95 scrnum = DefaultScreen(dpy);
96 root = RootWindow(dpy, scrnum);
98 visinfo = glXChooseVisual(dpy, scrnum, attrib);
99 if (!visinfo) {
100 Error(displayName, "Unable to find RGB, double-buffered visual");
101 return NULL;
104 /* window attributes */
105 attr.background_pixel = 0;
106 attr.border_pixel = 0;
107 attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
108 attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
109 mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
111 win = XCreateWindow(dpy, root, xpos, ypos, width, height,
112 0, visinfo->depth, InputOutput,
113 visinfo->visual, mask, &attr);
114 if (!win) {
115 Error(displayName, "Couldn't create window");
116 return NULL;
120 XSizeHints sizehints;
121 sizehints.x = xpos;
122 sizehints.y = ypos;
123 sizehints.width = width;
124 sizehints.height = height;
125 sizehints.flags = USSize | USPosition;
126 XSetNormalHints(dpy, win, &sizehints);
127 XSetStandardProperties(dpy, win, displayName, displayName,
128 None, (char **)NULL, 0, &sizehints);
132 ctx = glXCreateContext(dpy, visinfo,
133 shareWindow ? shareWindow->Context : NULL,
134 True);
135 if (!ctx) {
136 Error(displayName, "Couldn't create GLX context");
137 return NULL;
140 XMapWindow(dpy, win);
142 if (!glXMakeCurrent(dpy, win, ctx)) {
143 Error(displayName, "glXMakeCurrent failed");
144 printf("glXMakeCurrent failed in Redraw()\n");
145 return NULL;
148 /* save the info for this window */
150 static int id = 0;
151 struct window *h = &Windows[NumWindows];
152 strcpy(h->DisplayName, displayName);
153 h->Dpy = dpy;
154 h->Win = win;
155 h->Context = ctx;
156 h->Angle = 0.0;
157 h->Id = id++;
158 NumWindows++;
159 return &Windows[NumWindows-1];
165 static void
166 InitGLstuff(struct window *h)
168 if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
169 Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff");
170 return;
173 glGenTextures(3, Textures);
175 /* setup first texture object */
177 GLubyte image[16][16][4];
178 GLint i, j;
179 glBindTexture(GL_TEXTURE_2D, Textures[0]);
181 /* red/white checkerboard */
182 for (i = 0; i < 16; i++) {
183 for (j = 0; j < 16; j++) {
184 if ((i ^ j) & 1) {
185 image[i][j][0] = 255;
186 image[i][j][1] = 255;
187 image[i][j][2] = 255;
188 image[i][j][3] = 255;
190 else {
191 image[i][j][0] = 255;
192 image[i][j][1] = 0;
193 image[i][j][2] = 0;
194 image[i][j][3] = 255;
199 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
201 GL_UNSIGNED_BYTE, image);
202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
206 /* setup second texture object */
208 GLubyte image[8][8][3];
209 GLint i, j;
210 glBindTexture(GL_TEXTURE_2D, Textures[1]);
212 /* green/yellow checkerboard */
213 for (i = 0; i < 8; i++) {
214 for (j = 0; j < 8; j++) {
215 if ((i ^ j) & 1) {
216 image[i][j][0] = 0;
217 image[i][j][1] = 255;
218 image[i][j][2] = 0;
220 else {
221 image[i][j][0] = 255;
222 image[i][j][1] = 255;
223 image[i][j][2] = 0;
228 glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
229 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
230 GL_UNSIGNED_BYTE, image);
231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
235 /* setup second texture object */
237 GLubyte image[4][4][3];
238 GLint i, j;
239 glBindTexture(GL_TEXTURE_2D, Textures[2]);
241 /* blue/gray checkerboard */
242 for (i = 0; i < 4; i++) {
243 for (j = 0; j < 4; j++) {
244 if ((i ^ j) & 1) {
245 image[i][j][0] = 0;
246 image[i][j][1] = 0;
247 image[i][j][2] = 255;
249 else {
250 image[i][j][0] = 200;
251 image[i][j][1] = 200;
252 image[i][j][2] = 200;
257 glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
258 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
259 GL_UNSIGNED_BYTE, image);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
264 /* Now make the cube object display list */
265 CubeList = glGenLists(1);
266 glNewList(CubeList, GL_COMPILE);
268 glBindTexture(GL_TEXTURE_2D, Textures[0]);
269 glBegin(GL_POLYGON);
270 glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
271 glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
272 glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
273 glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
274 glEnd();
275 glBegin(GL_POLYGON);
276 glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
277 glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
278 glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
279 glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
280 glEnd();
282 glBindTexture(GL_TEXTURE_2D, Textures[1]);
283 glBegin(GL_POLYGON);
284 glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
285 glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
286 glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
287 glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
288 glEnd();
289 glBegin(GL_POLYGON);
290 glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
291 glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
292 glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
293 glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
294 glEnd();
296 glBindTexture(GL_TEXTURE_2D, Textures[2]);
297 glBegin(GL_POLYGON);
298 glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
299 glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
300 glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
301 glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
302 glEnd();
303 glBegin(GL_POLYGON);
304 glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
305 glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
306 glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
307 glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
308 glEnd();
310 glEndList();
312 printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
313 printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
314 printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
319 static void
320 Redraw(struct window *h)
322 if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
323 Error(h->DisplayName, "glXMakeCurrent failed");
324 printf("glXMakeCurrent failed in Redraw()\n");
325 return;
328 h->Angle += 1.0;
330 glShadeModel(GL_FLAT);
331 glClearColor(0.25, 0.25, 0.25, 1.0);
332 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
334 glEnable(GL_TEXTURE_2D);
335 glEnable(GL_DEPTH_TEST);
336 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
338 glColor3f(1, 1, 1);
340 glPushMatrix();
341 if (h->Id == 0)
342 glRotatef(h->Angle, 0, 1, -1);
343 else if (h->Id == 1)
344 glRotatef(-(h->Angle), 0, 1, -1);
345 else if (h->Id == 2)
346 glRotatef(h->Angle, 0, 1, 1);
347 else if (h->Id == 3)
348 glRotatef(-(h->Angle), 0, 1, 1);
349 glCallList(CubeList);
350 glPopMatrix();
352 glXSwapBuffers(h->Dpy, h->Win);
357 static void
358 Resize(const struct window *h, unsigned int width, unsigned int height)
360 if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
361 Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
362 return;
364 glViewport(0, 0, width, height);
365 glMatrixMode(GL_PROJECTION);
366 glLoadIdentity();
367 glFrustum(-1, 1, -1, 1, 2, 10);
368 glMatrixMode(GL_MODELVIEW);
369 glLoadIdentity();
370 glTranslatef(0, 0, -4.5);
375 static void
376 EventLoop(void)
378 while (1) {
379 int i;
380 for (i = 0; i < NumWindows; i++) {
381 struct window *h = &Windows[i];
382 while (XPending(h->Dpy) > 0) {
383 XEvent event;
384 XNextEvent(h->Dpy, &event);
385 if (event.xany.window == h->Win) {
386 switch (event.type) {
387 case Expose:
388 Redraw(h);
389 break;
390 case ConfigureNotify:
391 Resize(h, event.xconfigure.width, event.xconfigure.height);
392 break;
393 case KeyPress:
394 return;
395 default:
396 /*no-op*/ ;
399 else {
400 printf("window mismatch\n");
403 Redraw(h);
405 usleep(1);
410 #if 0
411 static void
412 PrintInfo(const struct window *h)
414 printf("Name: %s\n", h->DisplayName);
415 printf(" Display: %p\n", (void *) h->Dpy);
416 printf(" Window: 0x%x\n", (int) h->Win);
417 printf(" Context: 0x%x\n", (int) h->Context);
419 #endif
423 main(int argc, char *argv[])
425 const char *dpyName = XDisplayName(NULL);
427 struct window *h0;
429 /* four windows and contexts sharing display lists and texture objects */
430 h0 = AddWindow(dpyName, 10, 10, NULL);
431 (void) AddWindow(dpyName, 330, 10, h0);
432 (void) AddWindow(dpyName, 10, 350, h0);
433 (void) AddWindow(dpyName, 330, 350, h0);
435 InitGLstuff(h0);
437 EventLoop();
438 return 0;