2 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 * Version of glxgears that creates/destroys the rendering context for each
24 * frame. Also periodically destroy/recreate the window.
25 * Good for finding memory leaks, etc.
27 * Command line options:
28 * -info print GL implementation information
39 #include <X11/keysym.h>
48 /* XXX this probably isn't very portable */
53 /* return current time (in seconds) */
59 (void) gettimeofday(&tv
, NULL
);
62 (void) gettimeofday(&tv
, &tz
);
64 return (double) tv
.tv_sec
+ tv
.tv_usec
/ 1000000.0;
73 /* update this function for other platforms! */
74 static double t
= 0.0;
77 fprintf(stderr
, "Warning: current_time() not implemented!!\n");
88 #define M_PI 3.14159265
92 static GLfloat view_rotx
= 20.0, view_roty
= 30.0, view_rotz
= 0.0;
93 static GLint gear1
, gear2
, gear3
;
94 static GLfloat angle
= 0.0;
96 static XVisualInfo
*visinfo
= NULL
;
97 static int WinWidth
= 300, WinHeight
= 300;
102 * Draw a gear wheel. You'll probably want to call this function when
103 * building a display list since we do a lot of trig here.
105 * Input: inner_radius - radius of hole at center
106 * outer_radius - radius at center of teeth
107 * width - width of gear
108 * teeth - number of teeth
109 * tooth_depth - depth of tooth
112 gear(GLfloat inner_radius
, GLfloat outer_radius
, GLfloat width
,
113 GLint teeth
, GLfloat tooth_depth
)
121 r1
= outer_radius
- tooth_depth
/ 2.0;
122 r2
= outer_radius
+ tooth_depth
/ 2.0;
124 da
= 2.0 * M_PI
/ teeth
/ 4.0;
126 glShadeModel(GL_FLAT
);
128 glNormal3f(0.0, 0.0, 1.0);
130 /* draw front face */
131 glBegin(GL_QUAD_STRIP
);
132 for (i
= 0; i
<= teeth
; i
++) {
133 angle
= i
* 2.0 * M_PI
/ teeth
;
134 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
135 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
137 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
138 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
144 /* draw front sides of teeth */
146 da
= 2.0 * M_PI
/ teeth
/ 4.0;
147 for (i
= 0; i
< teeth
; i
++) {
148 angle
= i
* 2.0 * M_PI
/ teeth
;
150 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
151 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), width
* 0.5);
152 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
154 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
159 glNormal3f(0.0, 0.0, -1.0);
162 glBegin(GL_QUAD_STRIP
);
163 for (i
= 0; i
<= teeth
; i
++) {
164 angle
= i
* 2.0 * M_PI
/ teeth
;
165 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
166 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
168 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
170 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
175 /* draw back sides of teeth */
177 da
= 2.0 * M_PI
/ teeth
/ 4.0;
178 for (i
= 0; i
< teeth
; i
++) {
179 angle
= i
* 2.0 * M_PI
/ teeth
;
181 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
183 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
185 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), -width
* 0.5);
186 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
190 /* draw outward faces of teeth */
191 glBegin(GL_QUAD_STRIP
);
192 for (i
= 0; i
< teeth
; i
++) {
193 angle
= i
* 2.0 * M_PI
/ teeth
;
195 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), width
* 0.5);
196 glVertex3f(r1
* cos(angle
), r1
* sin(angle
), -width
* 0.5);
197 u
= r2
* cos(angle
+ da
) - r1
* cos(angle
);
198 v
= r2
* sin(angle
+ da
) - r1
* sin(angle
);
199 len
= sqrt(u
* u
+ v
* v
);
202 glNormal3f(v
, -u
, 0.0);
203 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), width
* 0.5);
204 glVertex3f(r2
* cos(angle
+ da
), r2
* sin(angle
+ da
), -width
* 0.5);
205 glNormal3f(cos(angle
), sin(angle
), 0.0);
206 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
208 glVertex3f(r2
* cos(angle
+ 2 * da
), r2
* sin(angle
+ 2 * da
),
210 u
= r1
* cos(angle
+ 3 * da
) - r2
* cos(angle
+ 2 * da
);
211 v
= r1
* sin(angle
+ 3 * da
) - r2
* sin(angle
+ 2 * da
);
212 glNormal3f(v
, -u
, 0.0);
213 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
215 glVertex3f(r1
* cos(angle
+ 3 * da
), r1
* sin(angle
+ 3 * da
),
217 glNormal3f(cos(angle
), sin(angle
), 0.0);
220 glVertex3f(r1
* cos(0), r1
* sin(0), width
* 0.5);
221 glVertex3f(r1
* cos(0), r1
* sin(0), -width
* 0.5);
225 glShadeModel(GL_SMOOTH
);
227 /* draw inside radius cylinder */
228 glBegin(GL_QUAD_STRIP
);
229 for (i
= 0; i
<= teeth
; i
++) {
230 angle
= i
* 2.0 * M_PI
/ teeth
;
231 glNormal3f(-cos(angle
), -sin(angle
), 0.0);
232 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), -width
* 0.5);
233 glVertex3f(r0
* cos(angle
), r0
* sin(angle
), width
* 0.5);
242 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
245 glRotatef(view_rotx
, 1.0, 0.0, 0.0);
246 glRotatef(view_roty
, 0.0, 1.0, 0.0);
247 glRotatef(view_rotz
, 0.0, 0.0, 1.0);
250 glTranslatef(-3.0, -2.0, 0.0);
251 glRotatef(angle
, 0.0, 0.0, 1.0);
256 glTranslatef(3.1, -2.0, 0.0);
257 glRotatef(-2.0 * angle
- 9.0, 0.0, 0.0, 1.0);
262 glTranslatef(-3.1, 4.2, 0.0);
263 glRotatef(-2.0 * angle
- 25.0, 0.0, 0.0, 1.0);
271 /* new window size or exposure */
273 reshape(int width
, int height
)
275 glViewport(0, 0, (GLint
) width
, (GLint
) height
);
278 GLfloat h
= (GLfloat
) height
/ (GLfloat
) width
;
280 glMatrixMode(GL_PROJECTION
);
282 glFrustum(-1.0, 1.0, -h
, h
, 5.0, 60.0);
285 glMatrixMode(GL_MODELVIEW
);
287 glTranslatef(0.0, 0.0, -40.0);
294 static GLfloat pos
[4] = { 5.0, 5.0, 10.0, 0.0 };
295 static GLfloat red
[4] = { 0.8, 0.1, 0.0, 1.0 };
296 static GLfloat green
[4] = { 0.0, 0.8, 0.2, 1.0 };
297 static GLfloat blue
[4] = { 0.2, 0.2, 1.0, 1.0 };
299 glLightfv(GL_LIGHT0
, GL_POSITION
, pos
);
300 glEnable(GL_CULL_FACE
);
301 glEnable(GL_LIGHTING
);
303 glEnable(GL_DEPTH_TEST
);
306 gear1
= glGenLists(1);
307 glNewList(gear1
, GL_COMPILE
);
308 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, red
);
309 gear(1.0, 4.0, 1.0, 20, 0.7);
312 gear2
= glGenLists(1);
313 glNewList(gear2
, GL_COMPILE
);
314 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, green
);
315 gear(0.5, 2.0, 2.0, 10, 0.7);
318 gear3
= glGenLists(1);
319 glNewList(gear3
, GL_COMPILE
);
320 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, blue
);
321 gear(1.3, 2.0, 0.5, 10, 0.7);
324 glEnable(GL_NORMALIZE
);
329 draw( Display
*dpy
, Window win
)
333 ctx
= glXCreateContext( dpy
, visinfo
, NULL
, True
);
335 printf("Error: glXCreateContext failed\n");
339 glXMakeCurrent(dpy
, win
, ctx
);
343 reshape(WinWidth
, WinHeight
);
347 glDeleteLists(gear1
, 1);
348 glDeleteLists(gear2
, 1);
349 glDeleteLists(gear3
, 1);
351 glXSwapBuffers(dpy
, win
);
352 glXDestroyContext(dpy
, ctx
);
357 * Create an RGB, double-buffered window.
358 * Return the window and context handles.
361 make_window( Display
*dpy
, const char *name
,
362 int x
, int y
, int width
, int height
,
365 int attribs
[] = { GLX_RGBA
,
373 XSetWindowAttributes attr
;
378 scrnum
= DefaultScreen( dpy
);
379 root
= RootWindow( dpy
, scrnum
);
384 visinfo
= glXChooseVisual( dpy
, scrnum
, attribs
);
386 printf("Error: couldn't get an RGB, Double-buffered visual\n");
390 /* window attributes */
391 attr
.background_pixel
= 0;
392 attr
.border_pixel
= 0;
393 attr
.colormap
= XCreateColormap( dpy
, root
, visinfo
->visual
, AllocNone
);
394 attr
.event_mask
= StructureNotifyMask
| ExposureMask
| KeyPressMask
;
395 attr
.override_redirect
= 0;
396 mask
= CWBackPixel
| CWBorderPixel
| CWColormap
| CWEventMask
| CWOverrideRedirect
;
398 win
= XCreateWindow( dpy
, root
, x
, y
, width
, height
,
399 0, visinfo
->depth
, InputOutput
,
400 visinfo
->visual
, mask
, &attr
);
402 /* set hints and properties */
404 XSizeHints sizehints
;
407 sizehints
.width
= width
;
408 sizehints
.height
= height
;
409 sizehints
.flags
= USSize
| USPosition
;
410 XSetNormalHints(dpy
, win
, &sizehints
);
411 XSetStandardProperties(dpy
, win
, name
, name
,
412 None
, (char **)NULL
, 0, &sizehints
);
420 event_loop(Display
*dpy
)
423 make_window(dpy
, "glxgears", 0, 0, WinWidth
, WinHeight
, &win
);
424 XMapWindow(dpy
, win
);
427 while (XPending(dpy
) > 0) {
429 XNextEvent(dpy
, &event
);
430 switch (event
.type
) {
432 /* we'll redraw below */
434 case ConfigureNotify
:
435 WinWidth
= event
.xconfigure
.width
;
436 WinHeight
= event
.xconfigure
.height
;
442 code
= XLookupKeysym(&event
.xkey
, 0);
443 if (code
== XK_Left
) {
446 else if (code
== XK_Right
) {
449 else if (code
== XK_Up
) {
452 else if (code
== XK_Down
) {
456 XLookupString(&event
.xkey
, buffer
, sizeof(buffer
),
458 if (buffer
[0] == 27) {
468 static int frames
= 0;
469 static double tRot0
= -1.0, tRate0
= -1.0;
470 double dt
, t
= current_time();
476 /* advance rotation for next frame */
477 angle
+= 70.0 * dt
; /* 70 degrees per second */
488 if (t
- tRate0
>= 1.0) {
489 GLfloat seconds
= t
- tRate0
;
490 GLfloat fps
= frames
/ seconds
;
491 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames
, seconds
,
496 /* Destroy window and create new one */
497 XDestroyWindow(dpy
, win
);
498 make_window(dpy
, "glxgears",
499 (int)(fps
* 100) % 100, (int)(fps
* 100) % 100, /* x,y */
500 WinWidth
, WinHeight
, &win
);
501 XMapWindow(dpy
, win
);
511 main(int argc
, char *argv
[])
514 char *dpyName
= NULL
;
515 GLboolean printInfo
= GL_FALSE
;
518 for (i
= 1; i
< argc
; i
++) {
519 if (strcmp(argv
[i
], "-display") == 0) {
523 else if (strcmp(argv
[i
], "-info") == 0) {
527 printf("Warrning: unknown parameter: %s\n", argv
[i
]);
530 dpy
= XOpenDisplay(dpyName
);
532 fprintf(stderr
, "Error: couldn't open display %s\n",
533 XDisplayName(dpyName
));
538 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
539 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION
));
540 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR
));
541 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS
));