nvfx: expose GLSL
[mesa/mesa-lb.git] / src / gallium / drivers / i915 / i915_context.h
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1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
36 #include "draw/draw_vertex.h"
38 #include "tgsi/tgsi_scan.h"
41 struct intel_winsys;
42 struct intel_buffer;
43 struct intel_batchbuffer;
46 #define I915_TEX_UNITS 8
48 #define I915_DYNAMIC_MODES4 0
49 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
50 #define I915_DYNAMIC_DEPTHSCALE_1 2
51 #define I915_DYNAMIC_IAB 3
52 #define I915_DYNAMIC_BC_0 4 /* just the header */
53 #define I915_DYNAMIC_BC_1 5
54 #define I915_DYNAMIC_BFO_0 6
55 #define I915_DYNAMIC_BFO_1 7
56 #define I915_DYNAMIC_STP_0 8
57 #define I915_DYNAMIC_STP_1 9
58 #define I915_DYNAMIC_SC_ENA_0 10
59 #define I915_DYNAMIC_SC_RECT_0 11
60 #define I915_DYNAMIC_SC_RECT_1 12
61 #define I915_DYNAMIC_SC_RECT_2 13
62 #define I915_MAX_DYNAMIC 14
65 #define I915_IMMEDIATE_S0 0
66 #define I915_IMMEDIATE_S1 1
67 #define I915_IMMEDIATE_S2 2
68 #define I915_IMMEDIATE_S3 3
69 #define I915_IMMEDIATE_S4 4
70 #define I915_IMMEDIATE_S5 5
71 #define I915_IMMEDIATE_S6 6
72 #define I915_IMMEDIATE_S7 7
73 #define I915_MAX_IMMEDIATE 8
75 /* These must mach the order of LI0_STATE_* bits, as they will be used
76 * to generate hardware packets:
78 #define I915_CACHE_STATIC 0
79 #define I915_CACHE_DYNAMIC 1 /* handled specially */
80 #define I915_CACHE_SAMPLER 2
81 #define I915_CACHE_MAP 3
82 #define I915_CACHE_PROGRAM 4
83 #define I915_CACHE_CONSTANTS 5
84 #define I915_MAX_CACHE 6
86 #define I915_MAX_CONSTANT 32
89 /** See constant_flags[] below */
90 #define I915_CONSTFLAG_USER 0x1f
93 /**
94 * Subclass of pipe_shader_state
96 struct i915_fragment_shader
98 struct pipe_shader_state state;
100 struct tgsi_shader_info info;
102 uint *program;
103 uint program_len;
106 * constants introduced during translation.
107 * These are placed at the end of the constant buffer and grow toward
108 * the beginning (eg: slot 31, 30 29, ...)
109 * User-provided constants start at 0.
110 * This allows both types of constants to co-exist (until there's too many)
111 * and doesn't require regenerating/changing the fragment program to
112 * shuffle constants around.
114 uint num_constants;
115 float constants[I915_MAX_CONSTANT][4];
118 * Status of each constant
119 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
120 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
121 * Else, the bitmask indicates which components are occupied by immediates.
123 ubyte constant_flags[I915_MAX_CONSTANT];
127 struct i915_cache_context;
129 /* Use to calculate differences between state emitted to hardware and
130 * current driver-calculated state.
132 struct i915_state
134 unsigned immediate[I915_MAX_IMMEDIATE];
135 unsigned dynamic[I915_MAX_DYNAMIC];
137 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
138 /** number of constants passed in through a constant buffer */
139 uint num_user_constants[PIPE_SHADER_TYPES];
141 /* texture sampler state */
142 unsigned sampler[I915_TEX_UNITS][3];
143 unsigned sampler_enable_flags;
144 unsigned sampler_enable_nr;
146 /* texture image buffers */
147 unsigned texbuffer[I915_TEX_UNITS][2];
149 /** Describes the current hardware vertex layout */
150 struct vertex_info vertex_info;
152 unsigned id; /* track lost context events */
155 struct i915_blend_state {
156 unsigned iab;
157 unsigned modes4;
158 unsigned LIS5;
159 unsigned LIS6;
162 struct i915_depth_stencil_state {
163 unsigned stencil_modes4;
164 unsigned bfo[2];
165 unsigned stencil_LIS5;
166 unsigned depth_LIS6;
169 struct i915_rasterizer_state {
170 unsigned light_twoside : 1;
171 unsigned st;
172 enum interp_mode color_interp;
174 unsigned LIS4;
175 unsigned LIS7;
176 unsigned sc[1];
178 const struct pipe_rasterizer_state *templ;
180 union { float f; unsigned u; } ds[2];
183 struct i915_sampler_state {
184 unsigned state[3];
185 const struct pipe_sampler_state *templ;
186 unsigned minlod;
187 unsigned maxlod;
190 struct i915_velems_state {
191 unsigned count;
192 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
195 #define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
196 #define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
198 struct i915_texture {
199 struct pipe_texture base;
201 /* Derived from the above:
203 unsigned stride;
204 unsigned depth_stride; /* per-image on i945? */
205 unsigned total_nblocksy;
207 unsigned sw_tiled; /**< tiled with software flags */
208 unsigned hw_tiled; /**< tiled with hardware fences */
210 unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
212 /* Explicitly store the offset of each image for each cube face or
213 * depth value. Pretty much have to accept that hardware formats
214 * are going to be so diverse that there is no unified way to
215 * compute the offsets of depth/cube images within a mipmap level,
216 * so have to store them as a lookup table:
218 unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
220 /* The data is held here:
222 struct intel_buffer *buffer;
225 struct i915_context
227 struct pipe_context base;
229 struct intel_winsys *iws;
231 struct draw_context *draw;
233 /* The most recent drawing state as set by the driver:
235 const struct i915_blend_state *blend;
236 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
237 const struct i915_depth_stencil_state *depth_stencil;
238 const struct i915_rasterizer_state *rasterizer;
240 struct i915_fragment_shader *fs;
242 struct pipe_blend_color blend_color;
243 struct pipe_stencil_ref stencil_ref;
244 struct pipe_clip_state clip;
245 /* XXX unneded */
246 struct pipe_buffer *constants[PIPE_SHADER_TYPES];
247 struct pipe_framebuffer_state framebuffer;
248 struct pipe_poly_stipple poly_stipple;
249 struct pipe_scissor_state scissor;
250 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
251 struct pipe_viewport_state viewport;
252 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
254 unsigned dirty;
256 unsigned num_samplers;
257 unsigned num_fragment_sampler_views;
258 unsigned num_vertex_buffers;
260 struct intel_batchbuffer *batch;
262 /** Vertex buffer */
263 struct intel_buffer *vbo;
264 size_t vbo_offset;
265 unsigned vbo_flushed;
267 struct i915_state current;
268 unsigned hardware_dirty;
270 unsigned debug;
273 /* A flag for each state_tracker state object:
275 #define I915_NEW_VIEWPORT 0x1
276 #define I915_NEW_RASTERIZER 0x2
277 #define I915_NEW_FS 0x4
278 #define I915_NEW_BLEND 0x8
279 #define I915_NEW_CLIP 0x10
280 #define I915_NEW_SCISSOR 0x20
281 #define I915_NEW_STIPPLE 0x40
282 #define I915_NEW_FRAMEBUFFER 0x80
283 #define I915_NEW_ALPHA_TEST 0x100
284 #define I915_NEW_DEPTH_STENCIL 0x200
285 #define I915_NEW_SAMPLER 0x400
286 #define I915_NEW_SAMPLER_VIEW 0x800
287 #define I915_NEW_CONSTANTS 0x1000
288 #define I915_NEW_VBO 0x2000
289 #define I915_NEW_VS 0x4000
292 /* Driver's internally generated state flags:
294 #define I915_NEW_VERTEX_FORMAT 0x10000
297 /* Dirty flags for hardware emit
299 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
300 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
301 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
302 #define I915_HW_MAP (1<<I915_CACHE_MAP)
303 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
304 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
305 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
306 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
309 /***********************************************************************
310 * i915_prim_emit.c:
312 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
315 /***********************************************************************
316 * i915_prim_vbuf.c:
318 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
321 /***********************************************************************
322 * i915_state_emit.c:
324 void i915_emit_hardware_state(struct i915_context *i915 );
328 /***********************************************************************
329 * i915_clear.c:
331 void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
332 double depth, unsigned stencil);
335 /***********************************************************************
336 * i915_surface.c:
338 void i915_init_surface_functions( struct i915_context *i915 );
340 void i915_init_state_functions( struct i915_context *i915 );
341 void i915_init_flush_functions( struct i915_context *i915 );
342 void i915_init_string_functions( struct i915_context *i915 );
345 /************************************************************************
346 * i915_context.c
348 struct pipe_context *i915_create_context(struct pipe_screen *screen,
349 void *priv);
352 /***********************************************************************
353 * i915_texture.c
355 void i915_init_texture_functions(struct i915_context *i915 );
358 /***********************************************************************
359 * Inline conversion functions. These are better-typed than the
360 * macros used previously:
362 static INLINE struct i915_context *
363 i915_context( struct pipe_context *pipe )
365 return (struct i915_context *)pipe;
370 #endif